/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtOpenGL module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#ifndef QTEXTUREGLYPHCACHE_GL_P_H#define QTEXTUREGLYPHCACHE_GL_P_H//// W A R N I N G// -------------//// This file is not part of the Qt API. It exists for the convenience// of the QLibrary class. This header file may change from// version to version without notice, or even be removed.//// We mean it.//#include <private/qtextureglyphcache_p.h>#include <private/qgl_p.h>#include <qglshaderprogram.h>QT_BEGIN_NAMESPACEclass QGL2PaintEngineExPrivate;class Q_OPENGL_EXPORT QGLTextureGlyphCache : public QObject, public QImageTextureGlyphCache{ Q_OBJECTpublic: QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix); ~QGLTextureGlyphCache(); virtual void createTextureData(int width, int height); virtual void resizeTextureData(int width, int height); virtual void fillTexture(const Coord &c, glyph_t glyph); virtual int glyphPadding() const; inline GLuint texture() const { return m_texture; } inline int width() const { return m_width; } inline int height() const { return m_height; } inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }public Q_SLOTS: void contextDestroyed(const QGLContext *context) { if (context == ctx) { const QGLContext *nextCtx = qt_gl_transfer_context(ctx); if (!nextCtx) { // the context may not be current, so we cannot directly // destroy the fbo and texture here, but since the context // is about to be destroyed, the GL server will do the // clean up for us anyway m_fbo = 0; m_texture = 0; ctx = 0; } else { // since the context holding the texture is shared, and // about to be destroyed, we have to transfer ownership // of the texture to one of the share contexts ctx = const_cast<QGLContext *>(nextCtx); } } }private: QGLContext *ctx; QGL2PaintEngineExPrivate *pex; GLuint m_texture; GLuint m_fbo; int m_width; int m_height; QGLShaderProgram *m_program;};QT_END_NAMESPACE#endif