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#ifndef QABSTRACTBUTTON_H
#define QABSTRACTBUTTON_H
#include <QtGui/qicon.h>
#include <QtGui/qkeysequence.h>
#include <QtGui/qwidget.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Gui)
class QButtonGroup;
class QAbstractButtonPrivate;
class Q_GUI_EXPORT QAbstractButton : public QWidget
{
Q_OBJECT
Q_PROPERTY(QString text READ text WRITE setText)
Q_PROPERTY(QIcon icon READ icon WRITE setIcon)
Q_PROPERTY(QSize iconSize READ iconSize WRITE setIconSize)
#ifndef QT_NO_SHORTCUT
Q_PROPERTY(QKeySequence shortcut READ shortcut WRITE setShortcut)
#endif
Q_PROPERTY(bool checkable READ isCheckable WRITE setCheckable)
Q_PROPERTY(bool checked READ isChecked WRITE setChecked DESIGNABLE isCheckable NOTIFY toggled USER true)
Q_PROPERTY(bool autoRepeat READ autoRepeat WRITE setAutoRepeat)
Q_PROPERTY(bool autoExclusive READ autoExclusive WRITE setAutoExclusive)
Q_PROPERTY(int autoRepeatDelay READ autoRepeatDelay WRITE setAutoRepeatDelay)
Q_PROPERTY(int autoRepeatInterval READ autoRepeatInterval WRITE setAutoRepeatInterval)
Q_PROPERTY(bool down READ isDown WRITE setDown DESIGNABLE false)
public:
explicit QAbstractButton(QWidget* parent=0);
~QAbstractButton();
void setText(const QString &text);
QString text() const;
void setIcon(const QIcon &icon);
QIcon icon() const;
QSize iconSize() const;
#ifndef QT_NO_SHORTCUT
void setShortcut(const QKeySequence &key);
QKeySequence shortcut() const;
#endif
void setCheckable(bool);
bool isCheckable() const;
bool isChecked() const;
void setDown(bool);
bool isDown() const;
void setAutoRepeat(bool);
bool autoRepeat() const;
void setAutoRepeatDelay(int);
int autoRepeatDelay() const;
void setAutoRepeatInterval(int);
int autoRepeatInterval() const;
void setAutoExclusive(bool);
bool autoExclusive() const;
#ifndef QT_NO_BUTTONGROUP
QButtonGroup *group() const;
#endif
public Q_SLOTS:
void setIconSize(const QSize &size);
void animateClick(int msec = 100);
void click();
void toggle();
void setChecked(bool);
Q_SIGNALS:
void pressed();
void released();
void clicked(bool checked = false);
void toggled(bool checked);
protected:
virtual void paintEvent(QPaintEvent *e) = 0;
virtual bool hitButton(const QPoint &pos) const;
virtual void checkStateSet();
virtual void nextCheckState();
bool event(QEvent *e);
void keyPressEvent(QKeyEvent *e);
void keyReleaseEvent(QKeyEvent *e);
void mousePressEvent(QMouseEvent *e);
void mouseReleaseEvent(QMouseEvent *e);
void mouseMoveEvent(QMouseEvent *e);
void focusInEvent(QFocusEvent *e);
void focusOutEvent(QFocusEvent *e);
void changeEvent(QEvent *e);
void timerEvent(QTimerEvent *e);
#ifdef QT3_SUPPORT
public:
QT3_SUPPORT_CONSTRUCTOR QAbstractButton(QWidget *parent, const char *name, Qt::WindowFlags f=0);
inline QT3_SUPPORT bool isOn() const { return isChecked(); }
inline QT3_SUPPORT const QPixmap *pixmap() const { return 0; } // help styles compile
inline QT3_SUPPORT void setPixmap( const QPixmap &p ) {
setIcon(QIcon(p));
setIconSize(p.size());
}
QT3_SUPPORT QIcon *iconSet() const;
inline QT3_SUPPORT void setIconSet(const QIcon &icon) { setIcon(icon); }
inline QT3_SUPPORT bool isToggleButton() const { return isCheckable(); }
inline QT3_SUPPORT void setToggleButton(bool b) { setCheckable(b); }
inline QT3_SUPPORT void setAccel(const QKeySequence &key) { setShortcut(key); }
inline QT3_SUPPORT QKeySequence accel() const { return shortcut(); }
public Q_SLOTS:
inline QT_MOC_COMPAT void setOn(bool b) { setChecked(b); }
#endif
protected:
QAbstractButton(QAbstractButtonPrivate &dd, QWidget* parent = 0);
private:
Q_DECLARE_PRIVATE(QAbstractButton)
Q_DISABLE_COPY(QAbstractButton)
friend class QButtonGroup;
};
QT_END_NAMESPACE
QT_END_HEADER
#endif // QABSTRACTBUTTON_H