src/corelib/animation/qparallelanimationgroup.cpp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Mon, 03 May 2010 13:17:34 +0300
changeset 19 fcece45ef507
parent 18 2f34d5167611
permissions -rw-r--r--
Revision: 201015 Kit: 201018

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/*!
    \class QParallelAnimationGroup
    \brief The QParallelAnimationGroup class provides a parallel group of animations.
    \since 4.6
    \ingroup animation

    QParallelAnimationGroup--a \l{QAnimationGroup}{container for
    animations}--starts all its animations when it is
    \l{QAbstractAnimation::start()}{started} itself, i.e., runs all
    animations in parallel. The animation group finishes when the
    longest lasting animation has finished.

    You can treat QParallelAnimation as any other QAbstractAnimation,
    e.g., pause, resume, or add it to other animation groups.

    \code
        QParallelAnimationGroup *group = new QParallelAnimationGroup;
        group->addAnimation(anim1);
        group->addAnimation(anim2);

        group->start();
    \endcode

    In this example, \c anim1 and \c anim2 are two
    \l{QPropertyAnimation}s that have already been set up.

    \sa QAnimationGroup, QPropertyAnimation, {The Animation Framework}
*/


#include "qparallelanimationgroup.h"
#include "qparallelanimationgroup_p.h"
//#define QANIMATION_DEBUG

#ifndef QT_NO_ANIMATION

QT_BEGIN_NAMESPACE

/*!
    Constructs a QParallelAnimationGroup.
    \a parent is passed to QObject's constructor.
*/
QParallelAnimationGroup::QParallelAnimationGroup(QObject *parent)
    : QAnimationGroup(*new QParallelAnimationGroupPrivate, parent)
{
}

/*!
    \internal
*/
QParallelAnimationGroup::QParallelAnimationGroup(QParallelAnimationGroupPrivate &dd,
                                                 QObject *parent)
    : QAnimationGroup(dd, parent)
{
}

/*!
    Destroys the animation group. It will also destroy all its animations.
*/
QParallelAnimationGroup::~QParallelAnimationGroup()
{
}

/*!
    \reimp
*/
int QParallelAnimationGroup::duration() const
{
    Q_D(const QParallelAnimationGroup);
    int ret = 0;

    for (int i = 0; i < d->animations.size(); ++i) {
        QAbstractAnimation *animation = d->animations.at(i);
        const int currentDuration = animation->totalDuration();
        if (currentDuration == -1)
            return -1; // Undetermined length

        ret = qMax(ret, currentDuration);
    }

    return ret;
}

/*!
    \reimp
*/
void QParallelAnimationGroup::updateCurrentTime(int currentTime)
{
    Q_D(QParallelAnimationGroup);
    if (d->animations.isEmpty())
        return;

    if (d->currentLoop > d->lastLoop) {
        // simulate completion of the loop
        int dura = duration();
        if (dura > 0) {
            for (int i = 0; i < d->animations.size(); ++i) {
                QAbstractAnimation *animation = d->animations.at(i);
                if (animation->state() != QAbstractAnimation::Stopped)
                    d->animations.at(i)->setCurrentTime(dura);   // will stop
            }
        }
    } else if (d->currentLoop < d->lastLoop) {
        // simulate completion of the loop seeking backwards
        for (int i = 0; i < d->animations.size(); ++i) {
            QAbstractAnimation *animation = d->animations.at(i);
            //we need to make sure the animation is in the right state
            //and then rewind it
            d->applyGroupState(animation);
            animation->setCurrentTime(0);
            animation->stop();
        }
    }

#ifdef QANIMATION_DEBUG
    qDebug("QParallellAnimationGroup %5d: setCurrentTime(%d), loop:%d, last:%d, timeFwd:%d, lastcurrent:%d, %d",
        __LINE__, d->currentTime, d->currentLoop, d->lastLoop, timeFwd, d->lastCurrentTime, state());
#endif
    // finally move into the actual time of the current loop
    for (int i = 0; i < d->animations.size(); ++i) {
        QAbstractAnimation *animation = d->animations.at(i);
        const int dura = animation->totalDuration();
        //if the loopcount is bigger we should always start all animations
        if (d->currentLoop > d->lastLoop
            //if we're at the end of the animation, we need to start it if it wasn't already started in this loop
            //this happens in Backward direction where not all animations are started at the same time
            || d->shouldAnimationStart(animation, d->lastCurrentTime > dura /*startIfAtEnd*/)) {
            d->applyGroupState(animation);
        }

        if (animation->state() == state()) {
            animation->setCurrentTime(currentTime);
            if (dura > 0 && currentTime > dura)
                animation->stop();
        }
    }
    d->lastLoop = d->currentLoop;
    d->lastCurrentTime = currentTime;
}

/*!
    \reimp
*/
void QParallelAnimationGroup::updateState(QAbstractAnimation::State newState,
                                          QAbstractAnimation::State oldState)
{
    Q_D(QParallelAnimationGroup);
    QAnimationGroup::updateState(newState, oldState);

    switch (newState) {
    case Stopped:
        for (int i = 0; i < d->animations.size(); ++i)
            d->animations.at(i)->stop();
        d->disconnectUncontrolledAnimations();
        break;
    case Paused:
        for (int i = 0; i < d->animations.size(); ++i)
            if (d->animations.at(i)->state() == Running)
                d->animations.at(i)->pause();
        break;
    case Running:
        d->connectUncontrolledAnimations();
        for (int i = 0; i < d->animations.size(); ++i) {
            QAbstractAnimation *animation = d->animations.at(i);
            if (oldState == Stopped)
                animation->stop();
            animation->setDirection(d->direction);
            if (d->shouldAnimationStart(animation, oldState == Stopped))
                animation->start();
        }
        break;
    }
}

void QParallelAnimationGroupPrivate::_q_uncontrolledAnimationFinished()
{
    Q_Q(QParallelAnimationGroup);

    QAbstractAnimation *animation = qobject_cast<QAbstractAnimation *>(q->sender());
    Q_ASSERT(animation);

    int uncontrolledRunningCount = 0;
    if (animation->duration() == -1 || animation->loopCount() < 0) {
        QHash<QAbstractAnimation *, int>::iterator it = uncontrolledFinishTime.begin();
        while (it != uncontrolledFinishTime.end()) {
            if (it.key() == animation) {
                *it = animation->currentTime();
            }
            if (it.value() == -1)
                ++uncontrolledRunningCount;
            ++it;
        }
    }

    if (uncontrolledRunningCount > 0)
        return;

    int maxDuration = 0;
    for (int i = 0; i < animations.size(); ++i)
        maxDuration = qMax(maxDuration, animations.at(i)->totalDuration());

    if (currentTime >= maxDuration)
        q->stop();
}

void QParallelAnimationGroupPrivate::disconnectUncontrolledAnimations()
{
    QHash<QAbstractAnimation *, int>::iterator it = uncontrolledFinishTime.begin();
    while (it != uncontrolledFinishTime.end()) {
        disconnectUncontrolledAnimation(it.key());
        ++it;
    }

    uncontrolledFinishTime.clear();
}

void QParallelAnimationGroupPrivate::connectUncontrolledAnimations()
{
    for (int i = 0; i < animations.size(); ++i) {
        QAbstractAnimation *animation = animations.at(i);
        if (animation->duration() == -1 || animation->loopCount() < 0) {
            uncontrolledFinishTime[animation] = -1;
            connectUncontrolledAnimation(animation);
        }
    }
}

bool QParallelAnimationGroupPrivate::shouldAnimationStart(QAbstractAnimation *animation, bool startIfAtEnd) const
{
    const int dura = animation->totalDuration();
    if (dura == -1)
        return !isUncontrolledAnimationFinished(animation);
    if (startIfAtEnd)
        return currentTime <= dura;
    if (direction == QAbstractAnimation::Forward)
        return currentTime < dura;
    else //direction == QAbstractAnimation::Backward
        return currentTime && currentTime <= dura;
}

void QParallelAnimationGroupPrivate::applyGroupState(QAbstractAnimation *animation)
{
    switch (state)
    {
    case QAbstractAnimation::Running:
        animation->start();
        break;
    case QAbstractAnimation::Paused:
        animation->pause();
        break;
    case QAbstractAnimation::Stopped:
    default:
        break;
    }
}


bool QParallelAnimationGroupPrivate::isUncontrolledAnimationFinished(QAbstractAnimation *anim) const
{
    return uncontrolledFinishTime.value(anim, -1) >= 0;
}

void QParallelAnimationGroupPrivate::animationRemoved(int index, QAbstractAnimation *anim)
{
    QAnimationGroupPrivate::animationRemoved(index, anim);
    disconnectUncontrolledAnimation(anim);
    uncontrolledFinishTime.remove(anim);
}

/*!
    \reimp
*/
void QParallelAnimationGroup::updateDirection(QAbstractAnimation::Direction direction)
{
    Q_D(QParallelAnimationGroup);
    //we need to update the direction of the current animation
    if (state() != Stopped) {
        for (int i = 0; i < d->animations.size(); ++i) {
            QAbstractAnimation *animation = d->animations.at(i);
            animation->setDirection(direction);
        }
    } else {
        if (direction == Forward) {
            d->lastLoop = 0;
            d->lastCurrentTime = 0;
        } else {
            // Looping backwards with loopCount == -1 does not really work well...
            d->lastLoop = (d->loopCount == -1 ? 0 : d->loopCount - 1);
            d->lastCurrentTime = duration();
        }
    }
}

/*!
    \reimp
*/
bool QParallelAnimationGroup::event(QEvent *event)
{
    return QAnimationGroup::event(event);
}

QT_END_NAMESPACE

#include "moc_qparallelanimationgroup.cpp"

#endif //QT_NO_ANIMATION