/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the examples of the Qt Toolkit.**** $QT_BEGIN_LICENSE:BSD$** You may use this file under the terms of the BSD license as follows:**** "Redistribution and use in source and binary forms, with or without** modification, are permitted provided that the following conditions are** met:** * Redistributions of source code must retain the above copyright** notice, this list of conditions and the following disclaimer.** * Redistributions in binary form must reproduce the above copyright** notice, this list of conditions and the following disclaimer in** the documentation and/or other materials provided with the** distribution.** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor** the names of its contributors may be used to endorse or promote** products derived from this software without specific prior written** permission.**** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."** $QT_END_LICENSE$******************************************************************************/#include "globjwin.h"#include "glbox.h"#include <QPushButton>#include <QSlider>#include <QLayout>#include <QFrame>#include <QMenuBar>#include <QMenu>#include <QApplication>GLObjectWindow::GLObjectWindow(QWidget* parent) : QWidget(parent){ // Create a menu QMenu *file = new QMenu( this ); file->addAction( "Exit", qApp, SLOT(quit())/*, CTRL+Key_Q*/); // Create a menu bar QMenuBar *m = new QMenuBar( this ); m->addMenu(file)->setText("&File"); // Create a nice frame to put around the OpenGL widget QFrame* f = new QFrame(this); f->setFrameStyle( QFrame::Sunken | QFrame::Panel ); f->setLineWidth( 2 ); // Create our OpenGL widget GLBox* c = new GLBox( f, "glbox"); // Create the three sliders; one for each rotation axis QSlider* x = new QSlider(Qt::Vertical, this); x->setMaximum(360); x->setPageStep(60); x->setTickPosition( QSlider::TicksLeft ); QObject::connect( x, SIGNAL(valueChanged(int)),c,SLOT(setXRotation(int)) ); QSlider* y = new QSlider(Qt::Vertical, this); y->setMaximum(360); y->setPageStep(60); y->setTickPosition( QSlider::TicksLeft ); QObject::connect( y, SIGNAL(valueChanged(int)),c,SLOT(setYRotation(int)) ); QSlider* z = new QSlider(Qt::Vertical, this); z->setMaximum(360); z->setPageStep(60); z->setTickPosition( QSlider::TicksLeft ); QObject::connect( z, SIGNAL(valueChanged(int)),c,SLOT(setZRotation(int)) ); // Now that we have all the widgets, put them into a nice layout // Top level layout, puts the sliders to the left of the frame/GL widget QHBoxLayout* hlayout = new QHBoxLayout(this); // Put the sliders on top of each other QVBoxLayout* vlayout = new QVBoxLayout(); vlayout->addWidget( x ); vlayout->addWidget( y ); vlayout->addWidget( z ); // Put the GL widget inside the frame QHBoxLayout* flayout = new QHBoxLayout(f); flayout->setMargin(0); flayout->addWidget( c, 1 ); hlayout->setMenuBar( m ); hlayout->addLayout( vlayout ); hlayout->addWidget( f, 1 );}