/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtOpenGL module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#ifndef QGLFRAMEBUFFEROBJECT_P_H#define QGLFRAMEBUFFEROBJECT_P_H//// W A R N I N G// -------------//// This file is not part of the Qt API. It exists for the convenience// of the QLibrary class. This header file may change from// version to version without notice, or even be removed.//// We mean it.//QT_BEGIN_NAMESPACEQT_BEGIN_INCLUDE_NAMESPACE#include <qglframebufferobject.h>#include <private/qglpaintdevice_p.h>#include <private/qgl_p.h>QT_END_INCLUDE_NAMESPACE#ifndef QT_OPENGL_ES#define DEFAULT_FORMAT GL_RGBA8#else#define DEFAULT_FORMAT GL_RGBA#endifclass QGLFramebufferObjectFormatPrivate{public: QGLFramebufferObjectFormatPrivate() : ref(1), samples(0), attachment(QGLFramebufferObject::NoAttachment), target(GL_TEXTURE_2D), internal_format(DEFAULT_FORMAT) { } QGLFramebufferObjectFormatPrivate (const QGLFramebufferObjectFormatPrivate *other) : ref(1), samples(other->samples), attachment(other->attachment), target(other->target), internal_format(other->internal_format) { } bool equals(const QGLFramebufferObjectFormatPrivate *other) { return samples == other->samples && attachment == other->attachment && target == other->target && internal_format == other->internal_format; } QAtomicInt ref; int samples; QGLFramebufferObject::Attachment attachment; GLenum target; GLenum internal_format;};class QGLFBOGLPaintDevice : public QGLPaintDevice{public: virtual QPaintEngine* paintEngine() const {return fbo->paintEngine();} virtual QSize size() const {return fbo->size();} virtual QGLContext* context() const; virtual QGLFormat format() const {return fboFormat;} virtual bool alphaRequested() const { return reqAlpha; } void setFBO(QGLFramebufferObject* f, QGLFramebufferObject::Attachment attachment);private: QGLFramebufferObject* fbo; QGLFormat fboFormat; bool wasBound; bool reqAlpha;};class QGLFramebufferObjectPrivate{public: QGLFramebufferObjectPrivate() : fbo_guard(0), texture(0), depth_stencil_buffer(0) , color_buffer(0), valid(false), engine(0) {} ~QGLFramebufferObjectPrivate() {} void init(QGLFramebufferObject *q, const QSize& sz, QGLFramebufferObject::Attachment attachment, GLenum internal_format, GLenum texture_target, GLint samples = 0); bool checkFramebufferStatus() const; QGLSharedResourceGuard fbo_guard; GLuint texture; GLuint depth_stencil_buffer; GLuint color_buffer; GLenum target; QSize size; QGLFramebufferObjectFormat format; uint valid : 1; QGLFramebufferObject::Attachment fbo_attachment; mutable QPaintEngine *engine; QGLFBOGLPaintDevice glDevice; inline GLuint fbo() const { return fbo_guard.id(); }};QT_END_NAMESPACE#endif // QGLFRAMEBUFFEROBJECT_P_H