diff -r 000000000000 -r 1918ee327afb demos/boxes/refraction.fsh --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/boxes/refraction.fsh Mon Jan 11 14:00:40 2010 +0000 @@ -0,0 +1,70 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the demonstration applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +varying vec3 position, normal; +varying vec4 specular, ambient, diffuse, lightDirection; + +uniform sampler2D tex; +uniform samplerCube env; +uniform mat4 view; + +// Arrays don't work here on glsl < 120, apparently. +//const float coeffs[6] = float[6](1.0/2.0, 1.0/2.1, 1.0/2.2, 1.0/2.3, 1.0/2.4, 1.0/2.5); +float coeffs(int i) +{ + return 1.0 / (2.0 + 0.1 * float(i)); +} + +void main() +{ + vec3 N = normalize(normal); + vec3 I = -normalize(position); + float IdotN = dot(I, N); + float scales[6]; + vec3 C[6]; + for (int i = 0; i < 6; ++i) { + scales[i] = (IdotN - sqrt(1.0 - coeffs(i) + coeffs(i) * (IdotN * IdotN))); + C[i] = textureCube(env, (-I + coeffs(i) * N) * mat3(view[0].xyz, view[1].xyz, view[2].xyz)).xyz; + } + + gl_FragColor = 0.25 * vec4(C[5].x + 2.0*C[0].x + C[1].x, C[1].y + 2.0*C[2].y + C[3].y, + C[3].z + 2.0*C[4].z + C[5].z, 4.0); +}