diff -r 000000000000 -r 1918ee327afb src/gui/painting/qdrawutil.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/gui/painting/qdrawutil.cpp Mon Jan 11 14:00:40 2010 +0000 @@ -0,0 +1,1379 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qdrawutil.h" +#include "qbitmap.h" +#include "qpixmapcache.h" +#include "qapplication.h" +#include "qpainter.h" +#include "qpalette.h" +#include +#include +#include + +QT_BEGIN_NAMESPACE + +/*! + \headerfile + \title Drawing Utility Functions + + \sa QPainter +*/ + +/*! + \fn void qDrawShadeLine(QPainter *painter, int x1, int y1, int x2, int y2, + const QPalette &palette, bool sunken, + int lineWidth, int midLineWidth) + \relates + + Draws a horizontal (\a y1 == \a y2) or vertical (\a x1 == \a x2) + shaded line using the given \a painter. Note that nothing is + drawn if \a y1 != \a y2 and \a x1 != \a x2 (i.e. the line is + neither horizontal nor vertical). + + The provided \a palette specifies the shading colors (\l + {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l + {QPalette::mid()}{middle} colors). The given \a lineWidth + specifies the line width for each of the lines; it is not the + total line width. The given \a midLineWidth specifies the width of + a middle line drawn in the QPalette::mid() color. + + The line appears sunken if \a sunken is true, otherwise raised. + + \warning This function does not look at QWidget::style() or + QApplication::style(). Use the drawing functions in QStyle to + make widgets that follow the current GUI style. + + + Alternatively you can use a QFrame widget and apply the + QFrame::setFrameStyle() function to display a shaded line: + + \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 0 + + \sa qDrawShadeRect(), qDrawShadePanel(), QStyle +*/ + +void qDrawShadeLine(QPainter *p, int x1, int y1, int x2, int y2, + const QPalette &pal, bool sunken, + int lineWidth, int midLineWidth) +{ + if (!(p && lineWidth >= 0 && midLineWidth >= 0)) { + qWarning("qDrawShadeLine: Invalid parameters"); + return; + } + int tlw = lineWidth*2 + midLineWidth; // total line width + QPen oldPen = p->pen(); // save pen + if (sunken) + p->setPen(pal.color(QPalette::Dark)); + else + p->setPen(pal.light().color()); + QPolygon a; + int i; + if (y1 == y2) { // horizontal line + int y = y1 - tlw/2; + if (x1 > x2) { // swap x1 and x2 + int t = x1; + x1 = x2; + x2 = t; + } + x2--; + for (i=0; idrawPolyline(a); + } + if (midLineWidth > 0) { + p->setPen(pal.mid().color()); + for (i=0; idrawLine(x1+lineWidth, y+lineWidth+i, + x2-lineWidth, y+lineWidth+i); + } + if (sunken) + p->setPen(pal.light().color()); + else + p->setPen(pal.dark().color()); + for (i=0; idrawPolyline(a); + } + } + else if (x1 == x2) { // vertical line + int x = x1 - tlw/2; + if (y1 > y2) { // swap y1 and y2 + int t = y1; + y1 = y2; + y2 = t; + } + y2--; + for (i=0; idrawPolyline(a); + } + if (midLineWidth > 0) { + p->setPen(pal.mid().color()); + for (i=0; idrawLine(x+lineWidth+i, y1+lineWidth, x+lineWidth+i, y2); + } + if (sunken) + p->setPen(pal.light().color()); + else + p->setPen(pal.dark().color()); + for (i=0; idrawPolyline(a); + } + } + p->setPen(oldPen); +} + +/*! + \fn void qDrawShadeRect(QPainter *painter, int x, int y, int width, int height, + const QPalette &palette, bool sunken, + int lineWidth, int midLineWidth, + const QBrush *fill) + \relates + + Draws the shaded rectangle beginning at (\a x, \a y) with the + given \a width and \a height using the provided \a painter. + + The provide \a palette specifies the shading colors (\l + {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l + {QPalette::mid()}{middle} colors. The given \a lineWidth + specifies the line width for each of the lines; it is not the + total line width. The \a midLineWidth specifies the width of a + middle line drawn in the QPalette::mid() color. The rectangle's + interior is filled with the \a fill brush unless \a fill is 0. + + The rectangle appears sunken if \a sunken is true, otherwise + raised. + + \warning This function does not look at QWidget::style() or + QApplication::style(). Use the drawing functions in QStyle to make + widgets that follow the current GUI style. + + Alternatively you can use a QFrame widget and apply the + QFrame::setFrameStyle() function to display a shaded rectangle: + + \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 1 + + \sa qDrawShadeLine(), qDrawShadePanel(), qDrawPlainRect(), QStyle +*/ + +void qDrawShadeRect(QPainter *p, int x, int y, int w, int h, + const QPalette &pal, bool sunken, + int lineWidth, int midLineWidth, + const QBrush *fill) +{ + if (w == 0 || h == 0) + return; + if (! (w > 0 && h > 0 && lineWidth >= 0 && midLineWidth >= 0)) { + qWarning("qDrawShadeRect: Invalid parameters"); + return; + } + QPen oldPen = p->pen(); + if (sunken) + p->setPen(pal.dark().color()); + else + p->setPen(pal.light().color()); + int x1=x, y1=y, x2=x+w-1, y2=y+h-1; + + if (lineWidth == 1 && midLineWidth == 0) {// standard shade rectangle + p->drawRect(x1, y1, w-2, h-2); + if (sunken) + p->setPen(pal.light().color()); + else + p->setPen(pal.dark().color()); + QLineF lines[4] = { QLineF(x1+1, y1+1, x2-2, y1+1), + QLineF(x1+1, y1+2, x1+1, y2-2), + QLineF(x1, y2, x2, y2), + QLineF(x2,y1, x2,y2-1) }; + p->drawLines(lines, 4); // draw bottom/right lines + } else { // more complicated + int m = lineWidth+midLineWidth; + int i, j=0, k=m; + for (i=0; idrawLines(lines, 4); + k++; + } + p->setPen(pal.mid().color()); + j = lineWidth*2; + for (i=0; idrawRect(x1+lineWidth+i, y1+lineWidth+i, w-j-1, h-j-1); + j += 2; + } + if (sunken) + p->setPen(pal.light().color()); + else + p->setPen(pal.dark().color()); + k = m; + for (i=0; idrawLines(lines, 4); + k++; + } + } + if (fill) { + QBrush oldBrush = p->brush(); + int tlw = lineWidth + midLineWidth; + p->setPen(Qt::NoPen); + p->setBrush(*fill); + p->drawRect(x+tlw, y+tlw, w-2*tlw, h-2*tlw); + p->setBrush(oldBrush); + } + p->setPen(oldPen); // restore pen +} + + +/*! + \fn void qDrawShadePanel(QPainter *painter, int x, int y, int width, int height, + const QPalette &palette, bool sunken, + int lineWidth, const QBrush *fill) + \relates + + Draws the shaded panel beginning at (\a x, \a y) with the given \a + width and \a height using the provided \a painter and the given \a + lineWidth. + + The given \a palette specifies the shading colors (\l + {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l + {QPalette::mid()}{middle} colors). The panel's interior is filled + with the \a fill brush unless \a fill is 0. + + The panel appears sunken if \a sunken is true, otherwise raised. + + \warning This function does not look at QWidget::style() or + QApplication::style(). Use the drawing functions in QStyle to make + widgets that follow the current GUI style. + + Alternatively you can use a QFrame widget and apply the + QFrame::setFrameStyle() function to display a shaded panel: + + \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 2 + + \sa qDrawWinPanel(), qDrawShadeLine(), qDrawShadeRect(), QStyle +*/ + +void qDrawShadePanel(QPainter *p, int x, int y, int w, int h, + const QPalette &pal, bool sunken, + int lineWidth, const QBrush *fill) +{ + if (w == 0 || h == 0) + return; + if (!(w > 0 && h > 0 && lineWidth >= 0)) { + qWarning("qDrawShadePanel: Invalid parameters"); + } + QColor shade = pal.dark().color(); + QColor light = pal.light().color(); + if (fill) { + if (fill->color() == shade) + shade = pal.shadow().color(); + if (fill->color() == light) + light = pal.midlight().color(); + } + QPen oldPen = p->pen(); // save pen + QVector lines; + lines.reserve(2*lineWidth); + + if (sunken) + p->setPen(shade); + else + p->setPen(light); + int x1, y1, x2, y2; + int i; + x1 = x; + y1 = y2 = y; + x2 = x+w-2; + for (i=0; idrawLines(lines); + lines.clear(); + if (sunken) + p->setPen(light); + else + p->setPen(shade); + x1 = x; + y1 = y2 = y+h-1; + x2 = x+w-1; + for (i=0; idrawLines(lines); + if (fill) // fill with fill color + p->fillRect(x+lineWidth, y+lineWidth, w-lineWidth*2, h-lineWidth*2, *fill); + p->setPen(oldPen); // restore pen +} + + +/*! + \internal + This function draws a rectangle with two pixel line width. + It is called from qDrawWinButton() and qDrawWinPanel(). + + c1..c4 and fill are used: + + 1 1 1 1 1 2 + 1 3 3 3 4 2 + 1 3 F F 4 2 + 1 3 F F 4 2 + 1 4 4 4 4 2 + 2 2 2 2 2 2 +*/ + +static void qDrawWinShades(QPainter *p, + int x, int y, int w, int h, + const QColor &c1, const QColor &c2, + const QColor &c3, const QColor &c4, + const QBrush *fill) +{ + if (w < 2 || h < 2) // can't do anything with that + return; + QPen oldPen = p->pen(); + QPoint a[3] = { QPoint(x, y+h-2), QPoint(x, y), QPoint(x+w-2, y) }; + p->setPen(c1); + p->drawPolyline(a, 3); + QPoint b[3] = { QPoint(x, y+h-1), QPoint(x+w-1, y+h-1), QPoint(x+w-1, y) }; + p->setPen(c2); + p->drawPolyline(b, 3); + if (w > 4 && h > 4) { + QPoint c[3] = { QPoint(x+1, y+h-3), QPoint(x+1, y+1), QPoint(x+w-3, y+1) }; + p->setPen(c3); + p->drawPolyline(c, 3); + QPoint d[3] = { QPoint(x+1, y+h-2), QPoint(x+w-2, y+h-2), QPoint(x+w-2, y+1) }; + p->setPen(c4); + p->drawPolyline(d, 3); + if (fill) + p->fillRect(QRect(x+2, y+2, w-4, h-4), *fill); + } + p->setPen(oldPen); +} + + +/*! + \fn void qDrawWinButton(QPainter *painter, int x, int y, int width, int height, + const QPalette &palette, bool sunken, + const QBrush *fill) + \relates + + Draws the Windows-style button specified by the given point (\a x, + \a y}, \a width and \a height using the provided \a painter with a + line width of 2 pixels. The button's interior is filled with the + \a{fill} brush unless \a fill is 0. + + The given \a palette specifies the shading colors (\l + {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l + {QPalette::mid()}{middle} colors). + + The button appears sunken if \a sunken is true, otherwise raised. + + \warning This function does not look at QWidget::style() or + QApplication::style()-> Use the drawing functions in QStyle to make + widgets that follow the current GUI style. + + \sa qDrawWinPanel(), QStyle +*/ + +void qDrawWinButton(QPainter *p, int x, int y, int w, int h, + const QPalette &pal, bool sunken, + const QBrush *fill) +{ + if (sunken) + qDrawWinShades(p, x, y, w, h, + pal.shadow().color(), pal.light().color(), pal.dark().color(), + pal.button().color(), fill); + else + qDrawWinShades(p, x, y, w, h, + pal.light().color(), pal.shadow().color(), pal.button().color(), + pal.dark().color(), fill); +} + +/*! + \fn void qDrawWinPanel(QPainter *painter, int x, int y, int width, int height, + const QPalette &palette, bool sunken, + const QBrush *fill) + \relates + + Draws the Windows-style panel specified by the given point(\a x, + \a y), \a width and \a height using the provided \a painter with a + line width of 2 pixels. The button's interior is filled with the + \a fill brush unless \a fill is 0. + + The given \a palette specifies the shading colors. The panel + appears sunken if \a sunken is true, otherwise raised. + + \warning This function does not look at QWidget::style() or + QApplication::style(). Use the drawing functions in QStyle to make + widgets that follow the current GUI style. + + Alternatively you can use a QFrame widget and apply the + QFrame::setFrameStyle() function to display a shaded panel: + + \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 3 + + \sa qDrawShadePanel(), qDrawWinButton(), QStyle +*/ + +void qDrawWinPanel(QPainter *p, int x, int y, int w, int h, + const QPalette &pal, bool sunken, + const QBrush *fill) +{ + if (sunken) + qDrawWinShades(p, x, y, w, h, + pal.dark().color(), pal.light().color(), pal.shadow().color(), + pal.midlight().color(), fill); + else + qDrawWinShades(p, x, y, w, h, + pal.light().color(), pal.shadow().color(), pal.midlight().color(), + pal.dark().color(), fill); +} + +/*! + \fn void qDrawPlainRect(QPainter *painter, int x, int y, int width, int height, const QColor &lineColor, + int lineWidth, const QBrush *fill) + \relates + + Draws the plain rectangle beginning at (\a x, \a y) with the given + \a width and \a height, using the specified \a painter, \a lineColor + and \a lineWidth. The rectangle's interior is filled with the \a + fill brush unless \a fill is 0. + + \warning This function does not look at QWidget::style() or + QApplication::style(). Use the drawing functions in QStyle to make + widgets that follow the current GUI style. + + Alternatively you can use a QFrame widget and apply the + QFrame::setFrameStyle() function to display a plain rectangle: + + \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 4 + + \sa qDrawShadeRect(), QStyle +*/ + +void qDrawPlainRect(QPainter *p, int x, int y, int w, int h, const QColor &c, + int lineWidth, const QBrush *fill) +{ + if (w == 0 || h == 0) + return; + if (!(w > 0 && h > 0 && lineWidth >= 0)) { + qWarning("qDrawPlainRect: Invalid parameters"); + } + QPen oldPen = p->pen(); + QBrush oldBrush = p->brush(); + p->setPen(c); + p->setBrush(Qt::NoBrush); + for (int i=0; idrawRect(x+i, y+i, w-i*2 - 1, h-i*2 - 1); + if (fill) { // fill with fill color + p->setPen(Qt::NoPen); + p->setBrush(*fill); + p->drawRect(x+lineWidth, y+lineWidth, w-lineWidth*2, h-lineWidth*2); + } + p->setPen(oldPen); + p->setBrush(oldBrush); +} + +/***************************************************************************** + Overloaded functions. + *****************************************************************************/ + +/*! + \fn void qDrawShadeLine(QPainter *painter, const QPoint &p1, const QPoint &p2, + const QPalette &palette, bool sunken, int lineWidth, int midLineWidth) + \relates + \overload + + Draws a horizontal or vertical shaded line between \a p1 and \a p2 + using the given \a painter. Note that nothing is drawn if the line + between the points would be neither horizontal nor vertical. + + The provided \a palette specifies the shading colors (\l + {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l + {QPalette::mid()}{middle} colors). The given \a lineWidth + specifies the line width for each of the lines; it is not the + total line width. The given \a midLineWidth specifies the width of + a middle line drawn in the QPalette::mid() color. + + The line appears sunken if \a sunken is true, otherwise raised. + + \warning This function does not look at QWidget::style() or + QApplication::style(). Use the drawing functions in QStyle to + make widgets that follow the current GUI style. + + + Alternatively you can use a QFrame widget and apply the + QFrame::setFrameStyle() function to display a shaded line: + + \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 5 + + \sa qDrawShadeRect(), qDrawShadePanel(), QStyle +*/ + +void qDrawShadeLine(QPainter *p, const QPoint &p1, const QPoint &p2, + const QPalette &pal, bool sunken, + int lineWidth, int midLineWidth) +{ + qDrawShadeLine(p, p1.x(), p1.y(), p2.x(), p2.y(), pal, sunken, + lineWidth, midLineWidth); +} + +/*! + \fn void qDrawShadeRect(QPainter *painter, const QRect &rect, const QPalette &palette, + bool sunken, int lineWidth, int midLineWidth, const QBrush *fill) + \relates + \overload + + Draws the shaded rectangle specified by \a rect using the given \a painter. + + The provide \a palette specifies the shading colors (\l + {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l + {QPalette::mid()}{middle} colors. The given \a lineWidth + specifies the line width for each of the lines; it is not the + total line width. The \a midLineWidth specifies the width of a + middle line drawn in the QPalette::mid() color. The rectangle's + interior is filled with the \a fill brush unless \a fill is 0. + + The rectangle appears sunken if \a sunken is true, otherwise + raised. + + \warning This function does not look at QWidget::style() or + QApplication::style(). Use the drawing functions in QStyle to make + widgets that follow the current GUI style. + + Alternatively you can use a QFrame widget and apply the + QFrame::setFrameStyle() function to display a shaded rectangle: + + \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 6 + + \sa qDrawShadeLine(), qDrawShadePanel(), qDrawPlainRect(), QStyle +*/ + +void qDrawShadeRect(QPainter *p, const QRect &r, + const QPalette &pal, bool sunken, + int lineWidth, int midLineWidth, + const QBrush *fill) +{ + qDrawShadeRect(p, r.x(), r.y(), r.width(), r.height(), pal, sunken, + lineWidth, midLineWidth, fill); +} + +/*! + \fn void qDrawShadePanel(QPainter *painter, const QRect &rect, const QPalette &palette, + bool sunken, int lineWidth, const QBrush *fill) + \relates + \overload + + Draws the shaded panel at the rectangle specified by \a rect using the + given \a painter and the given \a lineWidth. + + The given \a palette specifies the shading colors (\l + {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l + {QPalette::mid()}{middle} colors). The panel's interior is filled + with the \a fill brush unless \a fill is 0. + + The panel appears sunken if \a sunken is true, otherwise raised. + + \warning This function does not look at QWidget::style() or + QApplication::style(). Use the drawing functions in QStyle to make + widgets that follow the current GUI style. + + Alternatively you can use a QFrame widget and apply the + QFrame::setFrameStyle() function to display a shaded panel: + + \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 7 + + \sa qDrawWinPanel(), qDrawShadeLine(), qDrawShadeRect(), QStyle +*/ + +void qDrawShadePanel(QPainter *p, const QRect &r, + const QPalette &pal, bool sunken, + int lineWidth, const QBrush *fill) +{ + qDrawShadePanel(p, r.x(), r.y(), r.width(), r.height(), pal, sunken, + lineWidth, fill); +} + +/*! + \fn void qDrawWinButton(QPainter *painter, const QRect &rect, const QPalette &palette, + bool sunken, const QBrush *fill) + \relates + \overload + + Draws the Windows-style button at the rectangle specified by \a rect using + the given \a painter with a line width of 2 pixels. The button's interior + is filled with the \a{fill} brush unless \a fill is 0. + + The given \a palette specifies the shading colors (\l + {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l + {QPalette::mid()}{middle} colors). + + The button appears sunken if \a sunken is true, otherwise raised. + + \warning This function does not look at QWidget::style() or + QApplication::style()-> Use the drawing functions in QStyle to make + widgets that follow the current GUI style. + + \sa qDrawWinPanel(), QStyle +*/ + +void qDrawWinButton(QPainter *p, const QRect &r, + const QPalette &pal, bool sunken, const QBrush *fill) +{ + qDrawWinButton(p, r.x(), r.y(), r.width(), r.height(), pal, sunken, fill); +} + +/*! + \fn void qDrawWinPanel(QPainter *painter, const QRect &rect, const QPalette &palette, + bool sunken, const QBrush *fill) + \overload + + Draws the Windows-style panel at the rectangle specified by \a rect using + the given \a painter with a line width of 2 pixels. The button's interior + is filled with the \a fill brush unless \a fill is 0. + + The given \a palette specifies the shading colors. The panel + appears sunken if \a sunken is true, otherwise raised. + + \warning This function does not look at QWidget::style() or + QApplication::style(). Use the drawing functions in QStyle to make + widgets that follow the current GUI style. + + Alternatively you can use a QFrame widget and apply the + QFrame::setFrameStyle() function to display a shaded panel: + + \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 8 + + \sa qDrawShadePanel(), qDrawWinButton(), QStyle +*/ + +void qDrawWinPanel(QPainter *p, const QRect &r, + const QPalette &pal, bool sunken, const QBrush *fill) +{ + qDrawWinPanel(p, r.x(), r.y(), r.width(), r.height(), pal, sunken, fill); +} + +/*! + \fn void qDrawPlainRect(QPainter *painter, const QRect &rect, const QColor &lineColor, int lineWidth, const QBrush *fill) + \relates + \overload + + Draws the plain rectangle specified by \a rect using the given \a painter, + \a lineColor and \a lineWidth. The rectangle's interior is filled with the + \a fill brush unless \a fill is 0. + + \warning This function does not look at QWidget::style() or + QApplication::style(). Use the drawing functions in QStyle to make + widgets that follow the current GUI style. + + Alternatively you can use a QFrame widget and apply the + QFrame::setFrameStyle() function to display a plain rectangle: + + \snippet doc/src/snippets/code/src_gui_painting_qdrawutil.cpp 9 + + \sa qDrawShadeRect(), QStyle +*/ + +void qDrawPlainRect(QPainter *p, const QRect &r, const QColor &c, + int lineWidth, const QBrush *fill) +{ + qDrawPlainRect(p, r.x(), r.y(), r.width(), r.height(), c, + lineWidth, fill); +} + +#ifdef QT3_SUPPORT +static void qDrawWinArrow(QPainter *p, Qt::ArrowType type, bool down, + int x, int y, int w, int h, + const QPalette &pal, bool enabled) +{ + QPolygon a; // arrow polygon + switch (type) { + case Qt::UpArrow: + a.setPoints(7, -3,1, 3,1, -2,0, 2,0, -1,-1, 1,-1, 0,-2); + break; + case Qt::DownArrow: + a.setPoints(7, -3,-1, 3,-1, -2,0, 2,0, -1,1, 1,1, 0,2); + break; + case Qt::LeftArrow: + a.setPoints(7, 1,-3, 1,3, 0,-2, 0,2, -1,-1, -1,1, -2,0); + break; + case Qt::RightArrow: + a.setPoints(7, -1,-3, -1,3, 0,-2, 0,2, 1,-1, 1,1, 2,0); + break; + default: + break; + } + if (a.isEmpty()) + return; + + if (down) { + x++; + y++; + } + + QPen savePen = p->pen(); // save current pen + if (down) + p->setBrushOrigin(p->brushOrigin() + QPoint(1,1)); + p->fillRect(x, y, w, h, pal.brush(QPalette::Button)); + if (down) + p->setBrushOrigin(p->brushOrigin() - QPoint(1,1)); + if (enabled) { + a.translate(x+w/2, y+h/2); + p->setPen(pal.foreground().color()); + p->drawLine(a.at(0), a.at(1)); + p->drawLine(a.at(2), a.at(2)); + p->drawPoint(a[6]); + } else { + a.translate(x+w/2+1, y+h/2+1); + p->setPen(pal.light().color()); + p->drawLine(a.at(0), a.at(1)); + p->drawLine(a.at(2), a.at(2)); + p->drawPoint(a[6]); + a.translate(-1, -1); + p->setPen(pal.mid().color()); + p->drawLine(a.at(0), a.at(1)); + p->drawLine(a.at(2), a.at(2)); + p->drawPoint(a[6]); + } + p->setPen(savePen); // restore pen +} +#endif // QT3_SUPPORT + +#if defined(Q_CC_MSVC) +#pragma warning(disable: 4244) +#endif + +#ifdef QT3_SUPPORT +#ifndef QT_NO_STYLE_MOTIF +// motif arrows look the same whether they are used or not +// is this correct? +static void qDrawMotifArrow(QPainter *p, Qt::ArrowType type, bool down, + int x, int y, int w, int h, + const QPalette &pal, bool) +{ + QPolygon bFill; // fill polygon + QPolygon bTop; // top shadow. + QPolygon bBot; // bottom shadow. + QPolygon bLeft; // left shadow. + QTransform matrix; // xform matrix + bool vertical = type == Qt::UpArrow || type == Qt::DownArrow; + bool horizontal = !vertical; + int dim = w < h ? w : h; + int colspec = 0x0000; // color specification array + + if (dim < 2) // too small arrow + return; + + if (dim > 3) { + if (dim > 6) + bFill.resize(dim & 1 ? 3 : 4); + bTop.resize((dim/2)*2); + bBot.resize(dim & 1 ? dim + 1 : dim); + bLeft.resize(dim > 4 ? 4 : 2); + bLeft.putPoints(0, 2, 0,0, 0,dim-1); + if (dim > 4) + bLeft.putPoints(2, 2, 1,2, 1,dim-3); + bTop.putPoints(0, 4, 1,0, 1,1, 2,1, 3,1); + bBot.putPoints(0, 4, 1,dim-1, 1,dim-2, 2,dim-2, 3,dim-2); + + for(int i=0; i 6) { // dim>6: must fill interior + bFill.putPoints(0, 2, 1,dim-3, 1,2); + if (dim & 1) // if size is an odd number + bFill.setPoint(2, dim - 3, dim / 2); + else + bFill.putPoints(2, 2, dim-4,dim/2-1, dim-4,dim/2); + } + } + else { + if (dim == 3) { // 3x3 arrow pattern + bLeft.setPoints(4, 0,0, 0,2, 1,1, 1,1); + bTop .setPoints(2, 1,0, 1,0); + bBot .setPoints(2, 1,2, 2,1); + } + else { // 2x2 arrow pattern + bLeft.setPoints(2, 0,0, 0,1); + bTop .setPoints(2, 1,0, 1,0); + bBot .setPoints(2, 1,1, 1,1); + } + } + + if (type == Qt::UpArrow || type == Qt::LeftArrow) { + matrix.translate(x, y); + if (vertical) { + matrix.translate(0, h - 1); + matrix.rotate(-90); + } else { + matrix.translate(w - 1, h - 1); + matrix.rotate(180); + } + if (down) + colspec = horizontal ? 0x2334 : 0x2343; + else + colspec = horizontal ? 0x1443 : 0x1434; + } + else if (type == Qt::DownArrow || type == Qt::RightArrow) { + matrix.translate(x, y); + if (vertical) { + matrix.translate(w-1, 0); + matrix.rotate(90); + } + if (down) + colspec = horizontal ? 0x2443 : 0x2434; + else + colspec = horizontal ? 0x1334 : 0x1343; + } + + const QColor *cols[5]; + cols[0] = 0; + cols[1] = &pal.button().color(); + cols[2] = &pal.mid().color(); + cols[3] = &pal.light().color(); + cols[4] = &pal.dark().color(); +#define CMID *cols[(colspec>>12) & 0xf] +#define CLEFT *cols[(colspec>>8) & 0xf] +#define CTOP *cols[(colspec>>4) & 0xf] +#define CBOT *cols[colspec & 0xf] + + QPen savePen = p->pen(); // save current pen + QBrush saveBrush = p->brush(); // save current brush + QTransform wxm = p->transform(); + QPen pen(Qt::NoPen); + const QBrush &brush = pal.brush(QPalette::Button); + + p->setPen(pen); + p->setBrush(brush); + p->setTransform(matrix, true); // set transformation matrix + p->drawPolygon(bFill); // fill arrow + p->setBrush(Qt::NoBrush); // don't fill + + p->setPen(CLEFT); + p->drawLines(bLeft); + p->setPen(CTOP); + p->drawLines(bTop); + p->setPen(CBOT); + p->drawLines(bBot); + + p->setTransform(wxm); + p->setBrush(saveBrush); // restore brush + p->setPen(savePen); // restore pen + +#undef CMID +#undef CLEFT +#undef CTOP +#undef CBOT +} +#endif // QT_NO_STYLE_MOTIF + +QRect qItemRect(QPainter *p, Qt::GUIStyle gs, + int x, int y, int w, int h, + int flags, + bool enabled, + const QPixmap *pixmap, + const QString& text, int len) +{ + QRect result; + + if (pixmap) { + if ((flags & Qt::AlignVCenter) == Qt::AlignVCenter) + y += h/2 - pixmap->height()/2; + else if ((flags & Qt::AlignBottom) == Qt::AlignBottom) + y += h - pixmap->height(); + if ((flags & Qt::AlignRight) == Qt::AlignRight) + x += w - pixmap->width(); + else if ((flags & Qt::AlignHCenter) == Qt::AlignHCenter) + x += w/2 - pixmap->width()/2; + else if ((flags & Qt::AlignLeft) != Qt::AlignLeft && QApplication::isRightToLeft()) + x += w - pixmap->width(); + result = QRect(x, y, pixmap->width(), pixmap->height()); + } else if (!text.isNull() && p) { + result = p->boundingRect(QRect(x, y, w, h), flags, text.left(len)); + if (gs == Qt::WindowsStyle && !enabled) { + result.setWidth(result.width()+1); + result.setHeight(result.height()+1); + } + } else { + result = QRect(x, y, w, h); + } + + return result; +} + +void qDrawArrow(QPainter *p, Qt::ArrowType type, Qt::GUIStyle style, bool down, + int x, int y, int w, int h, + const QPalette &pal, bool enabled) +{ + switch (style) { + case Qt::WindowsStyle: + qDrawWinArrow(p, type, down, x, y, w, h, pal, enabled); + break; +#ifndef QT_NO_STYLE_MOTIF + case Qt::MotifStyle: + qDrawMotifArrow(p, type, down, x, y, w, h, pal, enabled); + break; +#endif + default: + qWarning("qDrawArrow: Requested unsupported GUI style"); + } +} + +void qDrawItem(QPainter *p, Qt::GUIStyle gs, + int x, int y, int w, int h, + int flags, + const QPalette &pal, bool enabled, + const QPixmap *pixmap, + const QString& text, int len , const QColor* penColor) +{ + p->setPen(penColor?*penColor:pal.foreground().color()); + if (pixmap) { + QPixmap pm(*pixmap); + bool clip = (flags & Qt::TextDontClip) == 0; + if (clip) { + if (pm.width() < w && pm.height() < h) + clip = false; + else + p->setClipRect(x, y, w, h); + } + if ((flags & Qt::AlignVCenter) == Qt::AlignVCenter) + y += h/2 - pm.height()/2; + else if ((flags & Qt::AlignBottom) == Qt::AlignBottom) + y += h - pm.height(); + if ((flags & Qt::AlignRight) == Qt::AlignRight) + x += w - pm.width(); + else if ((flags & Qt::AlignHCenter) == Qt::AlignHCenter) + x += w/2 - pm.width()/2; + else if (((flags & Qt::AlignLeft) != Qt::AlignLeft) && QApplication::isRightToLeft()) // Qt::AlignAuto && rightToLeft + x += w - pm.width(); + + if (!enabled) { + if (pm.hasAlphaChannel()) { // pixmap with a mask + pm = pm.mask(); + } else if (pm.depth() == 1) { // monochrome pixmap, no mask + ; +#ifndef QT_NO_IMAGE_HEURISTIC_MASK + } else { // color pixmap, no mask + QString k = QString::fromLatin1("$qt-drawitem-%1").arg(pm.cacheKey()); + if (!QPixmapCache::find(k, pm)) { + pm = pm.createHeuristicMask(); + pm.setMask((QBitmap&)pm); + QPixmapCache::insert(k, pm); + } +#endif + } + if (gs == Qt::WindowsStyle) { + p->setPen(pal.light().color()); + p->drawPixmap(x+1, y+1, pm); + p->setPen(pal.text().color()); + } + } + p->drawPixmap(x, y, pm); + if (clip) + p->setClipping(false); + } else if (!text.isNull()) { + if (gs == Qt::WindowsStyle && !enabled) { + p->setPen(pal.light().color()); + p->drawText(x+1, y+1, w, h, flags, text.left(len)); + p->setPen(pal.text().color()); + } + p->drawText(x, y, w, h, flags, text.left(len)); + } +} + +#endif + +/*! + \class QTileRules + \since 4.6 + + Holds the rules used to draw a pixmap or image split into nine segments, + similar to \l{http://www.w3.org/TR/css3-background/}{CSS3 border-images}. + + \sa Qt::TileRule, QMargins +*/ + +/*! \fn QTileRules::QTileRules(Qt::TileRule horizontalRule, Qt::TileRule verticalRule) + Constructs a QTileRules with the given \a horizontalRule and + \a verticalRule. + */ + +/*! \fn QTileRules::QTileRules(Qt::TileRule rule) + Constructs a QTileRules with the given \a rule used for both + the horizontal rule and the vertical rule. + */ + +/*! + \fn void qDrawBorderPixmap(QPainter *painter, const QRect &target, const QMargins &margins, const QPixmap &pixmap) + \relates + \since 4.6 + \overload + + \brief The qDrawBorderPixmap function is for drawing a pixmap into + the margins of a rectangle. + + Draws the given \a pixmap into the given \a target rectangle, using the + given \a painter. The pixmap will be split into nine segments and drawn + according to the \a margins structure. +*/ + +typedef QVarLengthArray QDrawPixmapsDataArray; + +/*! + \since 4.6 + + Draws the indicated \a sourceRect rectangle from the given \a pixmap into + the given \a targetRect rectangle, using the given \a painter. The pixmap + will be split into nine segments according to the given \a targetMargins + and \a sourceMargins structures. Finally, the pixmap will be drawn + according to the given \a rules. + + This function is used to draw a scaled pixmap, similar to + \l{http://www.w3.org/TR/css3-background/}{CSS3 border-images} + + \sa Qt::TileRule, QTileRules, QMargins +*/ + +void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargins &targetMargins, + const QPixmap &pixmap, const QRect &sourceRect,const QMargins &sourceMargins, + const QTileRules &rules, QDrawBorderPixmap::DrawingHints hints) +{ + QDrawPixmaps::Data d; + d.opacity = 1.0; + d.rotation = 0.0; + + QDrawPixmapsDataArray opaqueData; + QDrawPixmapsDataArray translucentData; + + // source center + const int sourceCenterTop = sourceRect.top() + sourceMargins.top(); + const int sourceCenterLeft = sourceRect.left() + sourceMargins.left(); + const int sourceCenterBottom = sourceRect.bottom() - sourceMargins.bottom() + 1; + const int sourceCenterRight = sourceRect.right() - sourceMargins.right() + 1; + const int sourceCenterWidth = sourceCenterRight - sourceCenterLeft; + const int sourceCenterHeight = sourceCenterBottom - sourceCenterTop; + // target center + const int targetCenterTop = targetRect.top() + targetMargins.top(); + const int targetCenterLeft = targetRect.left() + targetMargins.left(); + const int targetCenterBottom = targetRect.bottom() - targetMargins.bottom() + 1; + const int targetCenterRight = targetRect.right() - targetMargins.right() + 1; + const int targetCenterWidth = targetCenterRight - targetCenterLeft; + const int targetCenterHeight = targetCenterBottom - targetCenterTop; + + QVarLengthArray xTarget; // x-coordinates of target rectangles + QVarLengthArray yTarget; // y-coordinates of target rectangles + + int columns = 3; + int rows = 3; + if (rules.horizontal != Qt::StretchTile && sourceCenterWidth != 0) + columns = qMax(3, 2 + qCeil(targetCenterWidth / qreal(sourceCenterWidth))); + if (rules.vertical != Qt::StretchTile && sourceCenterHeight != 0) + rows = qMax(3, 2 + qCeil(targetCenterHeight / qreal(sourceCenterHeight))); + + xTarget.resize(columns + 1); + yTarget.resize(rows + 1); + + xTarget[0] = targetRect.left(); + xTarget[1] = targetCenterLeft; + xTarget[columns - 1] = targetCenterRight; + xTarget[columns] = targetRect.left() + targetRect.width(); + + yTarget[0] = targetRect.top(); + yTarget[1] = targetCenterTop; + yTarget[rows - 1] = targetCenterBottom; + yTarget[rows] = targetRect.top() + targetRect.height(); + + qreal dx = targetCenterWidth; + qreal dy = targetCenterHeight; + + switch (rules.horizontal) { + case Qt::StretchTile: + dx = targetCenterWidth; + break; + case Qt::RepeatTile: + dx = sourceCenterWidth; + break; + case Qt::RoundTile: + dx = targetCenterWidth / qreal(columns - 2); + break; + } + + for (int i = 2; i < columns - 1; ++i) + xTarget[i] = xTarget[i - 1] + dx; + + switch (rules.vertical) { + case Qt::StretchTile: + dy = targetCenterHeight; + break; + case Qt::RepeatTile: + dy = sourceCenterHeight; + break; + case Qt::RoundTile: + dy = targetCenterHeight / qreal(rows - 2); + break; + } + + for (int i = 2; i < rows - 1; ++i) + yTarget[i] = yTarget[i - 1] + dy; + + // corners + if (targetMargins.top() > 0 && targetMargins.left() > 0 && sourceMargins.top() > 0 && sourceMargins.left() > 0) { // top left + d.point.setX(0.5 * (xTarget[1] + xTarget[0])); + d.point.setY(0.5 * (yTarget[1] + yTarget[0])); + d.source = QRectF(sourceRect.left(), sourceRect.top(), sourceMargins.left(), sourceMargins.top()); + d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.source.width(); + d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.source.height(); + if (hints & QDrawBorderPixmap::OpaqueTopLeft) + opaqueData.append(d); + else + translucentData.append(d); + } + if (targetMargins.top() > 0 && targetMargins.right() > 0 && sourceMargins.top() > 0 && sourceMargins.right() > 0) { // top right + d.point.setX(0.5 * (xTarget[columns] + xTarget[columns - 1])); + d.point.setY(0.5 * (yTarget[1] + yTarget[0])); + d.source = QRectF(sourceCenterRight, sourceRect.top(), sourceMargins.right(), sourceMargins.top()); + d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.source.width(); + d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.source.height(); + if (hints & QDrawBorderPixmap::OpaqueTopRight) + opaqueData.append(d); + else + translucentData.append(d); + } + if (targetMargins.bottom() > 0 && targetMargins.left() > 0 && sourceMargins.bottom() > 0 && sourceMargins.left() > 0) { // bottom left + d.point.setX(0.5 * (xTarget[1] + xTarget[0])); + d.point.setY(0.5 * (yTarget[rows] + yTarget[rows - 1])); + d.source = QRectF(sourceRect.left(), sourceCenterBottom, sourceMargins.left(), sourceMargins.bottom()); + d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.source.width(); + d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.source.height(); + if (hints & QDrawBorderPixmap::OpaqueBottomLeft) + opaqueData.append(d); + else + translucentData.append(d); + } + if (targetMargins.bottom() > 0 && targetMargins.right() > 0 && sourceMargins.bottom() > 0 && sourceMargins.right() > 0) { // bottom right + d.point.setX(0.5 * (xTarget[columns] + xTarget[columns - 1])); + d.point.setY(0.5 * (yTarget[rows] + yTarget[rows - 1])); + d.source = QRectF(sourceCenterRight, sourceCenterBottom, sourceMargins.right(), sourceMargins.bottom()); + d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.source.width(); + d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.source.height(); + if (hints & QDrawBorderPixmap::OpaqueBottomRight) + opaqueData.append(d); + else + translucentData.append(d); + } + + // horizontal edges + if (targetCenterWidth > 0 && sourceCenterWidth > 0) { + if (targetMargins.top() > 0 && sourceMargins.top() > 0) { // top + QDrawPixmapsDataArray &data = hints & QDrawBorderPixmap::OpaqueTop ? opaqueData : translucentData; + d.source = QRectF(sourceCenterLeft, sourceRect.top(), sourceCenterWidth, sourceMargins.top()); + d.point.setY(0.5 * (yTarget[1] + yTarget[0])); + d.scaleX = dx / d.source.width(); + d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.source.height(); + for (int i = 1; i < columns - 1; ++i) { + d.point.setX(0.5 * (xTarget[i + 1] + xTarget[i])); + data.append(d); + } + if (rules.horizontal == Qt::RepeatTile) + data[data.size() - 1].source.setWidth((xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX); + } + if (targetMargins.bottom() > 0 && sourceMargins.bottom() > 0) { // bottom + QDrawPixmapsDataArray &data = hints & QDrawBorderPixmap::OpaqueBottom ? opaqueData : translucentData; + d.source = QRectF(sourceCenterLeft, sourceCenterBottom, sourceCenterWidth, sourceMargins.bottom());; + d.point.setY(0.5 * (yTarget[rows] + yTarget[rows - 1])); + d.scaleX = dx / d.source.width(); + d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.source.height(); + for (int i = 1; i < columns - 1; ++i) { + d.point.setX(0.5 * (xTarget[i + 1] + xTarget[i])); + data.append(d); + } + if (rules.horizontal == Qt::RepeatTile) + data[data.size() - 1].source.setWidth((xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX); + } + } + + // vertical edges + if (targetCenterHeight > 0 && sourceCenterHeight > 0) { + if (targetMargins.left() > 0 && sourceMargins.left() > 0) { // left + QDrawPixmapsDataArray &data = hints & QDrawBorderPixmap::OpaqueLeft ? opaqueData : translucentData; + d.source = QRectF(sourceRect.left(), sourceCenterTop, sourceMargins.left(), sourceCenterHeight); + d.point.setX(0.5 * (xTarget[1] + xTarget[0])); + d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.source.width(); + d.scaleY = dy / d.source.height(); + for (int i = 1; i < rows - 1; ++i) { + d.point.setY(0.5 * (yTarget[i + 1] + yTarget[i])); + data.append(d); + } + if (rules.vertical == Qt::RepeatTile) + data[data.size() - 1].source.setHeight((yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY); + } + if (targetMargins.right() > 0 && sourceMargins.right() > 0) { // right + QDrawPixmapsDataArray &data = hints & QDrawBorderPixmap::OpaqueRight ? opaqueData : translucentData; + d.source = QRectF(sourceCenterRight, sourceCenterTop, sourceMargins.right(), sourceCenterHeight); + d.point.setX(0.5 * (xTarget[columns] + xTarget[columns - 1])); + d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.source.width(); + d.scaleY = dy / d.source.height(); + for (int i = 1; i < rows - 1; ++i) { + d.point.setY(0.5 * (yTarget[i + 1] + yTarget[i])); + data.append(d); + } + if (rules.vertical == Qt::RepeatTile) + data[data.size() - 1].source.setHeight((yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY); + } + } + + // center + if (targetCenterWidth > 0 && targetCenterHeight > 0 && sourceCenterWidth > 0 && sourceCenterHeight > 0) { + QDrawPixmapsDataArray &data = hints & QDrawBorderPixmap::OpaqueCenter ? opaqueData : translucentData; + d.source = QRectF(sourceCenterLeft, sourceCenterTop, sourceCenterWidth, sourceCenterHeight); + d.scaleX = dx / d.source.width(); + d.scaleY = dy / d.source.height(); + + qreal repeatWidth = (xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX; + qreal repeatHeight = (yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY; + + for (int j = 1; j < rows - 1; ++j) { + d.point.setY(0.5 * (yTarget[j + 1] + yTarget[j])); + for (int i = 1; i < columns - 1; ++i) { + d.point.setX(0.5 * (xTarget[i + 1] + xTarget[i])); + data.append(d); + } + if (rules.horizontal == Qt::RepeatTile) + data[data.size() - 1].source.setWidth(repeatWidth); + } + if (rules.vertical == Qt::RepeatTile) { + for (int i = 1; i < columns - 1; ++i) + data[data.size() - i].source.setHeight(repeatHeight); + } + } + + if (opaqueData.size()) + qDrawPixmaps(painter, opaqueData.data(), opaqueData.size(), pixmap, QDrawPixmaps::OpaqueHint); + if (translucentData.size()) + qDrawPixmaps(painter, translucentData.data(), translucentData.size(), pixmap); +} + +/*! + \class QDrawPixmaps::Data + \since 4.6 + \internal + + This structure is used with the qDrawPixmaps() function. + + QPointF point: Specifies the center of the target rectangle. + QRectF source: Specifies the source rectangle in the pixmap passed into the qDrawPixmaps() call. + qreal scaleX: Specifies the horizontal scale of the target rectangle. + qreal scaleY: Specifies the vertical scale of the target rectangle. + qreal rotation: Specifies the rotation of the target rectangle in degrees. + The target rectangle is rotated after scaling. + qreal opacity: Specifies the opacity of the rectangle. +*/ + +/*! + \enum QDrawPixmaps::DrawingHint + \internal +*/ + +/*! + \internal + \since 4.6 + + This function is used to draw \a pixmap, or a sub-rectangle of \a pixmap, at multiple positions + with different scale, rotation and opacity on \a painter. \a drawingData is an array of \a + dataCount elements specifying the parameters used to draw each pixmap instance. + This can be used for example to implement a particle system. +*/ +void qDrawPixmaps(QPainter *painter, const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints) +{ + QPaintEngine *engine = painter->paintEngine(); + if (!engine) + return; + + if (engine->isExtended()) { + static_cast(engine)->drawPixmaps(drawingData, dataCount, pixmap, hints); + } else { + qreal oldOpacity = painter->opacity(); + QTransform oldTransform = painter->transform(); + + for (int i = 0; i < dataCount; ++i) { + QTransform transform = oldTransform; + transform.translate(drawingData[i].point.x(), drawingData[i].point.y()); + transform.rotate(drawingData[i].rotation); + painter->setOpacity(oldOpacity * drawingData[i].opacity); + painter->setTransform(transform); + + qreal w = drawingData[i].scaleX * drawingData[i].source.width(); + qreal h = drawingData[i].scaleY * drawingData[i].source.height(); + painter->drawPixmap(QRectF(-0.5 * w, -0.5 * h, w, h), pixmap, drawingData[i].source); + } + + painter->setOpacity(oldOpacity); + painter->setTransform(oldTransform); + } +} + +QT_END_NAMESPACE