/****************************************************************************
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****************************************************************************/
#ifndef QMATRIX_H
#define QMATRIX_H
#include <QtGui/qpolygon.h>
#include <QtGui/qregion.h>
#include <QtGui/qwindowdefs.h>
#include <QtCore/qline.h>
#include <QtCore/qpoint.h>
#include <QtCore/qrect.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Gui)
class QPainterPath;
class QVariant;
class Q_GUI_EXPORT QMatrix // 2D transform matrix
{
public:
inline explicit QMatrix(Qt::Initialization) {}
QMatrix();
QMatrix(qreal m11, qreal m12, qreal m21, qreal m22,
qreal dx, qreal dy);
QMatrix(const QMatrix &matrix);
void setMatrix(qreal m11, qreal m12, qreal m21, qreal m22,
qreal dx, qreal dy);
qreal m11() const { return _m11; }
qreal m12() const { return _m12; }
qreal m21() const { return _m21; }
qreal m22() const { return _m22; }
qreal dx() const { return _dx; }
qreal dy() const { return _dy; }
void map(int x, int y, int *tx, int *ty) const;
void map(qreal x, qreal y, qreal *tx, qreal *ty) const;
QRect mapRect(const QRect &) const;
QRectF mapRect(const QRectF &) const;
QPoint map(const QPoint &p) const;
QPointF map(const QPointF&p) const;
QLine map(const QLine &l) const;
QLineF map(const QLineF &l) const;
QPolygonF map(const QPolygonF &a) const;
QPolygon map(const QPolygon &a) const;
QRegion map(const QRegion &r) const;
QPainterPath map(const QPainterPath &p) const;
QPolygon mapToPolygon(const QRect &r) const;
void reset();
inline bool isIdentity() const;
QMatrix &translate(qreal dx, qreal dy);
QMatrix &scale(qreal sx, qreal sy);
QMatrix &shear(qreal sh, qreal sv);
QMatrix &rotate(qreal a);
bool isInvertible() const { return !qFuzzyIsNull(_m11*_m22 - _m12*_m21); }
qreal determinant() const { return _m11*_m22 - _m12*_m21; }
#ifdef QT_DEPRECATED
QT_DEPRECATED qreal det() const { return _m11*_m22 - _m12*_m21; }
#endif
QMatrix inverted(bool *invertible = 0) const;
bool operator==(const QMatrix &) const;
bool operator!=(const QMatrix &) const;
QMatrix &operator*=(const QMatrix &);
QMatrix operator*(const QMatrix &o) const;
QMatrix &operator=(const QMatrix &);
operator QVariant() const;
#ifdef QT3_SUPPORT
inline QT3_SUPPORT QMatrix invert(bool *invertible=0) const { return inverted(invertible); }
inline QT3_SUPPORT QRect map(const QRect &r) const { return mapRect(r); }
QT3_SUPPORT QRegion mapToRegion(const QRect &r) const;
#endif
private:
inline QMatrix(bool)
: _m11(1.)
, _m12(0.)
, _m21(0.)
, _m22(1.)
, _dx(0.)
, _dy(0.) {}
inline QMatrix(qreal am11, qreal am12, qreal am21, qreal am22, qreal adx, qreal ady, bool)
: _m11(am11)
, _m12(am12)
, _m21(am21)
, _m22(am22)
, _dx(adx)
, _dy(ady) {}
friend class QTransform;
qreal _m11, _m12;
qreal _m21, _m22;
qreal _dx, _dy;
};
Q_DECLARE_TYPEINFO(QMatrix, Q_MOVABLE_TYPE);
// mathematical semantics
Q_GUI_EXPORT_INLINE QPoint operator*(const QPoint &p, const QMatrix &m)
{ return m.map(p); }
Q_GUI_EXPORT_INLINE QPointF operator*(const QPointF &p, const QMatrix &m)
{ return m.map(p); }
Q_GUI_EXPORT_INLINE QLineF operator*(const QLineF &l, const QMatrix &m)
{ return m.map(l); }
Q_GUI_EXPORT_INLINE QLine operator*(const QLine &l, const QMatrix &m)
{ return m.map(l); }
Q_GUI_EXPORT_INLINE QPolygon operator *(const QPolygon &a, const QMatrix &m)
{ return m.map(a); }
Q_GUI_EXPORT_INLINE QPolygonF operator *(const QPolygonF &a, const QMatrix &m)
{ return m.map(a); }
Q_GUI_EXPORT_INLINE QRegion operator *(const QRegion &r, const QMatrix &m)
{ return m.map(r); }
Q_GUI_EXPORT QPainterPath operator *(const QPainterPath &p, const QMatrix &m);
inline bool QMatrix::isIdentity() const
{
return qFuzzyIsNull(_m11 - 1) && qFuzzyIsNull(_m22 - 1) && qFuzzyIsNull(_m12)
&& qFuzzyIsNull(_m21) && qFuzzyIsNull(_dx) && qFuzzyIsNull(_dy);
}
inline bool qFuzzyCompare(const QMatrix& m1, const QMatrix& m2)
{
return qFuzzyCompare(m1.m11(), m2.m11())
&& qFuzzyCompare(m1.m12(), m2.m12())
&& qFuzzyCompare(m1.m21(), m2.m21())
&& qFuzzyCompare(m1.m22(), m2.m22())
&& qFuzzyCompare(m1.dx(), m2.dx())
&& qFuzzyCompare(m1.dy(), m2.dy());
}
/*****************************************************************************
QMatrix stream functions
*****************************************************************************/
#ifndef QT_NO_DATASTREAM
Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QMatrix &);
Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QMatrix &);
#endif
#ifndef QT_NO_DEBUG_STREAM
Q_GUI_EXPORT QDebug operator<<(QDebug, const QMatrix &);
#endif
#ifdef QT3_SUPPORT
QT_BEGIN_INCLUDE_NAMESPACE
#include <QtGui/qwmatrix.h>
QT_END_INCLUDE_NAMESPACE
#endif
QT_END_NAMESPACE
QT_END_HEADER
#endif // QMATRIX_H