/****************************************************************************+ −
**+ −
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).+ −
** All rights reserved.+ −
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**+ −
** This file is part of the examples of the Qt Toolkit.+ −
**+ −
** $QT_BEGIN_LICENSE:BSD$+ −
** You may use this file under the terms of the BSD license as follows:+ −
**+ −
** "Redistribution and use in source and binary forms, with or without+ −
** modification, are permitted provided that the following conditions are+ −
** met:+ −
** * Redistributions of source code must retain the above copyright+ −
** notice, this list of conditions and the following disclaimer.+ −
** * Redistributions in binary form must reproduce the above copyright+ −
** notice, this list of conditions and the following disclaimer in+ −
** the documentation and/or other materials provided with the+ −
** distribution.+ −
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor+ −
** the names of its contributors may be used to endorse or promote+ −
** products derived from this software without specific prior written+ −
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS+ −
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****************************************************************************/+ −
+ −
#include <QtCore>+ −
+ −
#include <stdlib.h>+ −
+ −
#include "tetrixpiece.h"+ −
+ −
//! [0]+ −
void TetrixPiece::setRandomShape()+ −
{+ −
setShape(TetrixShape(qrand() % 7 + 1));+ −
}+ −
//! [0]+ −
+ −
//! [1]+ −
void TetrixPiece::setShape(TetrixShape shape)+ −
{+ −
static const int coordsTable[8][4][2] = {+ −
{ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },+ −
{ { 0, -1 }, { 0, 0 }, { -1, 0 }, { -1, 1 } },+ −
{ { 0, -1 }, { 0, 0 }, { 1, 0 }, { 1, 1 } },+ −
{ { 0, -1 }, { 0, 0 }, { 0, 1 }, { 0, 2 } },+ −
{ { -1, 0 }, { 0, 0 }, { 1, 0 }, { 0, 1 } },+ −
{ { 0, 0 }, { 1, 0 }, { 0, 1 }, { 1, 1 } },+ −
{ { -1, -1 }, { 0, -1 }, { 0, 0 }, { 0, 1 } },+ −
{ { 1, -1 }, { 0, -1 }, { 0, 0 }, { 0, 1 } }+ −
};+ −
+ −
for (int i = 0; i < 4 ; i++) {+ −
for (int j = 0; j < 2; ++j)+ −
coords[i][j] = coordsTable[shape][i][j];+ −
}+ −
pieceShape = shape;+ −
//! [1] //! [2]+ −
}+ −
//! [2]+ −
+ −
//! [3]+ −
int TetrixPiece::minX() const+ −
{+ −
int min = coords[0][0];+ −
for (int i = 1; i < 4; ++i)+ −
min = qMin(min, coords[i][0]);+ −
return min;+ −
}+ −
+ −
int TetrixPiece::maxX() const+ −
//! [3] //! [4]+ −
{+ −
int max = coords[0][0];+ −
for (int i = 1; i < 4; ++i)+ −
max = qMax(max, coords[i][0]);+ −
return max;+ −
}+ −
//! [4]+ −
+ −
//! [5]+ −
int TetrixPiece::minY() const+ −
{+ −
int min = coords[0][1];+ −
for (int i = 1; i < 4; ++i)+ −
min = qMin(min, coords[i][1]);+ −
return min;+ −
}+ −
+ −
int TetrixPiece::maxY() const+ −
//! [5] //! [6]+ −
{+ −
int max = coords[0][1];+ −
for (int i = 1; i < 4; ++i)+ −
max = qMax(max, coords[i][1]);+ −
return max;+ −
}+ −
//! [6]+ −
+ −
//! [7]+ −
TetrixPiece TetrixPiece::rotatedLeft() const+ −
{+ −
if (pieceShape == SquareShape)+ −
return *this;+ −
+ −
TetrixPiece result;+ −
result.pieceShape = pieceShape;+ −
for (int i = 0; i < 4; ++i) {+ −
result.setX(i, y(i));+ −
result.setY(i, -x(i));+ −
}+ −
//! [7]+ −
return result;+ −
}+ −
+ −
//! [9]+ −
TetrixPiece TetrixPiece::rotatedRight() const+ −
{+ −
if (pieceShape == SquareShape)+ −
return *this;+ −
+ −
TetrixPiece result;+ −
result.pieceShape = pieceShape;+ −
for (int i = 0; i < 4; ++i) {+ −
result.setX(i, -y(i));+ −
result.setY(i, x(i));+ −
}+ −
//! [9]+ −
return result;+ −
}+ −