diff -r 000000000000 -r 1918ee327afb examples/statemachine/rogue/window.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/examples/statemachine/rogue/window.h Mon Jan 11 14:00:40 2010 +0000 @@ -0,0 +1,91 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef WINDOW_H +#define WINDOW_H + +#include + +QT_BEGIN_NAMESPACE +class QState; +class QStateMachine; +class QTransition; +QT_END_NAMESPACE + +#define WIDTH 35 +#define HEIGHT 20 + +//![0] +class Window : public QWidget +{ + Q_OBJECT + Q_PROPERTY(QString status READ status WRITE setStatus) + +public: + enum Direction { Up, Down, Left, Right }; + + Window(); + + void movePlayer(Direction direction); + void setStatus(const QString &status); + QString status() const; + + QSize sizeHint() const; + +protected: + void paintEvent(QPaintEvent *event); +//![0] + +//![1] +private: + void buildMachine(); + void setupMap(); + + QChar map[WIDTH][HEIGHT]; + int pX, pY; + + QStateMachine *machine; + QString myStatus; +}; +//![1] + +#endif +