/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the examples of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#ifndef GLWIDGET_H#define GLWIDGET_H#include <QGLWidget>class Geometry;class Cube;class Tile;QT_BEGIN_NAMESPACEclass QGLPixelBuffer;QT_END_NAMESPACEclass GLWidget : public QGLWidget{public: GLWidget(QWidget *parent = 0); ~GLWidget();protected: void initializeGL(); void paintGL(); void resizeGL(int width, int height); void mousePressEvent(QMouseEvent *) { setAnimationPaused(true); } void mouseReleaseEvent(QMouseEvent *) { setAnimationPaused(false); }private: void initializeGeometry(); void initPbuffer(); void initCommon(); void perspectiveProjection(); void orthographicProjection(); void drawPbuffer(); void setAnimationPaused(bool enable); qreal aspect; GLuint dynamicTexture; GLuint cubeTexture; bool hasDynamicTextureUpdate; QGLPixelBuffer *pbuffer; Geometry *geom; Cube *cube; Tile *backdrop; QList<Cube *> cubes; QList<Tile *> tiles;};//! [3]#endif