/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the examples of the Qt Toolkit.**** $QT_BEGIN_LICENSE:BSD$** You may use this file under the terms of the BSD license as follows:**** "Redistribution and use in source and binary forms, with or without** modification, are permitted provided that the following conditions are** met:** * Redistributions of source code must retain the above copyright** notice, this list of conditions and the following disclaimer.** * Redistributions in binary form must reproduce the above copyright** notice, this list of conditions and the following disclaimer in** the documentation and/or other materials provided with the** distribution.** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor** the names of its contributors may be used to endorse or promote** products derived from this software without specific prior written** permission.**** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."** $QT_END_LICENSE$******************************************************************************/#ifndef GLWIDGET_H#define GLWIDGET_H#include <QGLWidget>#include <QtGui/qvector3d.h>#include <QtGui/qmatrix4x4.h>#include <QtOpenGL/qglshaderprogram.h>#include <QTime>#include <QVector>class Bubble;class GLWidget : public QGLWidget { Q_OBJECTpublic: GLWidget(QWidget *parent = 0); ~GLWidget();public slots: void setScaling(int scale); void setLogo(); void setTexture(); void showBubbles(bool);protected: void paintGL (); void initializeGL ();private: GLuint m_uiTexture; qreal m_fAngle; qreal m_fScale; bool m_showBubbles; void paintTexturedCube(); void paintQtLogo(); void createGeometry(); void createBubbles(int number); void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4); void extrude(qreal x1, qreal y1, qreal x2, qreal y2); QVector<QVector3D> vertices; QVector<QVector3D> normals; bool qtLogo; QList<Bubble*> bubbles; int frames; QTime time; QGLShaderProgram program1; QGLShaderProgram program2; int vertexAttr1; int normalAttr1; int matrixUniform1; int vertexAttr2; int normalAttr2; int texCoordAttr2; int matrixUniform2; int textureUniform2;};#endif