examples/script/context2d/scripts/bezier.js
author Eckhart Koeppen <eckhart.koppen@nokia.com>
Fri, 16 Apr 2010 11:39:52 +0300
branchRCL_3
changeset 9 740e5562c97f
parent 0 1918ee327afb
permissions -rw-r--r--
8b5beb2a553102639e9eb38c8f8f0f6775e8545b

function drawShape() {
// get the canvas element using the DOM
var canvas = document.getElementById('tutorial');

  // Make sure we don't execute when canvas isn't supported
  if (canvas.getContext){

    // use getContext to use the canvas for drawing
    var ctx = canvas.getContext('2d');

    // Draw shapes

    ctx.beginPath();
    ctx.moveTo(75,40);
    ctx.bezierCurveTo(75,37,70,25,50,25);
    ctx.bezierCurveTo(20,25,20,62.5,20,62.5);
    ctx.bezierCurveTo(20,80,40,102,75,120);
    ctx.bezierCurveTo(110,102,130,80,130,62.5);
    ctx.bezierCurveTo(130,62.5,130,25,100,25);
    ctx.bezierCurveTo(85,25,75,37,75,40);
    ctx.fill();
    ctx.globalAlpha = 0.5;
 }
}

drawShape();