examples/script/context2d/scripts/bezier.js
author Eckhart Koeppen <eckhart.koppen@nokia.com>
Wed, 21 Apr 2010 12:15:23 +0300
branchRCL_3
changeset 13 cc75c76972ee
parent 0 1918ee327afb
permissions -rw-r--r--
a69086a7359b3de9db0823ce58d9aab8b5c369be

function drawShape() {
// get the canvas element using the DOM
var canvas = document.getElementById('tutorial');

  // Make sure we don't execute when canvas isn't supported
  if (canvas.getContext){

    // use getContext to use the canvas for drawing
    var ctx = canvas.getContext('2d');

    // Draw shapes

    ctx.beginPath();
    ctx.moveTo(75,40);
    ctx.bezierCurveTo(75,37,70,25,50,25);
    ctx.bezierCurveTo(20,25,20,62.5,20,62.5);
    ctx.bezierCurveTo(20,80,40,102,75,120);
    ctx.bezierCurveTo(110,102,130,80,130,62.5);
    ctx.bezierCurveTo(130,62.5,130,25,100,25);
    ctx.bezierCurveTo(85,25,75,37,75,40);
    ctx.fill();
    ctx.globalAlpha = 0.5;
 }
}

drawShape();