/****************************************************************************+ −
**+ −
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).+ −
** All rights reserved.+ −
** Contact: Nokia Corporation (qt-info@nokia.com)+ −
**+ −
** This file is part of the examples of the Qt Toolkit.+ −
**+ −
** $QT_BEGIN_LICENSE:LGPL$+ −
** No Commercial Usage+ −
** This file contains pre-release code and may not be distributed.+ −
** You may use this file in accordance with the terms and conditions+ −
** contained in the Technology Preview License Agreement accompanying+ −
** this package.+ −
**+ −
** GNU Lesser General Public License Usage+ −
** Alternatively, this file may be used under the terms of the GNU Lesser+ −
** General Public License version 2.1 as published by the Free Software+ −
** Foundation and appearing in the file LICENSE.LGPL included in the+ −
** packaging of this file. Please review the following information to+ −
** ensure the GNU Lesser General Public License version 2.1 requirements+ −
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.+ −
**+ −
** In addition, as a special exception, Nokia gives you certain additional+ −
** rights. These rights are described in the Nokia Qt LGPL Exception+ −
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.+ −
**+ −
** If you have questions regarding the use of this file, please contact+ −
** Nokia at qt-info@nokia.com.+ −
**+ −
**+ −
**+ −
**+ −
**+ −
**+ −
**+ −
**+ −
** $QT_END_LICENSE$+ −
**+ −
****************************************************************************/+ −
+ −
#include "glwidget.h"+ −
#include <math.h>+ −
+ −
#include "cube.h"+ −
+ −
#include <QGLPixelBuffer>+ −
+ −
#ifndef GL_MULTISAMPLE+ −
#define GL_MULTISAMPLE 0x809D+ −
#endif+ −
+ −
static GLfloat colorArray[][4] = {+ −
{0.243f, 0.423f, 0.125f, 1.0f},+ −
{0.176f, 0.31f, 0.09f, 1.0f},+ −
{0.4f, 0.69f, 0.212f, 1.0f},+ −
{0.317f, 0.553f, 0.161f, 1.0f}+ −
};+ −
+ −
GLWidget::GLWidget(QWidget *parent)+ −
: QGLWidget(QGLFormat(QGL::SampleBuffers), parent)+ −
, geom(0)+ −
, cube(0)+ −
{+ −
// create the pbuffer+ −
pbuffer = new QGLPixelBuffer(QSize(512, 512), format(), this);+ −
setWindowTitle(tr("OpenGL pbuffers"));+ −
initializeGeometry();+ −
}+ −
+ −
GLWidget::~GLWidget()+ −
{+ −
pbuffer->releaseFromDynamicTexture();+ −
glDeleteTextures(1, &dynamicTexture);+ −
delete pbuffer;+ −
+ −
qDeleteAll(cubes);+ −
qDeleteAll(tiles);+ −
delete cube;+ −
}+ −
+ −
void GLWidget::initializeGL()+ −
{+ −
initCommon();+ −
glShadeModel(GL_SMOOTH);+ −
glEnable(GL_LIGHTING);+ −
glEnable(GL_LIGHT0);+ −
static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 };+ −
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);+ −
initPbuffer();+ −
cube->startAnimation();+ −
connect(cube, SIGNAL(changed()), this, SLOT(update()));+ −
for (int i = 0; i < 3; ++i)+ −
{+ −
cubes[i]->startAnimation();+ −
connect(cubes[i], SIGNAL(changed()), this, SLOT(update()));+ −
}+ −
}+ −
+ −
void GLWidget::paintGL()+ −
{+ −
pbuffer->makeCurrent();+ −
drawPbuffer();+ −
// On direct render platforms, drawing onto the pbuffer context above+ −
// automatically updates the dynamic texture. For cases where rendering+ −
// directly to a texture is not supported, explicitly copy.+ −
if (!hasDynamicTextureUpdate)+ −
pbuffer->updateDynamicTexture(dynamicTexture);+ −
makeCurrent();+ −
+ −
// Use the pbuffer as a texture to render the scene+ −
glBindTexture(GL_TEXTURE_2D, dynamicTexture);+ −
+ −
// set up to render the scene+ −
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);+ −
glLoadIdentity();+ −
glTranslatef(0.0f, 0.0f, -10.0f);+ −
+ −
// draw the background+ −
glPushMatrix();+ −
glScalef(aspect, 1.0f, 1.0f);+ −
for (int i = 0; i < tiles.count(); ++i)+ −
tiles[i]->draw();+ −
glPopMatrix();+ −
+ −
// draw the bouncing cubes+ −
for (int i = 0; i < cubes.count(); ++i)+ −
cubes[i]->draw();+ −
}+ −
+ −
void GLWidget::initializeGeometry()+ −
{+ −
geom = new Geometry();+ −
CubeBuilder cBuilder(geom, 0.5);+ −
cBuilder.setColor(QColor(255, 255, 255, 212));+ −
// build the 3 bouncing, spinning cubes+ −
for (int i = 0; i < 3; ++i)+ −
cubes.append(cBuilder.newCube(QVector3D((float)(i-1), -1.5f, 5 - i)));+ −
+ −
// build the spinning cube which goes in the dynamic texture+ −
cube = cBuilder.newCube();+ −
cube->removeBounce();+ −
+ −
// build the background tiles+ −
TileBuilder tBuilder(geom);+ −
tBuilder.setColor(QColor(Qt::white));+ −
for (int c = -2; c <= +2; ++c)+ −
for (int r = -2; r <= +2; ++r)+ −
tiles.append(tBuilder.newTile(QVector3D(c, r, 0)));+ −
+ −
// graded backdrop for the pbuffer scene+ −
TileBuilder bBuilder(geom, 0.0f, 2.0f);+ −
bBuilder.setColor(QColor(102, 176, 54, 210));+ −
backdrop = bBuilder.newTile(QVector3D(0.0f, 0.0f, -1.5f));+ −
backdrop->setColors(colorArray);+ −
}+ −
+ −
void GLWidget::initCommon()+ −
{+ −
qglClearColor(QColor(Qt::darkGray));+ −
+ −
glEnable(GL_DEPTH_TEST);+ −
glEnable(GL_CULL_FACE);+ −
glEnable(GL_MULTISAMPLE);+ −
+ −
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);+ −
glEnable(GL_BLEND);+ −
+ −
glEnable(GL_TEXTURE_2D);+ −
+ −
geom->loadArrays();+ −
}+ −
+ −
void GLWidget::perspectiveProjection()+ −
{+ −
glMatrixMode(GL_PROJECTION);+ −
glLoadIdentity();+ −
#ifdef QT_OPENGL_ES+ −
glFrustumf(-aspect, +aspect, -1.0, +1.0, 4.0, 15.0);+ −
#else+ −
glFrustum(-aspect, +aspect, -1.0, +1.0, 4.0, 15.0);+ −
#endif+ −
glMatrixMode(GL_MODELVIEW);+ −
}+ −
+ −
void GLWidget::orthographicProjection()+ −
{+ −
glMatrixMode(GL_PROJECTION);+ −
glLoadIdentity();+ −
#ifdef QT_OPENGL_ES+ −
glOrthof(-1.0, +1.0, -1.0, +1.0, -90.0, +90.0);+ −
#else+ −
glOrtho(-1.0, +1.0, -1.0, +1.0, -90.0, +90.0);+ −
#endif+ −
glMatrixMode(GL_MODELVIEW);+ −
}+ −
+ −
void GLWidget::resizeGL(int width, int height)+ −
{+ −
glViewport(0, 0, width, height);+ −
aspect = (qreal)width / (qreal)(height ? height : 1);+ −
perspectiveProjection();+ −
}+ −
+ −
void GLWidget::drawPbuffer()+ −
{+ −
orthographicProjection();+ −
+ −
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);+ −
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);+ −
+ −
glDisable(GL_TEXTURE_2D);+ −
backdrop->draw();+ −
glEnable(GL_TEXTURE_2D);+ −
+ −
glBindTexture(GL_TEXTURE_2D, cubeTexture);+ −
glDisable(GL_CULL_FACE);+ −
cube->draw();+ −
glEnable(GL_CULL_FACE);+ −
+ −
glFlush();+ −
}+ −
+ −
void GLWidget::initPbuffer()+ −
{+ −
pbuffer->makeCurrent();+ −
+ −
cubeTexture = bindTexture(QImage(":res/cubelogo.png"));+ −
+ −
initCommon();+ −
+ −
// generate a texture that has the same size/format as the pbuffer+ −
dynamicTexture = pbuffer->generateDynamicTexture();+ −
+ −
// bind the dynamic texture to the pbuffer - this is a no-op under X11+ −
hasDynamicTextureUpdate = pbuffer->bindToDynamicTexture(dynamicTexture);+ −
makeCurrent();+ −
}+ −
+ −
void GLWidget::setAnimationPaused(bool enable)+ −
{+ −
cube->setAnimationPaused(enable);+ −
for (int i = 0; i < 3; ++i)+ −
cubes[i]->setAnimationPaused(enable);+ −
}+ −