author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 12 Mar 2010 15:46:37 +0200 | |
branch | RCL_3 |
changeset 5 | d3bac044e0f0 |
parent 0 | 1918ee327afb |
permissions | -rw-r--r-- |
uniform sampler2D brush_texture; uniform vec2 inv_brush_texture_size; uniform vec3 inv_matrix_m0; uniform vec3 inv_matrix_m1; uniform vec3 inv_matrix_m2; vec4 brush() { mat3 mat; mat[0] = inv_matrix_m0; mat[1] = inv_matrix_m1; mat[2] = inv_matrix_m2; vec3 hcoords = mat * vec3(gl_FragCoord.xy, 1); vec2 coords = hcoords.xy / hcoords.z; coords *= inv_brush_texture_size; return texture2D(brush_texture, coords); }