/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtGui module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#ifndef QSOUND_P_H#define QSOUND_P_H//// W A R N I N G// -------------//// This file is not part of the Qt API. It exists for the convenience// of other Qt classes. This header file may change from version to// version without notice, or even be removed.//// We mean it.//#include "QtCore/qobject.h"QT_BEGIN_NAMESPACE#ifndef QT_NO_SOUNDclass QSound;/* QAuServer is an INTERNAL class. If you wish to provide support for additional audio servers, you can make a subclass of QAuServer to do so, HOWEVER, your class may need to be re-engineered to some degree with each new Qt release, including minor releases. QAuBucket is whatever you want.*/class QAuBucket {public: virtual ~QAuBucket();};class QAuServer : public QObject { Q_OBJECTpublic: explicit QAuServer(QObject* parent); ~QAuServer(); virtual void init(QSound*); virtual void play(const QString& filename); virtual void play(QSound*)=0; virtual void stop(QSound*)=0; virtual bool okay()=0;protected: void setBucket(QSound*, QAuBucket*); QAuBucket* bucket(QSound*); int decLoop(QSound*);};#endif // QT_NO_SOUNDQT_END_NAMESPACE#endif // QSOUND_P_H