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#ifndef QSTATE_H
#define QSTATE_H
#include <QtCore/qabstractstate.h>
#include <QtCore/qlist.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Core)
#ifndef QT_NO_STATEMACHINE
class QAbstractTransition;
class QSignalTransition;
class QStatePrivate;
class Q_CORE_EXPORT QState : public QAbstractState
{
Q_OBJECT
Q_PROPERTY(QAbstractState* initialState READ initialState WRITE setInitialState)
Q_PROPERTY(QAbstractState* errorState READ errorState WRITE setErrorState)
Q_PROPERTY(ChildMode childMode READ childMode WRITE setChildMode)
Q_ENUMS(ChildMode)
public:
enum ChildMode {
ExclusiveStates,
ParallelStates
};
QState(QState *parent = 0);
QState(ChildMode childMode, QState *parent = 0);
~QState();
QAbstractState *errorState() const;
void setErrorState(QAbstractState *state);
void addTransition(QAbstractTransition *transition);
QSignalTransition *addTransition(QObject *sender, const char *signal, QAbstractState *target);
QAbstractTransition *addTransition(QAbstractState *target);
void removeTransition(QAbstractTransition *transition);
QList<QAbstractTransition*> transitions() const;
QAbstractState *initialState() const;
void setInitialState(QAbstractState *state);
ChildMode childMode() const;
void setChildMode(ChildMode mode);
#ifndef QT_NO_PROPERTIES
void assignProperty(QObject *object, const char *name,
const QVariant &value);
#endif
Q_SIGNALS:
void finished();
void propertiesAssigned();
protected:
void onEntry(QEvent *event);
void onExit(QEvent *event);
bool event(QEvent *e);
protected:
QState(QStatePrivate &dd, QState *parent);
private:
Q_DISABLE_COPY(QState)
Q_DECLARE_PRIVATE(QState)
};
#endif //QT_NO_STATEMACHINE
QT_END_NAMESPACE
QT_END_HEADER
#endif