diff -r 000000000000 -r 1918ee327afb src/gui/kernel/qgesturemanager.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/gui/kernel/qgesturemanager.cpp Mon Jan 11 14:00:40 2010 +0000 @@ -0,0 +1,543 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "private/qgesturemanager_p.h" +#include "private/qstandardgestures_p.h" +#include "private/qwidget_p.h" +#include "private/qgesture_p.h" +#include "private/qgraphicsitem_p.h" +#include "private/qevent_p.h" +#include "qgesture.h" +#include "qevent.h" +#include "qgraphicsitem.h" + +#ifdef Q_WS_MAC +#include "qmacgesturerecognizer_mac_p.h" +#endif + +#include "qdebug.h" + +// #define GESTURE_DEBUG +#ifndef GESTURE_DEBUG +# define DEBUG if (0) qDebug +#else +# define DEBUG qDebug +#endif + +QT_BEGIN_NAMESPACE + +QGestureManager::QGestureManager(QObject *parent) + : QObject(parent), state(NotGesture), lastCustomGestureId(0) +{ + qRegisterMetaType(); + +#if defined(Q_WS_MAC) + registerGestureRecognizer(new QMacSwipeGestureRecognizer); + registerGestureRecognizer(new QMacPinchGestureRecognizer); + #if defined(QT_MAC_USE_COCOA) + registerGestureRecognizer(new QMacPanGestureRecognizer); + #endif +#else + registerGestureRecognizer(new QPanGestureRecognizer); +#endif +} + +QGestureManager::~QGestureManager() +{ + +} + +Qt::GestureType QGestureManager::registerGestureRecognizer(QGestureRecognizer *recognizer) +{ + QGesture *dummy = recognizer->createGesture(0); + if (!dummy) { + qWarning("QGestureManager::registerGestureRecognizer: " + "the recognizer fails to create a gesture object, skipping registration."); + return Qt::GestureType(0); + } + Qt::GestureType type = dummy->gestureType(); + if (type == Qt::CustomGesture) { + // generate a new custom gesture id + ++lastCustomGestureId; + type = Qt::GestureType(Qt::CustomGesture + lastCustomGestureId); + } + recognizers.insertMulti(type, recognizer); + delete dummy; + return type; +} + +void QGestureManager::unregisterGestureRecognizer(Qt::GestureType) +{ + +} + +QGesture *QGestureManager::getState(QObject *object, Qt::GestureType type) +{ + // if the widget is being deleted we should be carefull and not to + // create a new state, as it will create QWeakPointer which doesnt work + // from the destructor. + if (object->isWidgetType()) { + if (static_cast(object)->d_func()->data.in_destructor) + return 0; + } else if (QGesture *g = qobject_cast(object)) { + return g; + } else { + Q_ASSERT(qobject_cast(object)); + } + + QGesture *state = + objectGestures.value(QGestureManager::ObjectGesture(object, type)); + if (!state) { + QGestureRecognizer *recognizer = recognizers.value(type); + if (recognizer) { + state = recognizer->createGesture(object); + if (!state) + return 0; + if (state->gestureType() == Qt::CustomGesture) { + // if the recognizer didn't fill in the gesture type, then this + // is a custom gesture with autogenerated it and we fill it. + state->d_func()->gestureType = type; +#if defined(GESTURE_DEBUG) + state->setObjectName(QString::number((int)type)); +#endif + } + objectGestures.insert(QGestureManager::ObjectGesture(object, type), state); + gestureToRecognizer[state] = recognizer; + gestureOwners[state] = object; + } + } + return state; +} + +bool QGestureManager::filterEventThroughContexts(const QMap &contexts, + QEvent *event) +{ + QSet triggeredGestures; + QSet finishedGestures; + QSet newMaybeGestures; + QSet canceledGestures; + QSet notGestures; + + // TODO: sort contexts by the gesture type and check if one of the contexts + // is already active. + + // filter the event through recognizers + typedef QMap::const_iterator ContextIterator; + for (ContextIterator cit = contexts.begin(), ce = contexts.end(); cit != ce; ++cit) { + Qt::GestureType gestureType = cit.value(); + QMap::const_iterator + rit = recognizers.lowerBound(gestureType), + re = recognizers.upperBound(gestureType); + for (; rit != re; ++rit) { + QGestureRecognizer *recognizer = rit.value(); + QObject *target = cit.key(); + QGesture *state = getState(target, gestureType); + if (!state) + continue; + QGestureRecognizer::Result result = recognizer->filterEvent(state, target, event); + QGestureRecognizer::Result type = result & QGestureRecognizer::ResultState_Mask; + if (type == QGestureRecognizer::GestureTriggered) { + DEBUG() << "QGestureManager: gesture triggered: " << state; + triggeredGestures << state; + } else if (type == QGestureRecognizer::GestureFinished) { + DEBUG() << "QGestureManager: gesture finished: " << state; + finishedGestures << state; + } else if (type == QGestureRecognizer::MaybeGesture) { + DEBUG() << "QGestureManager: maybe gesture: " << state; + newMaybeGestures << state; + } else if (type == QGestureRecognizer::NotGesture) { + DEBUG() << "QGestureManager: not gesture: " << state; + notGestures << state; + } else if (type == QGestureRecognizer::Ignore) { + DEBUG() << "QGestureManager: gesture ignored the event: " << state; + } else { + DEBUG() << "QGestureManager: hm, lets assume the recognizer" + << "ignored the event: " << state; + } + if (result & QGestureRecognizer::ConsumeEventHint) { + DEBUG() << "QGestureManager: we were asked to consume the event: " + << state; + //TODO: consume events if asked + } + } + } + + QSet startedGestures = triggeredGestures - activeGestures; + triggeredGestures &= activeGestures; + + // check if a running gesture switched back to maybe state + QSet activeToMaybeGestures = activeGestures & newMaybeGestures; + + // check if a running gesture switched back to not gesture state, + // i.e. were canceled + QSet activeToCancelGestures = activeGestures & notGestures; + canceledGestures += activeToCancelGestures; + + // start timers for new gestures in maybe state + foreach (QGesture *state, newMaybeGestures) { + QBasicTimer &timer = maybeGestures[state]; + if (!timer.isActive()) + timer.start(3000, this); + } + // kill timers for gestures that were in maybe state + QSet notMaybeGestures = (startedGestures | triggeredGestures + | finishedGestures | canceledGestures + | notGestures); + foreach(QGesture *gesture, notMaybeGestures) { + QMap::iterator it = + maybeGestures.find(gesture); + if (it != maybeGestures.end()) { + it.value().stop(); + maybeGestures.erase(it); + } + } + + Q_ASSERT((startedGestures & finishedGestures).isEmpty()); + Q_ASSERT((startedGestures & newMaybeGestures).isEmpty()); + Q_ASSERT((startedGestures & canceledGestures).isEmpty()); + Q_ASSERT((finishedGestures & newMaybeGestures).isEmpty()); + Q_ASSERT((finishedGestures & canceledGestures).isEmpty()); + Q_ASSERT((canceledGestures & newMaybeGestures).isEmpty()); + + QSet notStarted = finishedGestures - activeGestures; + if (!notStarted.isEmpty()) { + // there are some gestures that claim to be finished, but never started. + // probably those are "singleshot" gestures so we'll fake the started state. + foreach (QGesture *gesture, notStarted) + gesture->d_func()->state = Qt::GestureStarted; + QSet undeliveredGestures; + deliverEvents(notStarted, &undeliveredGestures); + finishedGestures -= undeliveredGestures; + } + + activeGestures += startedGestures; + // sanity check: all triggered gestures should already be in active gestures list + Q_ASSERT((activeGestures & triggeredGestures).size() == triggeredGestures.size()); + activeGestures -= finishedGestures; + activeGestures -= activeToMaybeGestures; + activeGestures -= canceledGestures; + + // set the proper gesture state on each gesture + foreach (QGesture *gesture, startedGestures) + gesture->d_func()->state = Qt::GestureStarted; + foreach (QGesture *gesture, triggeredGestures) + gesture->d_func()->state = Qt::GestureUpdated; + foreach (QGesture *gesture, finishedGestures) + gesture->d_func()->state = Qt::GestureFinished; + foreach (QGesture *gesture, canceledGestures) + gesture->d_func()->state = Qt::GestureCanceled; + foreach (QGesture *gesture, activeToMaybeGestures) + gesture->d_func()->state = Qt::GestureFinished; + + if (!activeGestures.isEmpty() || !maybeGestures.isEmpty() || + !startedGestures.isEmpty() || !triggeredGestures.isEmpty() || + !finishedGestures.isEmpty() || !canceledGestures.isEmpty()) { + DEBUG() << "QGestureManager::filterEvent:" + << "\n\tactiveGestures:" << activeGestures + << "\n\tmaybeGestures:" << maybeGestures.keys() + << "\n\tstarted:" << startedGestures + << "\n\ttriggered:" << triggeredGestures + << "\n\tfinished:" << finishedGestures + << "\n\tcanceled:" << canceledGestures; + } + + QSet undeliveredGestures; + deliverEvents(startedGestures+triggeredGestures+finishedGestures+canceledGestures, + &undeliveredGestures); + + activeGestures -= undeliveredGestures; + + // reset gestures that ended + QSet endedGestures = + finishedGestures + canceledGestures + undeliveredGestures; + foreach (QGesture *gesture, endedGestures) { + if (QGestureRecognizer *recognizer = gestureToRecognizer.value(gesture, 0)) { + recognizer->reset(gesture); + } + gestureTargets.remove(gesture); + } + return false; +} + +bool QGestureManager::filterEvent(QWidget *receiver, QEvent *event) +{ + QSet types; + QMap contexts; + QWidget *w = receiver; + typedef QMap::const_iterator ContextIterator; + if (!w->d_func()->gestureContext.isEmpty()) { + for(ContextIterator it = w->d_func()->gestureContext.begin(), + e = w->d_func()->gestureContext.end(); it != e; ++it) { + types.insert(it.key()); + contexts.insertMulti(w, it.key()); + } + } + // find all gesture contexts for the widget tree + w = w->isWindow() ? 0 : w->parentWidget(); + while (w) + { + for (ContextIterator it = w->d_func()->gestureContext.begin(), + e = w->d_func()->gestureContext.end(); it != e; ++it) { + if (it.value() == Qt::WidgetWithChildrenGesture) { + if (!types.contains(it.key())) { + types.insert(it.key()); + contexts.insertMulti(w, it.key()); + } + } + } + if (w->isWindow()) + break; + w = w->parentWidget(); + } + return filterEventThroughContexts(contexts, event); +} + +bool QGestureManager::filterEvent(QGraphicsObject *receiver, QEvent *event) +{ + QSet types; + QMap contexts; + QGraphicsObject *item = receiver; + if (!item->QGraphicsItem::d_func()->gestureContext.isEmpty()) { + typedef QMap::const_iterator ContextIterator; + for(ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(), + e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) { + types.insert(it.key()); + contexts.insertMulti(item, it.key()); + } + } + // find all gesture contexts for the graphics object tree + item = item->parentObject(); + while (item) + { + typedef QMap::const_iterator ContextIterator; + for (ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(), + e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) { + if (it.value() == Qt::ItemWithChildrenGesture) { + if (!types.contains(it.key())) + contexts.insertMulti(item, it.key()); + } + } + item = item->parentObject(); + } + return filterEventThroughContexts(contexts, event); +} + +bool QGestureManager::filterEvent(QGesture *state, QEvent *event) +{ + QMap contexts; + contexts.insert(state, state->gestureType()); + return filterEventThroughContexts(contexts, event); +} + +void QGestureManager::getGestureTargets(const QSet &gestures, + QMap > *conflicts, + QMap > *normal) +{ + typedef QHash > GestureByTypes; + GestureByTypes gestureByTypes; + + // sort gestures by types + foreach (QGesture *gesture, gestures) { + QWidget *receiver = gestureTargets.value(gesture, 0); + Q_ASSERT(receiver); + gestureByTypes[gesture->gestureType()].insert(receiver, gesture); + } + + // for each gesture type + foreach (Qt::GestureType type, gestureByTypes.keys()) { + QHash gestures = gestureByTypes.value(type); + foreach (QWidget *widget, gestures.keys()) { + QWidget *w = widget->parentWidget(); + while (w) { + QMap::const_iterator it + = w->d_func()->gestureContext.find(type); + if (it != w->d_func()->gestureContext.end()) { + // i.e. 'w' listens to gesture 'type' + Qt::GestureContext context = it.value(); + if (context == Qt::WidgetWithChildrenGesture && w != widget) { + // conflicting gesture! + (*conflicts)[widget].append(gestures[widget]); + break; + } + } + if (w->isWindow()) { + w = 0; + break; + } + w = w->parentWidget(); + } + if (!w) + (*normal)[widget].append(gestures[widget]); + } + } +} + +void QGestureManager::deliverEvents(const QSet &gestures, + QSet *undeliveredGestures) +{ + if (gestures.isEmpty()) + return; + + typedef QMap > GesturesPerWidget; + GesturesPerWidget conflictedGestures; + GesturesPerWidget normalStartedGestures; + + QSet startedGestures; + // first figure out the initial receivers of gestures + for (QSet::const_iterator it = gestures.begin(), + e = gestures.end(); it != e; ++it) { + QGesture *gesture = *it; + QWidget *target = gestureTargets.value(gesture, 0); + if (!target) { + // the gesture has just started and doesn't have a target yet. + Q_ASSERT(gesture->state() == Qt::GestureStarted); + if (gesture->hasHotSpot()) { + // guess the target widget using the hotspot of the gesture + QPoint pt = gesture->hotSpot().toPoint(); + if (QWidget *w = qApp->topLevelAt(pt)) { + target = w->childAt(w->mapFromGlobal(pt)); + } + } else { + // or use the context of the gesture + QObject *context = gestureOwners.value(gesture, 0); + if (context->isWidgetType()) + target = static_cast(context); + } + if (target) + gestureTargets.insert(gesture, target); + } + + Qt::GestureType gestureType = gesture->gestureType(); + Q_ASSERT(gestureType != Qt::CustomGesture); + + if (target) { + if (gesture->state() == Qt::GestureStarted) { + startedGestures.insert(gesture); + } else { + normalStartedGestures[target].append(gesture); + } + } else { + DEBUG() << "QGestureManager::deliverEvent: could not find the target for gesture" + << gesture->gestureType(); + qWarning("QGestureManager::deliverEvent: could not find the target for gesture"); + undeliveredGestures->insert(gesture); + } + } + + getGestureTargets(startedGestures, &conflictedGestures, &normalStartedGestures); + DEBUG() << "QGestureManager::deliverEvents:" + << "\nstarted: " << startedGestures + << "\nconflicted: " << conflictedGestures + << "\nnormal: " << normalStartedGestures + << "\n"; + + // if there are conflicting gestures, send the GestureOverride event + for (GesturesPerWidget::const_iterator it = conflictedGestures.begin(), + e = conflictedGestures.end(); it != e; ++it) { + QWidget *receiver = it.key(); + QList gestures = it.value(); + DEBUG() << "QGestureManager::deliverEvents: sending GestureOverride to" + << receiver + << "gestures:" << gestures; + QGestureEvent event(gestures); + event.t = QEvent::GestureOverride; + // mark event and individual gestures as ignored + event.ignore(); + foreach(QGesture *g, gestures) + event.setAccepted(g, false); + + QApplication::sendEvent(receiver, &event); + bool eventAccepted = event.isAccepted(); + foreach(QGesture *gesture, event.allGestures()) { + if (eventAccepted || event.isAccepted(gesture)) { + QWidget *w = event.d_func()->targetWidgets.value(gesture->gestureType(), 0); + Q_ASSERT(w); + DEBUG() << "override event: gesture was accepted:" << gesture << w; + QList &gestures = normalStartedGestures[w]; + gestures.append(gesture); + // override the target + gestureTargets[gesture] = w; + } else { + DEBUG() << "override event: gesture wasn't accepted. putting back:" << gesture; + QList &gestures = normalStartedGestures[receiver]; + gestures.append(gesture); + } + } + } + + // delivering gestures that are not in conflicted state + for (GesturesPerWidget::const_iterator it = normalStartedGestures.begin(), + e = normalStartedGestures.end(); it != e; ++it) { + if (!it.value().isEmpty()) { + DEBUG() << "QGestureManager::deliverEvents: sending to" << it.key() + << "gestures:" << it.value(); + QGestureEvent event(it.value()); + QApplication::sendEvent(it.key(), &event); + } + } +} + +void QGestureManager::timerEvent(QTimerEvent *event) +{ + QMap::iterator it = maybeGestures.begin(), + e = maybeGestures.end(); + for (; it != e; ) { + QBasicTimer &timer = it.value(); + Q_ASSERT(timer.isActive()); + if (timer.timerId() == event->timerId()) { + timer.stop(); + QGesture *gesture = it.key(); + it = maybeGestures.erase(it); + DEBUG() << "QGestureManager::timerEvent: gesture stopped due to timeout:" + << gesture; + QGestureRecognizer *recognizer = gestureToRecognizer.value(gesture, 0); + if (recognizer) + recognizer->reset(gesture); + } else { + ++it; + } + } +} + +QT_END_NAMESPACE + +#include "moc_qgesturemanager_p.cpp"