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#include <QtNetwork>
class Server : public QObject
{
Q_OBJECT
public:
Server(int port)
{
connect(&serverSocket, SIGNAL(readyRead()),
this, SLOT(sendEcho()));
if (serverSocket.bind(QHostAddress::Any, port,
QUdpSocket::ReuseAddressHint
| QUdpSocket::ShareAddress)) {
printf("OK\n");
} else {
printf("FAILED\n");
}
fflush(stdout);
}
private slots:
void sendEcho()
{
QHostAddress senderAddress;
quint16 senderPort;
char data[1024];
qint64 bytes = serverSocket.readDatagram(data, sizeof(data), &senderAddress, &senderPort);
if (bytes == 1 && data[0] == '\0')
QCoreApplication::instance()->quit();
for (int i = 0; i < bytes; ++i)
data[i] += 1;
serverSocket.writeDatagram(data, bytes, senderAddress, senderPort);
}
private:
QUdpSocket serverSocket;
};
int main(int argc, char **argv)
{
QCoreApplication app(argc, argv);
Server server(app.arguments().at(1).toInt());
return app.exec();
}
#include "main.moc"