src/opengl/util/texture_brush.glsl
author Eckhart Koeppen <eckhart.koppen@nokia.com>
Wed, 21 Apr 2010 12:15:23 +0300
branchRCL_3
changeset 13 cc75c76972ee
parent 0 1918ee327afb
permissions -rw-r--r--
a69086a7359b3de9db0823ce58d9aab8b5c369be

uniform sampler2D brush_texture;
uniform vec2 inv_brush_texture_size;
uniform vec3 inv_matrix_m0;
uniform vec3 inv_matrix_m1;
uniform vec3 inv_matrix_m2;

vec4 brush()
{
    mat3 mat;

    mat[0] = inv_matrix_m0;
    mat[1] = inv_matrix_m1;
    mat[2] = inv_matrix_m2;

    vec3 hcoords = mat * vec3(gl_FragCoord.xy, 1);
    vec2 coords = hcoords.xy / hcoords.z;

    coords *= inv_brush_texture_size;

    return texture2D(brush_texture, coords);
}