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#include "qsound.h"
#ifndef QT_NO_SOUND
#include "qhash.h"
#include "qsocketnotifier.h"
#include "qapplication.h"
#include "qsound_p.h"
QT_BEGIN_NAMESPACE
#ifndef QT_NO_NAS
QT_BEGIN_INCLUDE_NAMESPACE
#include <audio/audiolib.h>
#include <audio/soundlib.h>
QT_END_INCLUDE_NAMESPACE
static AuServer *nas=0;
static AuBool eventPred(AuServer *, AuEvent *e, AuPointer p)
{
if (e && (e->type == AuEventTypeElementNotify)) {
if (e->auelementnotify.flow == *((AuFlowID *)p))
return true;
}
return false;
}
class QAuBucketNAS : public QAuBucket {
public:
QAuBucketNAS(AuBucketID b, AuFlowID f = 0) : id(b), flow(f), stopped(true), numplaying(0) { }
~QAuBucketNAS()
{
if (nas) {
AuSync(nas, false);
AuDestroyBucket(nas, id, NULL);
AuEvent ev;
while (AuScanEvents(nas, AuEventsQueuedAfterFlush, true, eventPred, &flow, &ev))
;
}
}
AuBucketID id;
AuFlowID flow;
bool stopped;
int numplaying;
};
class QAuServerNAS : public QAuServer {
Q_OBJECT
QSocketNotifier* sn;
public:
QAuServerNAS(QObject* parent);
~QAuServerNAS();
void init(QSound*);
void play(const QString& filename);
void play(QSound*);
void stop(QSound*);
bool okay();
void setDone(QSound*);
public slots:
void dataReceived();
void soundDestroyed(QObject *o);
private:
QAuBucketNAS* bucket(QSound* s)
{
return (QAuBucketNAS*)QAuServer::bucket(s);
}
};
QAuServerNAS::QAuServerNAS(QObject* parent) :
QAuServer(parent)
{
setObjectName(QLatin1String("Network Audio System"));
nas = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL);
if (nas) {
AuSetCloseDownMode(nas, AuCloseDownDestroy, NULL);
// Ask Qt for async messages...
sn=new QSocketNotifier(AuServerConnectionNumber(nas),
QSocketNotifier::Read);
QObject::connect(sn, SIGNAL(activated(int)),
this, SLOT(dataReceived()));
} else {
sn = 0;
}
}
QAuServerNAS::~QAuServerNAS()
{
if (nas)
AuCloseServer(nas);
delete sn;
nas = 0;
}
typedef QHash<void*,QAuServerNAS*> AuServerHash;
static AuServerHash *inprogress=0;
void QAuServerNAS::soundDestroyed(QObject *o)
{
if (inprogress) {
QSound *so = static_cast<QSound *>(o);
while (inprogress->remove(so))
; // Loop while remove returns true
}
}
void QAuServerNAS::play(const QString& filename)
{
if (nas) {
int iv=100;
AuFixedPoint volume=AuFixedPointFromFraction(iv,100);
AuSoundPlayFromFile(nas, filename.toLocal8Bit().constData(), AuNone, volume,
NULL, NULL, NULL, NULL, NULL, NULL);
AuFlush(nas);
dataReceived();
AuFlush(nas);
qApp->flush();
}
}
static void callback(AuServer*, AuEventHandlerRec*, AuEvent* e, AuPointer p)
{
if (inprogress->contains(p) && e) {
if (e->type==AuEventTypeElementNotify &&
e->auelementnotify.kind==AuElementNotifyKindState) {
if (e->auelementnotify.cur_state == AuStateStop) {
AuServerHash::Iterator it = inprogress->find(p);
if (it != inprogress->end())
(*it)->setDone((QSound*)p);
}
}
}
}
void QAuServerNAS::setDone(QSound* s)
{
if (nas) {
decLoop(s);
if (s->loopsRemaining() && !bucket(s)->stopped) {
bucket(s)->stopped = true;
play(s);
} else {
if (--(bucket(s)->numplaying) == 0)
bucket(s)->stopped = true;
inprogress->remove(s);
}
}
}
void QAuServerNAS::play(QSound* s)
{
if (nas) {
++(bucket(s)->numplaying);
if (!bucket(s)->stopped) {
stop(s);
}
bucket(s)->stopped = false;
if (!inprogress)
inprogress = new AuServerHash;
inprogress->insert(s,this);
int iv=100;
AuFixedPoint volume=AuFixedPointFromFraction(iv,100);
QAuBucketNAS *b = bucket(s);
AuSoundPlayFromBucket(nas, b->id, AuNone, volume,
callback, s, 0, &b->flow, NULL, NULL, NULL);
AuFlush(nas);
dataReceived();
AuFlush(nas);
qApp->flush();
}
}
void QAuServerNAS::stop(QSound* s)
{
if (nas && !bucket(s)->stopped) {
bucket(s)->stopped = true;
AuStopFlow(nas, bucket(s)->flow, NULL);
AuFlush(nas);
dataReceived();
AuFlush(nas);
qApp->flush();
}
}
void QAuServerNAS::init(QSound* s)
{
connect(s, SIGNAL(destroyed(QObject*)),
this, SLOT(soundDestroyed(QObject*)));
if (nas) {
AuBucketID b_id =
AuSoundCreateBucketFromFile(nas, s->fileName().toLocal8Bit().constData(),
0 /*AuAccessAllMasks*/, NULL, NULL);
setBucket(s, new QAuBucketNAS(b_id));
}
}
bool QAuServerNAS::okay()
{
return !!nas;
}
void QAuServerNAS::dataReceived()
{
AuHandleEvents(nas);
}
QT_BEGIN_INCLUDE_NAMESPACE
#include "qsound_x11.moc"
QT_END_INCLUDE_NAMESPACE
#endif
class QAuServerNull : public QAuServer
{
public:
QAuServerNull(QObject* parent);
void play(const QString&) { }
void play(QSound*s) { while(decLoop(s) > 0) /* nothing */ ; }
void stop(QSound*) { }
bool okay() { return false; }
};
QAuServerNull::QAuServerNull(QObject* parent)
: QAuServer(parent)
{
}
QAuServer* qt_new_audio_server()
{
#ifndef QT_NO_NAS
QAuServer* s = new QAuServerNAS(qApp);
if (s->okay())
return s;
else
delete s;
#endif
return new QAuServerNull(qApp);
}
QT_END_NAMESPACE
#endif // QT_NO_SOUND