/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the Qt3Support module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#include "q3signal.h"#include "qmetaobject.h"#include "qpointer.h"#include "q3cstring.h"QT_BEGIN_NAMESPACE/*! \class Q3Signal \brief The Q3Signal class can be used to send signals for classes that don't inherit QObject. \compat If you want to send signals from a class that does not inherit QObject, you can create an internal Q3Signal object to emit the signal. You must also provide a function that connects the signal to an outside object slot. This is how we used to implement signals in Qt 3's QMenuData class, which was not a QObject. In Qt 4, menus contain actions, which are QObjects. In general, we recommend inheriting QObject instead. QObject provides much more functionality. You can set a single QVariant parameter for the signal with setValue(). Note that QObject is a \e private base class of Q3Signal, i.e. you cannot call any QObject member functions from a Q3Signal object. Example: \snippet doc/src/snippets/code/src_qt3support_tools_q3signal.cpp 0*//*! Constructs a signal object called \a name, with the parent object \a parent. These arguments are passed directly to QObject.*/Q3Signal::Q3Signal(QObject *parent, const char *name) : QObject(parent, name){#ifndef QT_NO_VARIANT val = 0;#endif}/*! Destroys the signal. All connections are removed, as is the case with all QObjects.*/Q3Signal::~Q3Signal(){}#ifndef QT_NO_VARIANT// Returns true if it matches ".+(.*int.*"static inline bool intSignature(const char *member){ Q3CString s(member); int p = s.find('('); return p > 0 && p < s.findRev("int");}#endif/*! Connects the signal to \a member in object \a receiver. Returns true if the connection is successful. \sa disconnect(), QObject::connect()*/bool Q3Signal::connect(const QObject *receiver, const char *member){#ifndef QT_NO_VARIANT if (intSignature(member))#endif return QObject::connect((QObject *)this, SIGNAL(intSignal(int)), receiver, member);#ifndef QT_NO_VARIANT return QObject::connect((QObject *)this, SIGNAL(signal(QVariant)), receiver, member);#endif}/*! Disonnects the signal from \a member in object \a receiver. Returns true if the connection existed and the disconnect was successful. \sa connect(), QObject::disconnect()*/bool Q3Signal::disconnect(const QObject *receiver, const char *member){ if (!member) return QObject::disconnect((QObject *)this, 0, receiver, member);#ifndef QT_NO_VARIANT if (intSignature(member))#endif return QObject::disconnect((QObject *)this, SIGNAL(intSignal(int)), receiver, member);#ifndef QT_NO_VARIANT return QObject::disconnect((QObject *)this, SIGNAL(signal(QVariant)), receiver, member);#endif}/*! \fn bool Q3Signal::isBlocked() const \obsolete Returns true if the signal is blocked, or false if it is not blocked. The signal is not blocked by default. \sa block(), QObject::signalsBlocked()*//*! \fn void Q3Signal::block(bool b) \obsolete Blocks the signal if \a b is true, or unblocks the signal if \a b is false. An activated signal disappears into hyperspace if it is blocked. \sa isBlocked(), activate(), QObject::blockSignals()*//*! \fn void Q3Signal::activate() Emits the signal. If the platform supports QVariant and a parameter has been set with setValue(), this value is passed in the signal.*/void Q3Signal::activate(){#ifndef QT_NO_VARIANT /* Create this Q3GuardedPtr on this, if we get destroyed after the intSignal (but before the variant signal) we cannot just emit the signal (because val has been destroyed already) */ QPointer<Q3Signal> me = this; if(me) emit intSignal(val.toInt()); if(me) emit signal(val);#else emit intSignal(0);#endif}#ifndef QT_NO_VARIANT/*! Sets the signal's parameter to \a value*/void Q3Signal::setValue(const QVariant &value){ val = value;}/*! Returns the signal's parameter*/QVariant Q3Signal::value() const{ return val;}/*! \fn void Q3Signal::signal(const QVariant &) \internal*//*! \fn void Q3Signal::intSignal(int) \internal*//*! \obsolete */void Q3Signal::setParameter(int value){ val = value;}/*! \obsolete */int Q3Signal::parameter() const{ return val.toInt();}#endif //QT_NO_VARIANTQT_END_NAMESPACE