diff -r 000000000000 -r 1918ee327afb src/gui/kernel/qaction.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/gui/kernel/qaction.cpp Mon Jan 11 14:00:40 2010 +0000 @@ -0,0 +1,1508 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qaction.h" +#include "qactiongroup.h" + +#ifndef QT_NO_ACTION +#include "qaction_p.h" +#include "qapplication.h" +#include "qevent.h" +#include "qlist.h" +#include "qdebug.h" +#include +#include +#include + +#define QAPP_CHECK(functionName) \ + if (!qApp) { \ + qWarning("QAction: Initialize QApplication before calling '" functionName "'."); \ + return; \ + } + +QT_BEGIN_NAMESPACE + +/* + internal: guesses a descriptive text from a text suited for a menu entry + */ +static QString qt_strippedText(QString s) +{ + s.remove( QString::fromLatin1("...") ); + int i = 0; + while (i < s.size()) { + ++i; + if (s.at(i-1) != QLatin1Char('&')) + continue; + if (i < s.size() && s.at(i) == QLatin1Char('&')) + ++i; + s.remove(i-1,1); + } + return s.trimmed(); +} + + +QActionPrivate::QActionPrivate() : group(0), enabled(1), forceDisabled(0), + visible(1), forceInvisible(0), checkable(0), checked(0), separator(0), fontSet(false), + menuRole(QAction::TextHeuristicRole), softKeyRole(QAction::NoSoftKey), + priority(QAction::NormalPriority), iconVisibleInMenu(-1) +{ +#ifdef QT3_SUPPORT + static int qt_static_action_id = -1; + param = id = --qt_static_action_id; + act_signal = 0; +#endif +#ifndef QT_NO_SHORTCUT + shortcutId = 0; + shortcutContext = Qt::WindowShortcut; + autorepeat = true; +#endif +} + +QActionPrivate::~QActionPrivate() +{ +} + +void QActionPrivate::sendDataChanged() +{ + Q_Q(QAction); + QActionEvent e(QEvent::ActionChanged, q); + for (int i = 0; i < widgets.size(); ++i) { + QWidget *w = widgets.at(i); + QApplication::sendEvent(w, &e); + } +#ifndef QT_NO_GRAPHICSVIEW + for (int i = 0; i < graphicsWidgets.size(); ++i) { + QGraphicsWidget *w = graphicsWidgets.at(i); + QApplication::sendEvent(w, &e); + } +#endif + QApplication::sendEvent(q, &e); + + emit q->changed(); +} + +#ifndef QT_NO_SHORTCUT +void QActionPrivate::redoGrab(QShortcutMap &map) +{ + Q_Q(QAction); + if (shortcutId) + map.removeShortcut(shortcutId, q); + if (shortcut.isEmpty()) + return; + shortcutId = map.addShortcut(q, shortcut, shortcutContext); + if (!enabled) + map.setShortcutEnabled(false, shortcutId, q); + if (!autorepeat) + map.setShortcutAutoRepeat(false, shortcutId, q); +} + +void QActionPrivate::redoGrabAlternate(QShortcutMap &map) +{ + Q_Q(QAction); + for(int i = 0; i < alternateShortcutIds.count(); ++i) { + if (const int id = alternateShortcutIds.at(i)) + map.removeShortcut(id, q); + } + alternateShortcutIds.clear(); + if (alternateShortcuts.isEmpty()) + return; + for(int i = 0; i < alternateShortcuts.count(); ++i) { + const QKeySequence& alternate = alternateShortcuts.at(i); + if (!alternate.isEmpty()) + alternateShortcutIds.append(map.addShortcut(q, alternate, shortcutContext)); + else + alternateShortcutIds.append(0); + } + if (!enabled) { + for(int i = 0; i < alternateShortcutIds.count(); ++i) { + const int id = alternateShortcutIds.at(i); + map.setShortcutEnabled(false, id, q); + } + } + if (!autorepeat) { + for(int i = 0; i < alternateShortcutIds.count(); ++i) { + const int id = alternateShortcutIds.at(i); + map.setShortcutAutoRepeat(false, id, q); + } + } +} + +void QActionPrivate::setShortcutEnabled(bool enable, QShortcutMap &map) +{ + Q_Q(QAction); + if (shortcutId) + map.setShortcutEnabled(enable, shortcutId, q); + for(int i = 0; i < alternateShortcutIds.count(); ++i) { + if (const int id = alternateShortcutIds.at(i)) + map.setShortcutEnabled(enable, id, q); + } +} +#endif // QT_NO_SHORTCUT + + +/*! + \class QAction + \brief The QAction class provides an abstract user interface + action that can be inserted into widgets. + + \ingroup mainwindow-classes + + + \omit + * parent and widget are different + * parent does not define context + \endomit + + In applications many common commands can be invoked via menus, + toolbar buttons, and keyboard shortcuts. Since the user expects + each command to be performed in the same way, regardless of the + user interface used, it is useful to represent each command as + an \e action. + + Actions can be added to menus and toolbars, and will + automatically keep them in sync. For example, in a word processor, + if the user presses a Bold toolbar button, the Bold menu item + will automatically be checked. + + Actions can be created as independent objects, but they may + also be created during the construction of menus; the QMenu class + contains convenience functions for creating actions suitable for + use as menu items. + + A QAction may contain an icon, menu text, a shortcut, status text, + "What's This?" text, and a tooltip. Most of these can be set in + the constructor. They can also be set independently with + setIcon(), setText(), setIconText(), setShortcut(), + setStatusTip(), setWhatsThis(), and setToolTip(). For menu items, + it is possible to set an individual font with setFont(). + + Actions are added to widgets using QWidget::addAction() or + QGraphicsWidget::addAction(). Note that an action must be added to a + widget before it can be used; this is also true when the shortcut should + be global (i.e., Qt::ApplicationShortcut as Qt::ShortcutContext). + + Once a QAction has been created it should be added to the relevant + menu and toolbar, then connected to the slot which will perform + the action. For example: + + \snippet examples/mainwindows/application/mainwindow.cpp 19 + \codeline + \snippet examples/mainwindows/application/mainwindow.cpp 28 + \snippet examples/mainwindows/application/mainwindow.cpp 31 + + We recommend that actions are created as children of the window + they are used in. In most cases actions will be children of + the application's main window. + + \sa QMenu, QToolBar, {Application Example} +*/ + +/*! + \fn void QAction::trigger() + + This is a convenience slot that calls activate(Trigger). +*/ + +/*! + \fn void QAction::hover() + + This is a convenience slot that calls activate(Hover). +*/ + +/*! + \enum QAction::MenuRole + + This enum describes how an action should be moved into the application menu on Mac OS X. + + \value NoRole This action should not be put into the application menu + \value TextHeuristicRole This action should be put in the application menu based on the action's text + as described in the QMenuBar documentation. + \value ApplicationSpecificRole This action should be put in the application menu with an application specific role + \value AboutQtRole This action matches handles the "About Qt" menu item. + \value AboutRole This action should be placed where the "About" menu item is in the application menu. The text of + the menu item will be set to "About ". The application name is fetched from the + \c{Info.plist} file in the application's bundle (See \l{Deploying an Application on Mac OS X}). + \value PreferencesRole This action should be placed where the "Preferences..." menu item is in the application menu. + \value QuitRole This action should be placed where the Quit menu item is in the application menu. + + Setting this value only has effect on items that are in the immediate menus + of the menubar, not the submenus of those menus. For example, if you have + File menu in your menubar and the File menu has a submenu, setting the + MenuRole for the actions in that submenu have no effect. They will never be moved. +*/ + +/*! \since 4.6 + + \enum QAction::SoftKeyRole + + This enum describes how an action should be placed in the softkey bar. Currently this enum only + has an effect on the Symbian platform. + + \value NoSoftKey This action should not be used as a softkey + \value PositiveSoftKey This action is used to describe a softkey with a positive or non-destructive + role such as Ok, Select, or Options. + \value NegativeSoftKey This action is used to describe a soft ey with a negative or destructive role + role such as Cancel, Discard, or Close. + \value SelectSoftKey This action is used to describe a role that selects a particular item or widget + in the application. + + Actions with a softkey role defined are only visible in the softkey bar when the widget containing + the action has focus. If no widget currently has focus, the softkey framework will traverse up the + widget parent heirarchy looking for a widget containing softkey actions. + */ + +/*! + Constructs an action with \a parent. If \a parent is an action + group the action will be automatically inserted into the group. +*/ +QAction::QAction(QObject* parent) + : QObject(*(new QActionPrivate), parent) +{ + Q_D(QAction); + d->group = qobject_cast(parent); + if (d->group) + d->group->addAction(this); +} + + +/*! + Constructs an action with some \a text and \a parent. If \a + parent is an action group the action will be automatically + inserted into the group. + + The action uses a stripped version of \a text (e.g. "\&Menu + Option..." becomes "Menu Option") as descriptive text for + tool buttons. You can override this by setting a specific + description with setText(). The same text will be used for + tooltips unless you specify a different text using + setToolTip(). + +*/ +QAction::QAction(const QString &text, QObject* parent) + : QObject(*(new QActionPrivate), parent) +{ + Q_D(QAction); + d->text = text; + d->group = qobject_cast(parent); + if (d->group) + d->group->addAction(this); +} + +/*! + Constructs an action with an \a icon and some \a text and \a + parent. If \a parent is an action group the action will be + automatically inserted into the group. + + The action uses a stripped version of \a text (e.g. "\&Menu + Option..." becomes "Menu Option") as descriptive text for + tool buttons. You can override this by setting a specific + description with setText(). The same text will be used for + tooltips unless you specify a different text using + setToolTip(). +*/ +QAction::QAction(const QIcon &icon, const QString &text, QObject* parent) + : QObject(*(new QActionPrivate), parent) +{ + Q_D(QAction); + d->icon = icon; + d->text = text; + d->group = qobject_cast(parent); + if (d->group) + d->group->addAction(this); +} + +/*! + \internal +*/ +QAction::QAction(QActionPrivate &dd, QObject *parent) + : QObject(dd, parent) +{ + Q_D(QAction); + d->group = qobject_cast(parent); + if (d->group) + d->group->addAction(this); +} + +/*! + Returns the parent widget. +*/ +QWidget *QAction::parentWidget() const +{ + QObject *ret = parent(); + while (ret && !ret->isWidgetType()) + ret = ret->parent(); + return (QWidget*)ret; +} + +/*! + \since 4.2 + Returns a list of widgets this action has been added to. + + \sa QWidget::addAction(), associatedGraphicsWidgets() +*/ +QList QAction::associatedWidgets() const +{ + Q_D(const QAction); + return d->widgets; +} + +#ifndef QT_NO_GRAPHICSVIEW +/*! + \since 4.5 + Returns a list of widgets this action has been added to. + + \sa QWidget::addAction(), associatedWidgets() +*/ +QList QAction::associatedGraphicsWidgets() const +{ + Q_D(const QAction); + return d->graphicsWidgets; +} +#endif + +#ifndef QT_NO_SHORTCUT +/*! + \property QAction::shortcut + \brief the action's primary shortcut key + + Valid keycodes for this property can be found in \l Qt::Key and + \l Qt::Modifier. There is no default shortcut key. +*/ +void QAction::setShortcut(const QKeySequence &shortcut) +{ + QAPP_CHECK("setShortcut"); + + Q_D(QAction); + if (d->shortcut == shortcut) + return; + + d->shortcut = shortcut; + d->redoGrab(qApp->d_func()->shortcutMap); + d->sendDataChanged(); +} + +/*! + \since 4.2 + + Sets \a shortcuts as the list of shortcuts that trigger the + action. The first element of the list is the primary shortcut. + + \sa shortcut +*/ +void QAction::setShortcuts(const QList &shortcuts) +{ + Q_D(QAction); + + QList listCopy = shortcuts; + + QKeySequence primary; + if (!listCopy.isEmpty()) + primary = listCopy.takeFirst(); + + if (d->shortcut == primary && d->alternateShortcuts == listCopy) + return; + + QAPP_CHECK("setShortcuts"); + + d->shortcut = primary; + d->alternateShortcuts = listCopy; + d->redoGrab(qApp->d_func()->shortcutMap); + d->redoGrabAlternate(qApp->d_func()->shortcutMap); + d->sendDataChanged(); +} + +/*! + \since 4.2 + + Sets a platform dependent list of shortcuts based on the \a key. + The result of calling this function will depend on the currently running platform. + Note that more than one shortcut can assigned by this action. + If only the primary shortcut is required, use setShortcut instead. + + \sa QKeySequence::keyBindings() +*/ +void QAction::setShortcuts(QKeySequence::StandardKey key) +{ + QList list = QKeySequence::keyBindings(key); + setShortcuts(list); +} + +/*! + Returns the primary shortcut. + + \sa setShortcuts() +*/ +QKeySequence QAction::shortcut() const +{ + Q_D(const QAction); + return d->shortcut; +} + +/*! + \since 4.2 + + Returns the list of shortcuts, with the primary shortcut as + the first element of the list. + + \sa setShortcuts() +*/ +QList QAction::shortcuts() const +{ + Q_D(const QAction); + QList shortcuts; + if (!d->shortcut.isEmpty()) + shortcuts << d->shortcut; + if (!d->alternateShortcuts.isEmpty()) + shortcuts << d->alternateShortcuts; + return shortcuts; +} + +/*! + \property QAction::shortcutContext + \brief the context for the action's shortcut + + Valid values for this property can be found in \l Qt::ShortcutContext. + The default value is Qt::WindowShortcut. +*/ +void QAction::setShortcutContext(Qt::ShortcutContext context) +{ + Q_D(QAction); + if (d->shortcutContext == context) + return; + QAPP_CHECK("setShortcutContext"); + d->shortcutContext = context; + d->redoGrab(qApp->d_func()->shortcutMap); + d->redoGrabAlternate(qApp->d_func()->shortcutMap); + d->sendDataChanged(); +} + +Qt::ShortcutContext QAction::shortcutContext() const +{ + Q_D(const QAction); + return d->shortcutContext; +} + +/*! + \property QAction::autoRepeat + \brief whether the action can auto repeat + \since 4.2 + + If true, the action will auto repeat when the keyboard shortcut + combination is held down, provided that keyboard auto repeat is + enabled on the system. + The default value is true. +*/ +void QAction::setAutoRepeat(bool on) +{ + Q_D(QAction); + if (d->autorepeat == on) + return; + QAPP_CHECK("setAutoRepeat"); + d->autorepeat = on; + d->redoGrab(qApp->d_func()->shortcutMap); + d->redoGrabAlternate(qApp->d_func()->shortcutMap); + d->sendDataChanged(); +} + +bool QAction::autoRepeat() const +{ + Q_D(const QAction); + return d->autorepeat; +} +#endif // QT_NO_SHORTCUT + +/*! + \property QAction::font + \brief the action's font + + The font property is used to render the text set on the + QAction. The font will can be considered a hint as it will not be + consulted in all cases based upon application and style. + + By default, this property contains the application's default font. + + \sa QAction::setText() QStyle +*/ +void QAction::setFont(const QFont &font) +{ + Q_D(QAction); + if (d->font == font) + return; + + d->fontSet = true; + d->font = font; + d->sendDataChanged(); +} + +QFont QAction::font() const +{ + Q_D(const QAction); + return d->font; +} + +#ifdef QT3_SUPPORT +/*! + Use one of the QAction constructors that doesn't take a \a name + argument and call setObjectName() instead. +*/ +QAction::QAction(QObject* parent, const char* name) + : QObject(*(new QActionPrivate), parent) +{ + Q_D(QAction); + setObjectName(QString::fromAscii(name)); + d->group = qobject_cast(parent); + if (d->group) + d->group->addAction(this); +} + + +/*! + Use one of the QAction constructors that doesn't take a \a name + argument and call setObjectName() instead. +*/ +QAction::QAction(const QString &text, const QKeySequence &shortcut, QObject* parent, const char* name) + : QObject(*(new QActionPrivate), parent) +{ + Q_D(QAction); + setObjectName(QString::fromAscii(name)); + d->text = text; + setShortcut(shortcut); + d->group = qobject_cast(parent); + if (d->group) + d->group->addAction(this); +} + +/*! + Use one of the QAction constructors that doesn't take a \a name + argument and call setObjectName() instead. +*/ +QAction::QAction(const QIcon &icon, const QString &text, const QKeySequence &shortcut, + QObject* parent, const char* name) + : QObject(*(new QActionPrivate), parent) +{ + Q_D(QAction); + setObjectName(QString::fromAscii(name)); + d->text = text; + setShortcut(shortcut); + d->icon = icon; + d->group = qobject_cast(parent); + if (d->group) + d->group->addAction(this); +} +#endif + +/*! + Destroys the object and frees allocated resources. +*/ +QAction::~QAction() +{ + Q_D(QAction); + for (int i = d->widgets.size()-1; i >= 0; --i) { + QWidget *w = d->widgets.at(i); + w->removeAction(this); + } +#ifndef QT_NO_GRAPHICSVIEW + for (int i = d->graphicsWidgets.size()-1; i >= 0; --i) { + QGraphicsWidget *w = d->graphicsWidgets.at(i); + w->removeAction(this); + } +#endif + if (d->group) + d->group->removeAction(this); +#ifndef QT_NO_SHORTCUT + if (d->shortcutId && qApp) { + qApp->d_func()->shortcutMap.removeShortcut(d->shortcutId, this); + for(int i = 0; i < d->alternateShortcutIds.count(); ++i) { + const int id = d->alternateShortcutIds.at(i); + qApp->d_func()->shortcutMap.removeShortcut(id, this); + } + } +#endif +} + +/*! + Sets this action group to \a group. The action will be automatically + added to the group's list of actions. + + Actions within the group will be mutually exclusive. + + \sa QActionGroup, QAction::actionGroup() +*/ +void QAction::setActionGroup(QActionGroup *group) +{ + Q_D(QAction); + if(group == d->group) + return; + + if(d->group) + d->group->removeAction(this); + d->group = group; + if(group) + group->addAction(this); +} + +/*! + Returns the action group for this action. If no action group manages + this action then 0 will be returned. + + \sa QActionGroup, QAction::setActionGroup() +*/ +QActionGroup *QAction::actionGroup() const +{ + Q_D(const QAction); + return d->group; +} + + +/*! + \property QAction::icon + \brief the action's icon + + In toolbars, the icon is used as the tool button icon; in menus, + it is displayed to the left of the menu text. There is no default + icon. + + If a null icon (QIcon::isNull() is passed into this function, + the icon of the action is cleared. +*/ +void QAction::setIcon(const QIcon &icon) +{ + Q_D(QAction); + d->icon = icon; + d->sendDataChanged(); +} + +QIcon QAction::icon() const +{ + Q_D(const QAction); + return d->icon; +} + +#ifndef QT_NO_MENU +/*! + Returns the menu contained by this action. Actions that contain + menus can be used to create menu items with submenus, or inserted + into toolbars to create buttons with popup menus. + + \sa QMenu::addAction() +*/ +QMenu *QAction::menu() const +{ + Q_D(const QAction); + return d->menu; +} + +/*! + Sets the menu contained by this action to the specified \a menu. +*/ +void QAction::setMenu(QMenu *menu) +{ + Q_D(QAction); + if (d->menu) + d->menu->d_func()->setOverrideMenuAction(0); //we reset the default action of any previous menu + d->menu = menu; + if (menu) + menu->d_func()->setOverrideMenuAction(this); + d->sendDataChanged(); +} +#endif // QT_NO_MENU + +/*! + If \a b is true then this action will be considered a separator. + + How a separator is represented depends on the widget it is inserted + into. Under most circumstances the text, submenu, and icon will be + ignored for separator actions. + + \sa QAction::isSeparator() +*/ +void QAction::setSeparator(bool b) +{ + Q_D(QAction); + if (d->separator == b) + return; + + d->separator = b; + d->sendDataChanged(); +} + +/*! + Returns true if this action is a separator action; otherwise it + returns false. + + \sa QAction::setSeparator() +*/ +bool QAction::isSeparator() const +{ + Q_D(const QAction); + return d->separator; +} + +/*! + \property QAction::text + \brief the action's descriptive text + + If the action is added to a menu, the menu option will consist of + the icon (if there is one), the text, and the shortcut (if there + is one). If the text is not explicitly set in the constructor, or + by using setText(), the action's description icon text will be + used as text. There is no default text. + + \sa iconText +*/ +void QAction::setText(const QString &text) +{ + Q_D(QAction); + if (d->text == text) + return; + + d->text = text; + d->sendDataChanged(); +} + +QString QAction::text() const +{ + Q_D(const QAction); + QString s = d->text; + if(s.isEmpty()) { + s = d->iconText; + s.replace(QLatin1Char('&'), QLatin1String("&&")); + } + return s; +} + + + + + +/*! + \property QAction::iconText + \brief the action's descriptive icon text + + If QToolBar::toolButtonStyle is set to a value that permits text to + be displayed, the text defined held in this property appears as a + label in the relevant tool button. + + It also serves as the default text in menus and tooltips if the action + has not been defined with setText() or setToolTip(), and will + also be used in toolbar buttons if no icon has been defined using setIcon(). + + If the icon text is not explicitly set, the action's normal text will be + used for the icon text. + + By default, this property contains an empty string. + + \sa setToolTip(), setStatusTip() +*/ +void QAction::setIconText(const QString &text) +{ + Q_D(QAction); + if (d->iconText == text) + return; + + d->iconText = text; + d->sendDataChanged(); +} + +QString QAction::iconText() const +{ + Q_D(const QAction); + if (d->iconText.isEmpty()) + return qt_strippedText(d->text); + return d->iconText; +} + +/*! + \property QAction::toolTip + \brief the action's tooltip + + This text is used for the tooltip. If no tooltip is specified, + the action's text is used. + + By default, this property contains the action's text. + + \sa setStatusTip() setShortcut() +*/ +void QAction::setToolTip(const QString &tooltip) +{ + Q_D(QAction); + if (d->tooltip == tooltip) + return; + + d->tooltip = tooltip; + d->sendDataChanged(); +} + +QString QAction::toolTip() const +{ + Q_D(const QAction); + if (d->tooltip.isEmpty()) { + if (!d->text.isEmpty()) + return qt_strippedText(d->text); + return qt_strippedText(d->iconText); + } + return d->tooltip; +} + +/*! + \property QAction::statusTip + \brief the action's status tip + + The status tip is displayed on all status bars provided by the + action's top-level parent widget. + + By default, this property contains an empty string. + + \sa setToolTip() showStatusText() +*/ +void QAction::setStatusTip(const QString &statustip) +{ + Q_D(QAction); + if (d->statustip == statustip) + return; + + d->statustip = statustip; + d->sendDataChanged(); +} + +QString QAction::statusTip() const +{ + Q_D(const QAction); + return d->statustip; +} + +/*! + \property QAction::whatsThis + \brief the action's "What's This?" help text + + The "What's This?" text is used to provide a brief description of + the action. The text may contain rich text. There is no default + "What's This?" text. + + \sa QWhatsThis Q3StyleSheet +*/ +void QAction::setWhatsThis(const QString &whatsthis) +{ + Q_D(QAction); + if (d->whatsthis == whatsthis) + return; + + d->whatsthis = whatsthis; + d->sendDataChanged(); +} + +QString QAction::whatsThis() const +{ + Q_D(const QAction); + return d->whatsthis; +} + +/*! + \enum QAction::Priority + \since 4.6 + + This enum defines priorities for actions in user interface. + + \value LowPriority The action should not be prioritized in + the user interface. + + \value NormalPriority + + \value HighPriority The action should be prioritized in + the user interface. + + \sa priority +*/ + + +/*! + \property QAction::priority + \since 4.6 + + \brief the actions's priority in the user interface. + + This property can be set to indicate how the action should be prioritized + in the user interface. + + For instance, when toolbars have the Qt::ToolButtonTextBesideIcon + mode set, then actions with LowPriority will not show the text + labels. +*/ +void QAction::setPriority(Priority priority) +{ + Q_D(QAction); + if (d->priority == priority) + return; + + d->priority = priority; + d->sendDataChanged(); +} + +QAction::Priority QAction::priority() const +{ + Q_D(const QAction); + return d->priority; +} + +/*! + \property QAction::checkable + \brief whether the action is a checkable action + + A checkable action is one which has an on/off state. For example, + in a word processor, a Bold toolbar button may be either on or + off. An action which is not a toggle action is a command action; + a command action is simply executed, e.g. file save. + By default, this property is false. + + In some situations, the state of one toggle action should depend + on the state of others. For example, "Left Align", "Center" and + "Right Align" toggle actions are mutually exclusive. To achieve + exclusive toggling, add the relevant toggle actions to a + QActionGroup with the QActionGroup::exclusive property set to + true. + + \sa QAction::setChecked() +*/ +void QAction::setCheckable(bool b) +{ + Q_D(QAction); + if (d->checkable == b) + return; + + d->checkable = b; + d->checked = false; + d->sendDataChanged(); +} + +bool QAction::isCheckable() const +{ + Q_D(const QAction); + return d->checkable; +} + +/*! + \fn void QAction::toggle() + + This is a convenience function for the \l checked property. + Connect to it to change the checked state to its opposite state. +*/ +void QAction::toggle() +{ + Q_D(QAction); + setChecked(!d->checked); +} + +/*! + \property QAction::checked + \brief whether the action is checked. + + Only checkable actions can be checked. By default, this is false + (the action is unchecked). + + \sa checkable +*/ +void QAction::setChecked(bool b) +{ + Q_D(QAction); + if (!d->checkable || d->checked == b) + return; + + QPointer guard(this); + d->checked = b; + d->sendDataChanged(); + if (guard) + emit toggled(b); +} + +bool QAction::isChecked() const +{ + Q_D(const QAction); + return d->checked; +} + +/*! + \fn void QAction::setDisabled(bool b) + + This is a convenience function for the \l enabled property, that + is useful for signals--slots connections. If \a b is true the + action is disabled; otherwise it is enabled. +*/ + +/*! + \property QAction::enabled + \brief whether the action is enabled + + Disabled actions cannot be chosen by the user. They do not + disappear from menus or toolbars, but they are displayed in a way + which indicates that they are unavailable. For example, they might + be displayed using only shades of gray. + + \gui{What's This?} help on disabled actions is still available, provided + that the QAction::whatsThis property is set. + + An action will be disabled when all widgets to which it is added + (with QWidget::addAction()) are disabled or not visible. When an + action is disabled, it is not possible to trigger it through its + shortcut. + + By default, this property is true (actions are enabled). + + \sa text +*/ +void QAction::setEnabled(bool b) +{ + Q_D(QAction); + if (b == d->enabled && b != d->forceDisabled) + return; + d->forceDisabled = !b; + if (b && (!d->visible || (d->group && !d->group->isEnabled()))) + return; + QAPP_CHECK("setEnabled"); + d->enabled = b; +#ifndef QT_NO_SHORTCUT + d->setShortcutEnabled(b, qApp->d_func()->shortcutMap); +#endif + d->sendDataChanged(); +} + +bool QAction::isEnabled() const +{ + Q_D(const QAction); + return d->enabled; +} + +/*! + \property QAction::visible + \brief whether the action can be seen (e.g. in menus and toolbars) + + If \e visible is true the action can be seen (e.g. in menus and + toolbars) and chosen by the user; if \e visible is false the + action cannot be seen or chosen by the user. + + Actions which are not visible are \e not grayed out; they do not + appear at all. + + By default, this property is true (actions are visible). +*/ +void QAction::setVisible(bool b) +{ + Q_D(QAction); + if (b == d->visible && b != d->forceInvisible) + return; + QAPP_CHECK("setVisible"); + d->forceInvisible = !b; + d->visible = b; + d->enabled = b && !d->forceDisabled && (!d->group || d->group->isEnabled()) ; +#ifndef QT_NO_SHORTCUT + d->setShortcutEnabled(d->enabled, qApp->d_func()->shortcutMap); +#endif + d->sendDataChanged(); +} + + +bool QAction::isVisible() const +{ + Q_D(const QAction); + return d->visible; +} + +/*! + \reimp +*/ +bool +QAction::event(QEvent *e) +{ +#ifndef QT_NO_SHORTCUT + if (e->type() == QEvent::Shortcut) { + QShortcutEvent *se = static_cast(e); + Q_ASSERT_X(se->key() == d_func()->shortcut || d_func()->alternateShortcuts.contains(se->key()), + "QAction::event", + "Received shortcut event from incorrect shortcut"); + if (se->isAmbiguous()) + qWarning("QAction::eventFilter: Ambiguous shortcut overload: %s", QString(se->key()).toLatin1().constData()); + else + activate(Trigger); + return true; + } +#endif + return QObject::event(e); +} + +/*! + Returns the user data as set in QAction::setData. + + \sa setData() +*/ +QVariant +QAction::data() const +{ + Q_D(const QAction); + return d->userData; +} + +/*! + \fn void QAction::setData(const QVariant &userData) + + Sets the action's internal data to the given \a userData. + + \sa data() +*/ +void +QAction::setData(const QVariant &data) +{ + Q_D(QAction); + d->userData = data; + d->sendDataChanged(); +} + + +/*! + Updates the relevant status bar for the \a widget specified by sending a + QStatusTipEvent to its parent widget. Returns true if an event was sent; + otherwise returns false. + + If a null widget is specified, the event is sent to the action's parent. + + \sa statusTip +*/ +bool +QAction::showStatusText(QWidget *widget) +{ +#ifdef QT_NO_STATUSTIP + Q_UNUSED(widget); +#else + if(QObject *object = widget ? widget : parent()) { + QStatusTipEvent tip(statusTip()); + QApplication::sendEvent(object, &tip); + return true; + } +#endif + return false; +} + +/*! + Sends the relevant signals for ActionEvent \a event. + + Action based widgets use this API to cause the QAction + to emit signals as well as emitting their own. +*/ +void QAction::activate(ActionEvent event) +{ + Q_D(QAction); + if(event == Trigger) { + QObject *guard = this; + QMetaObject::addGuard(&guard); + if(d->checkable) { + // the checked action of an exclusive group cannot be unchecked + if (d->checked && (d->group && d->group->isExclusive() + && d->group->checkedAction() == this)) { + if (guard) + emit triggered(true); + QMetaObject::removeGuard(&guard); + return; + } + setChecked(!d->checked); + } + if (guard) + emit triggered(d->checked); +#ifdef QT3_SUPPORT + if (guard) + emit activated(d->param); +#endif + QMetaObject::removeGuard(&guard); + } else if(event == Hover) { + emit hovered(); + } +} + +/*! + \fn void QAction::triggered(bool checked) + + This signal is emitted when an action is activated by the user; + for example, when the user clicks a menu option, toolbar button, + or presses an action's shortcut key combination, or when trigger() + was called. Notably, it is \e not emitted when setChecked() or + toggle() is called. + + If the action is checkable, \a checked is true if the action is + checked, or false if the action is unchecked. + + \sa QAction::activate(), QAction::toggled(), checked +*/ + +/*! + \fn void QAction::toggled(bool checked) + + This signal is emitted whenever a checkable action changes its + isChecked() status. This can be the result of a user interaction, + or because setChecked() was called. + + \a checked is true if the action is checked, or false if the + action is unchecked. + + \sa QAction::activate(), QAction::triggered(), checked +*/ + +/*! + \fn void QAction::hovered() + + This signal is emitted when an action is highlighted by the user; + for example, when the user pauses with the cursor over a menu option, + toolbar button, or presses an action's shortcut key combination. + + \sa QAction::activate() +*/ + +/*! + \fn void QAction::changed() + + This signal is emitted when an action has changed. If you + are only interested in actions in a given widget, you can + watch for QWidget::actionEvent() sent with an + QEvent::ActionChanged. + + \sa QWidget::actionEvent() +*/ + +/*! + \enum QAction::ActionEvent + + This enum type is used when calling QAction::activate() + + \value Trigger this will cause the QAction::triggered() signal to be emitted. + + \value Hover this will cause the QAction::hovered() signal to be emitted. +*/ + +/*! + \fn void QAction::setMenuText(const QString &text) + + Use setText() instead. +*/ + +/*! + \fn QString QAction::menuText() const + + Use text() instead. +*/ + +/*! + \fn bool QAction::isOn() const + + Use isChecked() instead. +*/ + +/*! + \fn void QAction::setOn(bool b) + + Use setChecked() instead. +*/ + +/*! + \fn bool QAction::isToggleAction() const + + Use isCheckable() instead. +*/ + +/*! + \fn void QAction::setToggleAction(bool b) + + Use setCheckable() instead. +*/ + +/*! + \fn void QAction::setIconSet(const QIcon &i) + + Use setIcon() instead. +*/ + +/*! + \fn bool QAction::addTo(QWidget *w) + + Use QWidget::addAction() instead. + + \oldcode + action->addTo(widget); + \newcode + widget->addAction(action); + \endcode +*/ + +/*! + \fn bool QAction::removeFrom(QWidget *w) + + Use QWidget::removeAction() instead. + + \oldcode + action->removeFrom(widget); + \newcode + widget->removeAction(action); + \endcode +*/ + +/*! + \fn void QAction::setAccel(const QKeySequence &shortcut) + + Use setShortcut() instead. +*/ + +/*! + \fn QIcon QAction::iconSet() const + + Use icon() instead. +*/ + +/*! + \fn QKeySequence QAction::accel() const + + Use shortcut() instead. +*/ + +/*! + \fn void QAction::activated(int i); + + Use triggered() instead. +*/ + + +/*! + \property QAction::menuRole + \brief the action's menu role + \since 4.2 + + This indicates what role the action serves in the application menu on Mac + OS X. By default all action have the TextHeuristicRole, which means that + the action is added based on its text (see QMenuBar for more information). + + The menu role can only be changed before the actions are put into the menu + bar in Mac OS X (usually just before the first application window is + shown). +*/ +void QAction::setMenuRole(MenuRole menuRole) +{ + Q_D(QAction); + if (d->menuRole == menuRole) + return; + + d->menuRole = menuRole; + d->sendDataChanged(); +} + +QAction::MenuRole QAction::menuRole() const +{ + Q_D(const QAction); + return d->menuRole; +} + +/*! + \property QAction::softKeyRole + \brief the action's softkey role + \since 4.6 + + This indicates what type of role this action describes in the softkey framework + on platforms where such a framework is supported. Currently this is only + supported on the Symbian platform. + + The softkey role can be changed any time. +*/ +void QAction::setSoftKeyRole(SoftKeyRole softKeyRole) +{ + Q_D(QAction); + if (d->softKeyRole == softKeyRole) + return; + + d->softKeyRole = softKeyRole; + d->sendDataChanged(); +} + +QAction::SoftKeyRole QAction::softKeyRole() const +{ + Q_D(const QAction); + return d->softKeyRole; +} + +/*! + \property QAction::iconVisibleInMenu + \brief Whether or not an action should show an icon in a menu + \since 4.4 + + In some applications, it may make sense to have actions with icons in the + toolbar, but not in menus. If true, the icon (if valid) is shown in the menu, when it + is false, it is not shown. + + The default is to follow whether the Qt::AA_DontShowIconsInMenus attribute + is set for the application. Explicitly settings this property overrides + the presence (or abscence) of the attribute. + + For example: + \snippet doc/src/snippets/code/src_gui_kernel_qaction.cpp 0 + + \sa QAction::icon QApplication::setAttribute() +*/ +void QAction::setIconVisibleInMenu(bool visible) +{ + Q_D(QAction); + if (d->iconVisibleInMenu == -1 || visible != bool(d->iconVisibleInMenu)) { + int oldValue = d->iconVisibleInMenu; + d->iconVisibleInMenu = visible; + // Only send data changed if we really need to. + if (oldValue != -1 + || (oldValue == -1 + && visible == !QApplication::instance()->testAttribute(Qt::AA_DontShowIconsInMenus))) { + d->sendDataChanged(); + } + } +} + +bool QAction::isIconVisibleInMenu() const +{ + Q_D(const QAction); + if (d->iconVisibleInMenu == -1) { + return !QApplication::instance()->testAttribute(Qt::AA_DontShowIconsInMenus); + } + return d->iconVisibleInMenu; +} + +QT_END_NAMESPACE + +#include "moc_qaction.cpp" + +#endif // QT_NO_ACTION