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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).+ −
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** This file is part of the QtCore module of the Qt Toolkit.+ −
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** this package.+ −
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** GNU Lesser General Public License Usage+ −
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** General Public License version 2.1 as published by the Free Software+ −
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** packaging of this file. Please review the following information to+ −
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** $QT_END_LICENSE$+ −
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****************************************************************************/+ −
+ −
//Own+ −
#include "torpedo.h"+ −
#include "pixmapitem.h"+ −
#include "boat.h"+ −
#include "graphicsscene.h"+ −
#include "animationmanager.h"+ −
#include "qanimationstate.h"+ −
+ −
#include <QtCore/QPropertyAnimation>+ −
#include <QtCore/QStateMachine>+ −
#include <QtCore/QFinalState>+ −
+ −
Torpedo::Torpedo() : PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big),+ −
currentSpeed(0)+ −
{+ −
setZValue(2);+ −
}+ −
+ −
void Torpedo::launch()+ −
{+ −
QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos");+ −
AnimationManager::self()->registerAnimation(launchAnimation);+ −
launchAnimation->setEndValue(QPointF(x(),qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15));+ −
launchAnimation->setEasingCurve(QEasingCurve::InQuad);+ −
launchAnimation->setDuration(y()/currentSpeed*10);+ −
connect(launchAnimation,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant)));+ −
connect(this,SIGNAL(torpedoExploded()), launchAnimation, SLOT(stop()));+ −
+ −
//We setup the state machine of the torpedo+ −
QStateMachine *machine = new QStateMachine(this);+ −
+ −
//This state is when the launch animation is playing+ −
QAnimationState *launched = new QAnimationState(machine);+ −
launched->setAnimation(launchAnimation);+ −
+ −
//End+ −
QFinalState *final = new QFinalState(machine);+ −
+ −
machine->setInitialState(launched);+ −
+ −
//### Add a nice animation when the torpedo is destroyed+ −
launched->addTransition(this, SIGNAL(torpedoExploded()),final);+ −
+ −
//If the animation is finished, then we move to the final state+ −
launched->addTransition(launched, SIGNAL(animationFinished()), final);+ −
+ −
//The machine has finished to be executed, then the boat is dead+ −
connect(machine,SIGNAL(finished()),this, SIGNAL(torpedoExecutionFinished()));+ −
+ −
machine->start();+ −
}+ −
+ −
void Torpedo::setCurrentSpeed(int speed)+ −
{+ −
if (speed < 0) {+ −
qWarning("Torpedo::setCurrentSpeed : The speed is invalid");+ −
return;+ −
}+ −
currentSpeed = speed;+ −
}+ −
+ −
void Torpedo::onAnimationLaunchValueChanged(const QVariant &)+ −
{+ −
foreach (QGraphicsItem *item , collidingItems(Qt::IntersectsItemBoundingRect)) {+ −
if (Boat *b = qgraphicsitem_cast<Boat*>(item))+ −
b->destroy();+ −
}+ −
}+ −
+ −
void Torpedo::destroy()+ −
{+ −
emit torpedoExploded();+ −
}+ −