src/opengl/util/texture_brush.glsl
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Mon, 15 Mar 2010 12:43:09 +0200
branchRCL_3
changeset 6 dee5afe5301f
parent 0 1918ee327afb
permissions -rw-r--r--
Revision: 201008 Kit: 201010

uniform sampler2D brush_texture;
uniform vec2 inv_brush_texture_size;
uniform vec3 inv_matrix_m0;
uniform vec3 inv_matrix_m1;
uniform vec3 inv_matrix_m2;

vec4 brush()
{
    mat3 mat;

    mat[0] = inv_matrix_m0;
    mat[1] = inv_matrix_m1;
    mat[2] = inv_matrix_m2;

    vec3 hcoords = mat * vec3(gl_FragCoord.xy, 1);
    vec2 coords = hcoords.xy / hcoords.z;

    coords *= inv_brush_texture_size;

    return texture2D(brush_texture, coords);
}