/****************************************************************************+ −
**+ −
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).+ −
** All rights reserved.+ −
** Contact: Nokia Corporation (qt-info@nokia.com)+ −
**+ −
** This file is part of the QtDeclarative module of the Qt Toolkit.+ −
**+ −
** $QT_BEGIN_LICENSE:LGPL$+ −
** No Commercial Usage+ −
** This file contains pre-release code and may not be distributed.+ −
** You may use this file in accordance with the terms and conditions+ −
** contained in the Technology Preview License Agreement accompanying+ −
** this package.+ −
**+ −
** GNU Lesser General Public License Usage+ −
** Alternatively, this file may be used under the terms of the GNU Lesser+ −
** General Public License version 2.1 as published by the Free Software+ −
** Foundation and appearing in the file LICENSE.LGPL included in the+ −
** packaging of this file. Please review the following information to+ −
** ensure the GNU Lesser General Public License version 2.1 requirements+ −
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.+ −
**+ −
** In addition, as a special exception, Nokia gives you certain additional+ −
** rights. These rights are described in the Nokia Qt LGPL Exception+ −
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.+ −
**+ −
** If you have questions regarding the use of this file, please contact+ −
** Nokia at qt-info@nokia.com.+ −
**+ −
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**+ −
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**+ −
**+ −
** $QT_END_LICENSE$+ −
**+ −
****************************************************************************/+ −
+ −
import Qt 4.7+ −
import "SamegameCore"+ −
import "SamegameCore/samegame.js" as Logic+ −
+ −
Rectangle {+ −
id: screen+ −
width: 490; height: 720+ −
property bool inAnotherDemo: false //Samegame often is just plonked straight into other demos+ −
+ −
SystemPalette { id: activePalette }+ −
+ −
Item {+ −
width: parent.width+ −
anchors { top: parent.top; bottom: toolBar.top }+ −
+ −
Image {+ −
id: background+ −
anchors.fill: parent+ −
source: "SamegameCore/pics/background.png"+ −
fillMode: Image.PreserveAspectCrop+ −
}+ −
+ −
Item {+ −
id: gameCanvas+ −
property int score: 0+ −
property int blockSize: 40+ −
+ −
z: 20; anchors.centerIn: parent+ −
width: parent.width - (parent.width % blockSize);+ −
height: parent.height - (parent.height % blockSize);+ −
+ −
MouseArea {+ −
anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y);+ −
}+ −
}+ −
}+ −
+ −
Dialog { id: dialog; anchors.centerIn: parent; z: 21 }+ −
+ −
Dialog {+ −
id: nameInputDialog+ −
+ −
property int initialWidth: 0+ −
+ −
anchors.centerIn: parent+ −
z: 22;+ −
+ −
Behavior on width {+ −
NumberAnimation {} + −
enabled: nameInputDialog.initialWidth != 0+ −
}+ −
+ −
onOpened: nameInputText.focus = true;+ −
onClosed: {+ −
nameInputText.focus = false;+ −
if (nameInputText.text != "")+ −
Logic.saveHighScore(nameInputText.text);+ −
}+ −
Text {+ −
id: dialogText+ −
anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter }+ −
text: "You won! Please enter your name: "+ −
}+ −
MouseArea {+ −
anchors.fill: parent+ −
onClicked: {+ −
if (nameInputText.text == "")+ −
nameInputText.openSoftwareInputPanel();+ −
else+ −
nameInputDialog.forceClose();+ −
}+ −
}+ −
+ −
TextInput {+ −
id: nameInputText+ −
anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }+ −
focus: false+ −
autoScroll: false+ −
maximumLength: 24+ −
onTextChanged: {+ −
var newWidth = nameInputText.width + dialogText.width + 40;+ −
if ( (newWidth > nameInputDialog.width && newWidth < screen.width) + −
|| (nameInputDialog.width > nameInputDialog.initialWidth) )+ −
nameInputDialog.width = newWidth;+ −
}+ −
onAccepted: {+ −
nameInputDialog.forceClose();+ −
}+ −
}+ −
}+ −
+ −
Rectangle {+ −
id: toolBar+ −
width: parent.width; height: 32+ −
color: activePalette.window+ −
anchors.bottom: screen.bottom+ −
+ −
Button {+ −
id: newGameButton+ −
anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }+ −
text: "New Game" + −
onClicked: Logic.startNewGame()+ −
}+ −
+ −
Button {+ −
visible: !inAnotherDemo+ −
text: "Quit"+ −
anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter }+ −
onClicked: Qt.quit();+ −
}+ −
+ −
Text {+ −
id: score+ −
anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }+ −
text: "Score: " + gameCanvas.score+ −
font.bold: true+ −
color: activePalette.windowText+ −
}+ −
}+ −
}+ −