src/opengl/util/README-GLSL
author Eckhart Koeppen <eckhart.koppen@nokia.com>
Wed, 21 Apr 2010 20:15:53 +0300
branchRCL_3
changeset 14 c0432d11811c
parent 0 1918ee327afb
permissions -rw-r--r--
eb175c3290cd7ea85da4a590db9461504a4904bc

Use of GLSL for vertex and fragment programs in Qt
---------------------------------------------------

We don't compile the *.glsl files because we don't want the build process of
Qt to require cgc from nVidia to build the fragment programs.

The script src/opengl/util/glsl_to_include.sh will compile a GLSL program to a file
that can be included in a C(++) program. The file is the output from cgc
quoted as a string.

This can be done manually by:

./glsl_to_include.sh radial.glsl
./glsl_to_include.sh conical.glsl

This will produce the files radial.frag and radial.glsl_quoted.
(and also conical.frag and conical.glsl_quoted)
These files are included by qpaintengine_opengl.cpp