/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the demonstration applications of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#include "glextensions.h"#define RESOLVE_GL_FUNC(f) ok &= bool((f = (_gl##f) context->getProcAddress(QLatin1String("gl" #f))));bool GLExtensionFunctions::resolve(const QGLContext *context){ bool ok = true; RESOLVE_GL_FUNC(GenFramebuffersEXT) RESOLVE_GL_FUNC(GenRenderbuffersEXT) RESOLVE_GL_FUNC(BindRenderbufferEXT) RESOLVE_GL_FUNC(RenderbufferStorageEXT) RESOLVE_GL_FUNC(DeleteFramebuffersEXT) RESOLVE_GL_FUNC(DeleteRenderbuffersEXT) RESOLVE_GL_FUNC(BindFramebufferEXT) RESOLVE_GL_FUNC(FramebufferTexture2DEXT) RESOLVE_GL_FUNC(FramebufferRenderbufferEXT) RESOLVE_GL_FUNC(CheckFramebufferStatusEXT) RESOLVE_GL_FUNC(ActiveTexture) RESOLVE_GL_FUNC(TexImage3D) RESOLVE_GL_FUNC(GenBuffers) RESOLVE_GL_FUNC(BindBuffer) RESOLVE_GL_FUNC(BufferData) RESOLVE_GL_FUNC(DeleteBuffers) RESOLVE_GL_FUNC(MapBuffer) RESOLVE_GL_FUNC(UnmapBuffer) return ok;}bool GLExtensionFunctions::fboSupported() { return GenFramebuffersEXT && GenRenderbuffersEXT && BindRenderbufferEXT && RenderbufferStorageEXT && DeleteFramebuffersEXT && DeleteRenderbuffersEXT && BindFramebufferEXT && FramebufferTexture2DEXT && FramebufferRenderbufferEXT && CheckFramebufferStatusEXT;}bool GLExtensionFunctions::openGL15Supported() { return ActiveTexture && TexImage3D && GenBuffers && BindBuffer && BufferData && DeleteBuffers && MapBuffer && UnmapBuffer;}#undef RESOLVE_GL_FUNC