/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtOpenGL module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#ifndef QTRIANGULATINGSTROKER_P_H#define QTRIANGULATINGSTROKER_P_H#include <private/qdatabuffer_p.h>#include <qvarlengtharray.h>#include <private/qvectorpath_p.h>#include <private/qbezier_p.h>#include <private/qnumeric_p.h>#include <private/qmath_p.h>QT_BEGIN_NAMESPACEclass QTriangulatingStroker{public: QTriangulatingStroker() : m_vertices(0) {} void process(const QVectorPath &path, const QPen &pen, const QRectF &clip); inline int vertexCount() const { return m_vertices.size(); } inline const float *vertices() const { return m_vertices.data(); } inline void setInvScale(qreal invScale) { m_inv_scale = invScale; }private: inline void emitLineSegment(float x, float y, float nx, float ny); void moveTo(const qreal *pts); inline void lineTo(const qreal *pts); void cubicTo(const qreal *pts); void join(const qreal *pts); inline void normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny); void endCap(const qreal *pts); void arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points); void endCapOrJoinClosed(const qreal *start, const qreal *cur, bool implicitClose, bool endsAtStart); QDataBuffer<float> m_vertices; float m_cx, m_cy; // current points float m_nvx, m_nvy; // normal vector... float m_width; qreal m_miter_limit; int m_roundness; // Number of line segments in a round join qreal m_sin_theta; // sin(m_roundness / 360); qreal m_cos_theta; // cos(m_roundness / 360); qreal m_inv_scale; float m_curvyness_mul; float m_curvyness_add; Qt::PenJoinStyle m_join_style; Qt::PenCapStyle m_cap_style;};class QDashedStrokeProcessor{public: QDashedStrokeProcessor(); void process(const QVectorPath &path, const QPen &pen, const QRectF &clip); inline void addElement(QPainterPath::ElementType type, qreal x, qreal y) { m_points.add(x); m_points.add(y); m_types.add(type); } inline int elementCount() const { return m_types.size(); } inline qreal *points() const { return m_points.data(); } inline QPainterPath::ElementType *elementTypes() const { return m_types.data(); } inline void setInvScale(qreal invScale) { m_inv_scale = invScale; }private: QDataBuffer<qreal> m_points; QDataBuffer<QPainterPath::ElementType> m_types; QDashStroker m_dash_stroker; qreal m_inv_scale;};inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny){ float dx = x2 - x1; float dy = y2 - y1; float pw; if (dx == 0) pw = m_width / qAbs(dy); else if (dy == 0) pw = m_width / qAbs(dx); else pw = m_width / sqrt(dx*dx + dy*dy); *nx = -dy * pw; *ny = dx * pw;}inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, float vy){ m_vertices.add(x + vx); m_vertices.add(y + vy); m_vertices.add(x - vx); m_vertices.add(y - vy);}void QTriangulatingStroker::lineTo(const qreal *pts){ emitLineSegment(pts[0], pts[1], m_nvx, m_nvy); m_cx = pts[0]; m_cy = pts[1];}QT_END_NAMESPACE#endif