/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtOpenGL module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#include <private/qglpaintdevice_p.h>#include <private/qgl_p.h>#include <private/qglpixelbuffer_p.h>#include <private/qglframebufferobject_p.h>#include <private/qwindowsurface_gl_p.h>#ifdef Q_WS_X11#include <private/qpixmapdata_x11gl_p.h>#endif#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)#include <private/qpixmapdata_gl_p.h>#endif#if defined(QT_OPENGL_ES_1_CL)#include "qgl_cl_p.h"#endifQT_BEGIN_NAMESPACEQGLPaintDevice::QGLPaintDevice() : m_thisFBO(0){}QGLPaintDevice::~QGLPaintDevice(){}void QGLPaintDevice::beginPaint(){ // Make sure our context is the current one: QGLContext *ctx = context(); if (ctx != QGLContext::currentContext()) ctx->makeCurrent(); // Record the currently bound FBO so we can restore it again // in endPaint() and bind this device's FBO // // Note: m_thisFBO could be zero if the paint device is not // backed by an FBO (e.g. window back buffer). But there could // be a previous FBO bound to the context which we need to // explicitly unbind. Otherwise the painting will go into // the previous FBO instead of to the window. m_previousFBO = ctx->d_func()->current_fbo; if (m_previousFBO != m_thisFBO) { ctx->d_ptr->current_fbo = m_thisFBO; glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_thisFBO); } // Set the default fbo for the context to m_thisFBO so that // if some raw GL code between beginNativePainting() and // endNativePainting() calls QGLFramebufferObject::release(), // painting will revert to the window surface's fbo. ctx->d_ptr->default_fbo = m_thisFBO;}void QGLPaintDevice::ensureActiveTarget(){ QGLContext* ctx = context(); if (ctx != QGLContext::currentContext()) ctx->makeCurrent(); if (ctx->d_ptr->current_fbo != m_thisFBO) { ctx->d_ptr->current_fbo = m_thisFBO; glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_thisFBO); } ctx->d_ptr->default_fbo = m_thisFBO;}void QGLPaintDevice::endPaint(){ // Make sure the FBO bound at beginPaint is re-bound again here: QGLContext *ctx = context(); if (m_previousFBO != ctx->d_func()->current_fbo) { ctx->d_ptr->current_fbo = m_previousFBO; glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_previousFBO); } ctx->d_ptr->default_fbo = 0;}QGLFormat QGLPaintDevice::format() const{ return context()->format();}bool QGLPaintDevice::alphaRequested() const{ return context()->d_func()->reqFormat.alpha();}////////////////// QGLWidgetGLPaintDevice //////////////////QGLWidgetGLPaintDevice::QGLWidgetGLPaintDevice(){}QPaintEngine* QGLWidgetGLPaintDevice::paintEngine() const{ return glWidget->paintEngine();}void QGLWidgetGLPaintDevice::setWidget(QGLWidget* w){ glWidget = w;}void QGLWidgetGLPaintDevice::beginPaint(){ QGLPaintDevice::beginPaint(); if (!glWidget->d_func()->disable_clear_on_painter_begin && glWidget->autoFillBackground()) { if (glWidget->testAttribute(Qt::WA_TranslucentBackground)) glClearColor(0.0, 0.0, 0.0, 0.0); else { const QColor &c = glWidget->palette().brush(glWidget->backgroundRole()).color(); float alpha = c.alphaF(); glClearColor(c.redF() * alpha, c.greenF() * alpha, c.blueF() * alpha, alpha); } glClear(GL_COLOR_BUFFER_BIT); }}void QGLWidgetGLPaintDevice::endPaint(){ if (glWidget->autoBufferSwap()) glWidget->swapBuffers(); QGLPaintDevice::endPaint();}QSize QGLWidgetGLPaintDevice::size() const{ return glWidget->size();}QGLContext* QGLWidgetGLPaintDevice::context() const{ return const_cast<QGLContext*>(glWidget->context());}// returns the QGLPaintDevice for the given QPaintDeviceQGLPaintDevice* QGLPaintDevice::getDevice(QPaintDevice* pd){ QGLPaintDevice* glpd = 0; switch(pd->devType()) { case QInternal::Widget: // Should not be called on a non-gl widget: Q_ASSERT(qobject_cast<QGLWidget*>(static_cast<QWidget*>(pd))); glpd = &(static_cast<QGLWidget*>(pd)->d_func()->glDevice); break; case QInternal::Pbuffer: glpd = &(static_cast<QGLPixelBuffer*>(pd)->d_func()->glDevice); break; case QInternal::FramebufferObject: glpd = &(static_cast<QGLFramebufferObject*>(pd)->d_func()->glDevice); break; case QInternal::Pixmap: {#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL) QPixmapData* pmd = static_cast<QPixmap*>(pd)->pixmapData(); if (pmd->classId() == QPixmapData::OpenGLClass) glpd = static_cast<QGLPixmapData*>(pmd)->glDevice();#ifdef Q_WS_X11 else if (pmd->classId() == QPixmapData::X11Class) glpd = static_cast<QX11GLPixmapData*>(pmd);#endif else qWarning("Pixmap type not supported for GL rendering");#else qWarning("Pixmap render targets not supported on OpenGL ES 1.x");#endif break; } default: qWarning("QGLPaintDevice::getDevice() - Unknown device type %d", pd->devType()); break; } return glpd;}QT_END_NAMESPACE