/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtOpenGL module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#include <qdebug.h>#include "qglpixelbuffer.h"#include "qglpixelbuffer_p.h"#include "qgl_egl_p.h"#include <qimage.h>#include <private/qgl_p.h>#ifdef QT_OPENGL_ES_1_CL#include "qgl_cl_p.h"#endifQT_BEGIN_NAMESPACE#ifdef EGL_BIND_TO_TEXTURE_RGBA#define QGL_RENDER_TEXTURE 1#else#define QGL_RENDER_TEXTURE 0#endifbool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget){ // Create the EGL context. ctx = new QEglContext(); ctx->setApi(QEgl::OpenGL); // Find the shared context. QEglContext *shareContext = 0; if (shareWidget && shareWidget->d_func()->glcx) shareContext = shareWidget->d_func()->glcx->d_func()->eglContext; // Choose an appropriate configuration. We use the best format // we can find, even if it is greater than the requested format. // We try for a pbuffer that is capable of texture rendering if possible. textureFormat = EGL_NONE; if (shareContext) { // Use the same configuration as the widget we are sharing with. ctx->setConfig(shareContext->config());#if QGL_RENDER_TEXTURE EGLint value = EGL_FALSE; if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGBA, &value) && value) textureFormat = EGL_TEXTURE_RGBA; else if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGB, &value) && value) textureFormat = EGL_TEXTURE_RGB;#endif } else { QEglProperties configProps; qt_egl_set_format(configProps, QInternal::Pbuffer, f); configProps.setRenderableType(ctx->api()); bool ok = false;#if QGL_RENDER_TEXTURE textureFormat = EGL_TEXTURE_RGBA; configProps.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE); ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat); if (!ok) { // Try again with RGB texture rendering. textureFormat = EGL_TEXTURE_RGB; configProps.removeValue(EGL_BIND_TO_TEXTURE_RGBA); configProps.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE); ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat); if (!ok) { // One last try for a pbuffer with no texture rendering. configProps.removeValue(EGL_BIND_TO_TEXTURE_RGB); textureFormat = EGL_NONE; } }#endif if (!ok) { if (!ctx->chooseConfig(configProps, QEgl::BestPixelFormat)) { delete ctx; ctx = 0; return false; } } } // Retrieve the actual format properties. qt_egl_update_format(*ctx, format); // Create the attributes needed for the pbuffer. QEglProperties attribs; attribs.setValue(EGL_WIDTH, size.width()); attribs.setValue(EGL_HEIGHT, size.height());#if QGL_RENDER_TEXTURE if (textureFormat != EGL_NONE) { attribs.setValue(EGL_TEXTURE_FORMAT, textureFormat); attribs.setValue(EGL_TEXTURE_TARGET, EGL_TEXTURE_2D); }#endif // Create the pbuffer surface. pbuf = eglCreatePbufferSurface(ctx->display(), ctx->config(), attribs.properties());#if QGL_RENDER_TEXTURE if (pbuf == EGL_NO_SURFACE && textureFormat != EGL_NONE) { // Try again with texture rendering disabled. textureFormat = EGL_NONE; attribs.removeValue(EGL_TEXTURE_FORMAT); attribs.removeValue(EGL_TEXTURE_TARGET); pbuf = eglCreatePbufferSurface(ctx->display(), ctx->config(), attribs.properties()); }#endif if (pbuf == EGL_NO_SURFACE) { qWarning() << "QGLPixelBufferPrivate::init(): Unable to create EGL pbuffer surface:" << QEglContext::errorString(eglGetError()); return false; } // Create a new context for the configuration. if (!ctx->createContext(shareContext)) { delete ctx; ctx = 0; return false; } return true;}bool QGLPixelBufferPrivate::cleanup(){ // No need to destroy "pbuf" here - it is done in QGLContext::reset(). return true;}bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id){#if QGL_RENDER_TEXTURE Q_D(QGLPixelBuffer); if (d->invalid || d->textureFormat == EGL_NONE || !d->ctx) return false; glBindTexture(GL_TEXTURE_2D, texture_id); return eglBindTexImage(d->ctx->display(), d->pbuf, EGL_BACK_BUFFER);#else Q_UNUSED(texture_id); return false;#endif}void QGLPixelBuffer::releaseFromDynamicTexture(){#if QGL_RENDER_TEXTURE Q_D(QGLPixelBuffer); if (d->invalid || d->textureFormat == EGL_NONE || !d->ctx) return; eglReleaseTexImage(d->ctx->display(), d->pbuf, EGL_BACK_BUFFER);#endif}GLuint QGLPixelBuffer::generateDynamicTexture() const{#if QGL_RENDER_TEXTURE Q_D(const QGLPixelBuffer); GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); if (d->textureFormat == EGL_TEXTURE_RGB) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, d->req_size.width(), d->req_size.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0); else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, d->req_size.width(), d->req_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); return texture;#else return 0;#endif}bool QGLPixelBuffer::hasOpenGLPbuffers(){ // See if we have at least 1 configuration that matches the default format. EGLDisplay dpy = QEglContext::display(); if (dpy == EGL_NO_DISPLAY) return false; QEglProperties configProps; qt_egl_set_format(configProps, QInternal::Pbuffer, QGLFormat::defaultFormat()); configProps.setRenderableType(QEgl::OpenGL); do { EGLConfig cfg = 0; EGLint matching = 0; if (eglChooseConfig(dpy, configProps.properties(), &cfg, 1, &matching) && matching > 0) return true; } while (configProps.reduceConfiguration()); return false;}QT_END_NAMESPACE