/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtCore module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#include "lifecycle.h"#include "stickman.h"#include "node.h"#include "animation.h"#include "graphicsview.h"#include <QtCore>#include <QtGui>class KeyPressTransition: public QSignalTransition{public: KeyPressTransition(GraphicsView *receiver, Qt::Key key) : QSignalTransition(receiver, SIGNAL(keyPressed(int))), m_key(key) { } KeyPressTransition(GraphicsView *receiver, Qt::Key key, QAbstractState *target) : QSignalTransition(receiver, SIGNAL(keyPressed(int))), m_key(key) { setTargetState(target); } virtual bool eventTest(QEvent *e) { if (QSignalTransition::eventTest(e)) { QVariant key = static_cast<QStateMachine::SignalEvent*>(e)->arguments().at(0); return (key.toInt() == int(m_key)); } return false; }private: Qt::Key m_key;};//! [4]class LightningStrikesTransition: public QEventTransition{public: LightningStrikesTransition(QAbstractState *target) : QEventTransition(this, QEvent::Timer) { setTargetState(target); qsrand((uint)QDateTime::currentDateTime().toTime_t()); startTimer(1000); } virtual bool eventTest(QEvent *e) { return QEventTransition::eventTest(e) && ((qrand() % 50) == 0); }};//! [4]LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver) : m_stickMan(stickMan), m_keyReceiver(keyReceiver){ // Create animation group to be used for all transitions m_animationGroup = new QParallelAnimationGroup(); const int stickManNodeCount = m_stickMan->nodeCount(); for (int i=0; i<stickManNodeCount; ++i) { QPropertyAnimation *pa = new QPropertyAnimation(m_stickMan->node(i), "pos"); m_animationGroup->addAnimation(pa); } // Set up intial state graph//! [3] m_machine = new QStateMachine(); m_machine->addDefaultAnimation(m_animationGroup);//! [3] m_alive = new QState(m_machine); m_alive->setObjectName("alive"); // Make it blink when lightning strikes before entering dead animation QState *lightningBlink = new QState(m_machine); lightningBlink->assignProperty(m_stickMan->scene(), "backgroundBrush", Qt::white); lightningBlink->assignProperty(m_stickMan, "penColor", Qt::black); lightningBlink->assignProperty(m_stickMan, "fillColor", Qt::white); lightningBlink->assignProperty(m_stickMan, "isDead", true);//! [5] QTimer *timer = new QTimer(lightningBlink); timer->setSingleShot(true); timer->setInterval(100); QObject::connect(lightningBlink, SIGNAL(entered()), timer, SLOT(start())); QObject::connect(lightningBlink, SIGNAL(exited()), timer, SLOT(stop()));//! [5] m_dead = new QState(m_machine); m_dead->assignProperty(m_stickMan->scene(), "backgroundBrush", Qt::black); m_dead->assignProperty(m_stickMan, "penColor", Qt::white); m_dead->assignProperty(m_stickMan, "fillColor", Qt::black); m_dead->setObjectName("dead"); // Idle state (sets no properties) m_idle = new QState(m_alive); m_idle->setObjectName("idle"); m_alive->setInitialState(m_idle); // Lightning strikes at random m_alive->addTransition(new LightningStrikesTransition(lightningBlink));//! [0] lightningBlink->addTransition(timer, SIGNAL(timeout()), m_dead);//! [0] m_machine->setInitialState(m_alive);}void LifeCycle::setDeathAnimation(const QString &fileName){ QState *deathAnimation = makeState(m_dead, fileName); m_dead->setInitialState(deathAnimation);}void LifeCycle::start(){ m_machine->start();}void LifeCycle::addActivity(const QString &fileName, Qt::Key key){ QState *state = makeState(m_alive, fileName); m_alive->addTransition(new KeyPressTransition(m_keyReceiver, key, state));}QState *LifeCycle::makeState(QState *parentState, const QString &animationFileName){ QState *topLevel = new QState(parentState); Animation animation; { QFile file(animationFileName); if (file.open(QIODevice::ReadOnly)) animation.load(&file); } const int frameCount = animation.totalFrames(); QState *previousState = 0; for (int i=0; i<frameCount; ++i) { animation.setCurrentFrame(i);//! [1] QState *frameState = new QState(topLevel); const int nodeCount = animation.nodeCount(); for (int j=0; j<nodeCount; ++j) frameState->assignProperty(m_stickMan->node(j), "pos", animation.nodePos(j));//! [1] frameState->setObjectName(QString::fromLatin1("frame %0").arg(i)); if (previousState == 0) topLevel->setInitialState(frameState); else//! [2] previousState->addTransition(previousState, SIGNAL(propertiesAssigned()), frameState);//! [2] previousState = frameState; } // Loop previousState->addTransition(previousState, SIGNAL(propertiesAssigned()), topLevel->initialState()); return topLevel;}LifeCycle::~LifeCycle(){ delete m_machine; delete m_animationGroup;}