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#ifndef QTEXTUREGLYPHCACHE_P_H
#define QTEXTUREGLYPHCACHE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <qhash.h>
#include <qimage.h>
#include <qobject.h>
#include <qtransform.h>
#include <private/qfontengineglyphcache_p.h>
#if defined(Q_OS_VXWORKS) && defined(m_type)
# undef m_type
#endif
struct glyph_metrics_t;
typedef unsigned int glyph_t;
QT_BEGIN_NAMESPACE
class QTextItemInt;
class Q_GUI_EXPORT QTextureGlyphCache : public QFontEngineGlyphCache
{
public:
QTextureGlyphCache(QFontEngineGlyphCache::Type type, const QTransform &matrix)
: QFontEngineGlyphCache(matrix, type), m_current_fontengine(0),
m_w(0), m_h(0), m_cx(0), m_cy(0), m_currentRowHeight(0)
{ }
virtual ~QTextureGlyphCache() { }
struct Coord {
int x;
int y;
int w;
int h;
int baseLineX;
int baseLineY;
};
void populate(QFontEngine *fontEngine, int numGlyphs, const glyph_t *glyphs,
const QFixedPoint *positions);
virtual void createTextureData(int width, int height) = 0;
virtual void resizeTextureData(int width, int height) = 0;
virtual int glyphMargin() const { return 0; }
virtual int glyphPadding() const { return 0; }
virtual void fillTexture(const Coord &coord, glyph_t glyph) = 0;
inline void createCache(int width, int height) {
m_w = width;
m_h = height;
createTextureData(width, height);
}
inline bool isNull() const { return m_w <= 0 || m_h <= 0; }
QHash<glyph_t, Coord> coords;
QImage textureMapForGlyph(glyph_t g) const;
protected:
QFontEngine *m_current_fontengine;
int m_w; // image width
int m_h; // image height
int m_cx; // current x
int m_cy; // current y
int m_currentRowHeight; // Height of last row
};
class Q_GUI_EXPORT QImageTextureGlyphCache : public QTextureGlyphCache
{
public:
QImageTextureGlyphCache(QFontEngineGlyphCache::Type type, const QTransform &matrix)
: QTextureGlyphCache(type, matrix) { }
virtual int glyphMargin() const;
virtual void createTextureData(int width, int height);
virtual void resizeTextureData(int width, int height);
virtual void fillTexture(const Coord &c, glyph_t glyph);
inline const QImage &image() const { return m_image; }
private:
QImage m_image;
};
QT_END_NAMESPACE
#endif