/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtGui module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#ifndef QSOUND_H#define QSOUND_H#include <QtCore/qobject.h>QT_BEGIN_HEADERQT_BEGIN_NAMESPACEQT_MODULE(Gui)#ifndef QT_NO_SOUNDclass QSoundPrivate;class Q_GUI_EXPORT QSound : public QObject{ Q_OBJECTpublic: static bool isAvailable(); static void play(const QString& filename); explicit QSound(const QString& filename, QObject* parent = 0); ~QSound(); int loops() const; int loopsRemaining() const; void setLoops(int); QString fileName() const; bool isFinished() const;public Q_SLOTS: void play(); void stop();public:#ifdef QT3_SUPPORT QT3_SUPPORT_CONSTRUCTOR QSound(const QString& filename, QObject* parent, const char* name); static inline QT3_SUPPORT bool available() { return isAvailable(); }#endifprivate: Q_DECLARE_PRIVATE(QSound) friend class QAuServer;};#endif // QT_NO_SOUNDQT_END_NAMESPACEQT_END_HEADER#endif // QSOUND_H