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#include <private/qwindowsurface_p.h>
#include <qwidget.h>
#include <private/qwidget_p.h>
#include <private/qbackingstore_p.h>
QT_BEGIN_NAMESPACE
class QWindowSurfacePrivate
{
public:
QWindowSurfacePrivate(QWidget *w) : window(w), staticContentsSupport(false) {}
QWidget *window;
QRect geometry;
QRegion staticContents;
QList<QImage*> bufferImages;
bool staticContentsSupport;
};
/*!
\class QWindowSurface
\since 4.3
\internal
\preliminary
\ingroup qws
\brief The QWindowSurface class provides the drawing area for top-level
windows.
*/
/*!
\fn void QWindowSurface::beginPaint(const QRegion ®ion)
This function is called before painting onto the surface begins,
with the \a region in which the painting will occur.
\sa endPaint(), paintDevice()
*/
/*!
\fn void QWindowSurface::endPaint(const QRegion ®ion)
This function is called after painting onto the surface has ended,
with the \a region in which the painting was performed.
\sa beginPaint(), paintDevice()
*/
/*!
\fn void QWindowSurface::flush(QWidget *widget, const QRegion ®ion,
const QPoint &offset)
Flushes the given \a region from the specified \a widget onto the
screen.
Note that the \a offset parameter is currently unused.
*/
/*!
\fn QPaintDevice* QWindowSurface::paintDevice()
Implement this function to return the appropriate paint device.
*/
/*!
Constructs an empty surface for the given top-level \a window.
*/
QWindowSurface::QWindowSurface(QWidget *window)
: d_ptr(new QWindowSurfacePrivate(window))
{
if (window)
window->setWindowSurface(this);
}
/*!
Destroys this surface.
*/
QWindowSurface::~QWindowSurface()
{
if (d_ptr->window)
d_ptr->window->d_func()->extra->topextra->windowSurface = 0;
delete d_ptr;
}
/*!
Returns a pointer to the top-level window associated with this
surface.
*/
QWidget* QWindowSurface::window() const
{
return d_ptr->window;
}
void QWindowSurface::beginPaint(const QRegion &)
{
}
void QWindowSurface::endPaint(const QRegion &)
{
// QApplication::syncX();
qDeleteAll(d_ptr->bufferImages);
d_ptr->bufferImages.clear();
}
/*!
Sets the currently allocated area to be the given \a rect.
This function is called whenever area covered by the top-level
window changes.
\sa geometry()
*/
void QWindowSurface::setGeometry(const QRect &rect)
{
d_ptr->geometry = rect;
}
/*!
Returns the currently allocated area on the screen.
*/
QRect QWindowSurface::geometry() const
{
return d_ptr->geometry;
}
/*!
Scrolls the given \a area \a dx pixels to the right and \a dy
downward; both \a dx and \a dy may be negative.
Returns true if the area was scrolled successfully; false otherwise.
*/
bool QWindowSurface::scroll(const QRegion &area, int dx, int dy)
{
Q_UNUSED(area);
Q_UNUSED(dx);
Q_UNUSED(dy);
return false;
}
/*!
Returns a QImage pointer which represents the actual buffer the \a widget
is drawn into or 0 if this is unavailable.
You must call beginPaint() before you call this function and the returned
pointer is only valid until endPaint() is called.
*/
QImage* QWindowSurface::buffer(const QWidget *widget)
{
if (widget->window() != window())
return 0;
QPaintDevice *pdev = paintDevice();
if (!pdev || pdev->devType() != QInternal::Image)
return 0;
const QPoint off = offset(widget);
QImage *img = static_cast<QImage*>(pdev);
QRect rect(off, widget->size());
rect &= QRect(QPoint(), img->size());
if (rect.isEmpty())
return 0;
img = new QImage(img->scanLine(rect.y()) + rect.x() * img->depth() / 8,
rect.width(), rect.height(),
img->bytesPerLine(), img->format());
d_ptr->bufferImages.append(img);
return img;
}
/*!
Returns a QPixmap generated from the part of the backing store
corresponding to \a widget. Returns a null QPixmap if an error
occurs. The contents of the pixmap are only defined for the regions
of \a widget that have received paint events since the last resize
of the backing store.
If \a rectangle is a null rectangle (the default), the entire widget
is grabbed. Otherwise, the grabbed area is limited to \a rectangle.
The default implementation uses QWindowSurface::buffer().
\sa QPixmap::grabWidget()
*/
QPixmap QWindowSurface::grabWidget(const QWidget *widget, const QRect &rectangle) const
{
QPixmap result;
if (widget->window() != window())
return result;
const QImage *img = const_cast<QWindowSurface *>(this)->buffer(widget->window());
if (!img || img->isNull())
return result;
QRect rect = rectangle.isEmpty() ? widget->rect() : (widget->rect() & rectangle);
rect.translate(offset(widget) - offset(widget->window()));
rect &= QRect(QPoint(), img->size());
if (rect.isEmpty())
return result;
QImage subimg(img->scanLine(rect.y()) + rect.x() * img->depth() / 8,
rect.width(), rect.height(),
img->bytesPerLine(), img->format());
subimg.detach(); //### expensive -- maybe we should have a real SubImage that shares reference count
result = QPixmap::fromImage(subimg);
return result;
}
/*!
Returns the offset of \a widget in the coordinates of this
window surface.
*/
QPoint QWindowSurface::offset(const QWidget *widget) const
{
QWidget *window = d_ptr->window;
QPoint offset = widget->mapTo(window, QPoint());
#ifdef Q_WS_QWS
offset += window->geometry().topLeft() - window->frameGeometry().topLeft();
#endif
return offset;
}
/*!
\fn QRect QWindowSurface::rect(const QWidget *widget) const
Returns the rectangle for \a widget in the coordinates of this
window surface.
*/
bool QWindowSurface::hasStaticContentsSupport() const
{
return d_ptr->staticContentsSupport;
}
void QWindowSurface::setStaticContentsSupport(bool enable)
{
d_ptr->staticContentsSupport = enable;
}
void QWindowSurface::setStaticContents(const QRegion ®ion)
{
d_ptr->staticContents = region;
}
QRegion QWindowSurface::staticContents() const
{
return d_ptr->staticContents;
}
bool QWindowSurface::hasStaticContents() const
{
return d_ptr->staticContentsSupport && !d_ptr->staticContents.isEmpty();
}
void qt_scrollRectInImage(QImage &img, const QRect &rect, const QPoint &offset)
{
// make sure we don't detach
uchar *mem = const_cast<uchar*>(const_cast<const QImage &>(img).bits());
int lineskip = img.bytesPerLine();
int depth = img.depth() >> 3;
const QRect imageRect(0, 0, img.width(), img.height());
const QRect r = rect & imageRect & imageRect.translated(-offset);
const QPoint p = rect.topLeft() + offset;
if (r.isEmpty())
return;
const uchar *src;
uchar *dest;
if (r.top() < p.y()) {
src = mem + r.bottom() * lineskip + r.left() * depth;
dest = mem + (p.y() + r.height() - 1) * lineskip + p.x() * depth;
lineskip = -lineskip;
} else {
src = mem + r.top() * lineskip + r.left() * depth;
dest = mem + p.y() * lineskip + p.x() * depth;
}
const int w = r.width();
int h = r.height();
const int bytes = w * depth;
// overlapping segments?
if (offset.y() == 0 && qAbs(offset.x()) < w) {
do {
::memmove(dest, src, bytes);
dest += lineskip;
src += lineskip;
} while (--h);
} else {
do {
::memcpy(dest, src, bytes);
dest += lineskip;
src += lineskip;
} while (--h);
}
}
QT_END_NAMESPACE