diff -r 000000000000 -r 1918ee327afb demos/sub-attaq/torpedo.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/sub-attaq/torpedo.cpp Mon Jan 11 14:00:40 2010 +0000 @@ -0,0 +1,114 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//Own +#include "torpedo.h" +#include "pixmapitem.h" +#include "boat.h" +#include "graphicsscene.h" +#include "animationmanager.h" +#include "qanimationstate.h" + +#include +#include +#include + +Torpedo::Torpedo() : PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big), + currentSpeed(0) +{ + setZValue(2); +} + +void Torpedo::launch() +{ + QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos"); + AnimationManager::self()->registerAnimation(launchAnimation); + launchAnimation->setEndValue(QPointF(x(),qobject_cast(scene())->sealLevel() - 15)); + launchAnimation->setEasingCurve(QEasingCurve::InQuad); + launchAnimation->setDuration(y()/currentSpeed*10); + connect(launchAnimation,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &))); + connect(this,SIGNAL(torpedoExploded()), launchAnimation, SLOT(stop())); + + //We setup the state machine of the torpedo + QStateMachine *machine = new QStateMachine(this); + + //This state is when the launch animation is playing + QAnimationState *launched = new QAnimationState(machine); + launched->setAnimation(launchAnimation); + + //End + QFinalState *final = new QFinalState(machine); + + machine->setInitialState(launched); + + //### Add a nice animation when the torpedo is destroyed + launched->addTransition(this, SIGNAL(torpedoExploded()),final); + + //If the animation is finished, then we move to the final state + launched->addTransition(launched, SIGNAL(animationFinished()), final); + + //The machine has finished to be executed, then the boat is dead + connect(machine,SIGNAL(finished()),this, SIGNAL(torpedoExecutionFinished())); + + machine->start(); +} + +void Torpedo::setCurrentSpeed(int speed) +{ + if (speed < 0) { + qWarning("Torpedo::setCurrentSpeed : The speed is invalid"); + return; + } + currentSpeed = speed; +} + +void Torpedo::onAnimationLaunchValueChanged(const QVariant &) +{ + foreach (QGraphicsItem *item , collidingItems(Qt::IntersectsItemBoundingRect)) { + if (Boat *b = qgraphicsitem_cast(item)) + b->destroy(); + } +} + +void Torpedo::destroy() +{ + emit torpedoExploded(); +}