diff -r 000000000000 -r 1918ee327afb src/gui/kernel/qsound_win.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/gui/kernel/qsound_win.cpp Mon Jan 11 14:00:40 2010 +0000 @@ -0,0 +1,205 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsound.h" + +#ifndef QT_NO_SOUND + +#include "qapplication.h" +#include "qapplication_p.h" +#include +#include "qpointer.h" +#include "qsound_p.h" + +#include + +QT_BEGIN_NAMESPACE + +class QAuServerWindows : public QAuServer { + Q_OBJECT + +public: + QAuServerWindows(QObject* parent); + ~QAuServerWindows(); + + void playHelper(const QString &filename, int loop, QSound *snd); + void play(const QString& filename, int loop); + void play(QSound*); + + void stop(QSound*); + bool okay(); + + int decLoop(QSound *snd) { return QAuServer::decLoop(snd); } + + HANDLE current; + HANDLE mutex; + HANDLE event; +}; + +QAuServerWindows::QAuServerWindows(QObject* parent) : + QAuServer(parent), current(0) +{ + mutex = CreateMutex(0, 0, 0); + event = CreateEvent(0, FALSE, FALSE, 0); +} + +QAuServerWindows::~QAuServerWindows() +{ + HANDLE mtx = mutex; + WaitForSingleObject(mtx, INFINITE); + mutex = 0; + + ReleaseMutex(mtx); + CloseHandle(mtx); + CloseHandle(event); +} + +struct SoundInfo +{ + SoundInfo(const QString &fn, int lp, QSound *snd, QAuServerWindows *srv) + : sound(snd), server(srv), filename(fn), loops(lp) + { + } + + QSound *sound; + QAuServerWindows *server; + QString filename; + int loops; +}; + +DWORD WINAPI SoundPlayProc(LPVOID param) +{ + SoundInfo *info = (SoundInfo*)param; + + // copy data before waking up GUI thread + QAuServerWindows *server = info->server; + QSound *sound = info->sound; + int loops = info->loops; + QString filename = info->filename; + HANDLE mutex = server->mutex; + HANDLE event = server->event; + info = 0; + + // server must not be destroyed until thread finishes + // and all other sounds have to wait + WaitForSingleObject(mutex, INFINITE); + + if (loops <= 1) { + server->current = 0; + int flags = SND_FILENAME|SND_ASYNC; + if (loops == -1) + flags |= SND_LOOP; + + PlaySound((wchar_t*)filename.utf16(), 0, flags); + if (sound && loops == 1) + server->decLoop(sound); + + // GUI thread continues, but we are done as well. + SetEvent(event); + } else { + // signal GUI thread to continue - sound might be reset! + QPointer guarded_sound = sound; + SetEvent(event); + + for (int l = 0; l < loops && server->current; ++l) { + PlaySound((wchar_t*)filename.utf16(), 0, SND_FILENAME | SND_SYNC); + + if (guarded_sound) + server->decLoop(guarded_sound); + } + server->current = 0; + } + ReleaseMutex(mutex); + + return 0; +} + +void QAuServerWindows::playHelper(const QString &filename, int loop, QSound *snd) +{ + if (loop == 0) + return; + // busy? + if (WaitForSingleObject(mutex, 0) == WAIT_TIMEOUT) + return; + ReleaseMutex(mutex); + + DWORD threadid = 0; + SoundInfo info(filename, loop, snd, this); + current = CreateThread(0, 0, SoundPlayProc, &info, 0, &threadid); + CloseHandle(current); + + WaitForSingleObject(event, INFINITE); +} + +void QAuServerWindows::play(const QString& filename, int loop) +{ + playHelper(filename, loop, 0); +} + +void QAuServerWindows::play(QSound* s) +{ + playHelper(s->fileName(), s->loops(), s); +} + +void QAuServerWindows::stop(QSound*) +{ + // stop unlooped sound + if (!current) + PlaySound(0, 0, 0); + // stop after loop is done + current = 0; +} + +bool QAuServerWindows::okay() +{ + return true; +} + +QAuServer* qt_new_audio_server() +{ + return new QAuServerWindows(qApp); +} + +QT_END_NAMESPACE + +#include "qsound_win.moc" + +#endif // QT_NO_SOUND