/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtOpenVG module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#ifndef QVG_P_H#define QVG_P_H#include "qvg.h"//// W A R N I N G// -------------//// This file is not part of the Qt API. It exists for the convenience// of other Qt classes. This header file may change from version to// version without notice, or even be removed.//// We mean it.//#include <QtGui/qimage.h>#if !defined(QT_NO_EGL)#include <QtGui/private/qeglcontext_p.h>#endifQT_BEGIN_NAMESPACEclass QVGPaintEngine;#if !defined(QT_NO_EGL)class QEglContext;// Create an EGL context, but don't bind it to a surface. If single-context// mode is enabled, this will return the previously-created context.// "devType" indicates the type of device using the context, usually// QInternal::Widget or QInternal::Pixmap.Q_OPENVG_EXPORT QEglContext *qt_vg_create_context (QPaintDevice *device, int devType);// Destroy an EGL context that was created by qt_vg_create_context().// If single-context mode is enabled, this will decrease the reference count.// "devType" indicates the type of device destroying the context, usually// QInternal::Widget or QInternal::Pixmap.Q_OPENVG_EXPORT void qt_vg_destroy_context (QEglContext *context, int devType);// Return the shared pbuffer surface that can be made current to// destroy VGImage objects when there is no other surface available.Q_OPENVG_EXPORT EGLSurface qt_vg_shared_surface(void);// Convert the configuration format in a context to a VG or QImage format.Q_OPENVG_EXPORT VGImageFormat qt_vg_config_to_vg_format(QEglContext *context);Q_OPENVG_EXPORT QImage::Format qt_vg_config_to_image_format(QEglContext *context);#endif// Create a paint engine. Returns the common engine in single-context mode.Q_OPENVG_EXPORT QVGPaintEngine *qt_vg_create_paint_engine(void);// Destroy a paint engine. Does nothing in single-context mode.Q_OPENVG_EXPORT void qt_vg_destroy_paint_engine(QVGPaintEngine *engine);// Convert between QImage and VGImage format values.Q_OPENVG_EXPORT VGImageFormat qt_vg_image_to_vg_format(QImage::Format format);QT_END_NAMESPACE#endif