diff -r 000000000000 -r 1918ee327afb demos/boxes/roundedbox.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/boxes/roundedbox.h Mon Jan 11 14:00:40 2010 +0000 @@ -0,0 +1,72 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the demonstration applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef ROUNDEDBOX_H +#define ROUNDEDBOX_H + +//#include +#include "glextensions.h" + +#include +#include + +#include "gltrianglemesh.h" +#include +#include +#include "glbuffers.h" + +struct P3T2N3Vertex +{ + QVector3D position; + QVector2D texCoord; + QVector3D normal; + static VertexDescription description[]; +}; + +class GLRoundedBox : public GLTriangleMesh +{ +public: + // 0 < r < 0.5, 0 <= n <= 125 + GLRoundedBox(float r = 0.25f, float scale = 1.0f, int n = 10); +}; + + +#endif