diff -r 000000000000 -r 1918ee327afb src/opengl/qglpixelbuffer_egl.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/opengl/qglpixelbuffer_egl.cpp Mon Jan 11 14:00:40 2010 +0000 @@ -0,0 +1,221 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include +#include "qglpixelbuffer.h" +#include "qglpixelbuffer_p.h" +#include "qgl_egl_p.h" + +#include +#include + +#ifdef QT_OPENGL_ES_1_CL +#include "qgl_cl_p.h" +#endif + +QT_BEGIN_NAMESPACE + +#ifdef EGL_BIND_TO_TEXTURE_RGBA +#define QGL_RENDER_TEXTURE 1 +#else +#define QGL_RENDER_TEXTURE 0 +#endif + +bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget) +{ + // Create the EGL context. + ctx = new QEglContext(); + ctx->setApi(QEgl::OpenGL); + + // Open the EGL display. + if (!ctx->openDisplay(0)) { + delete ctx; + ctx = 0; + return false; + } + + // Choose an appropriate configuration. We use the best format + // we can find, even if it is greater than the requested format. + // We try for a pbuffer that is capable of texture rendering if possible. + QEglProperties configProps; + qt_egl_set_format(configProps, QInternal::Pbuffer, f); + configProps.setRenderableType(ctx->api()); + bool ok = false; +#if QGL_RENDER_TEXTURE + textureFormat = EGL_TEXTURE_RGBA; + configProps.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE); + ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat); + if (!ok) { + // Try again with RGB texture rendering. + textureFormat = EGL_TEXTURE_RGB; + configProps.removeValue(EGL_BIND_TO_TEXTURE_RGBA); + configProps.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE); + ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat); + if (!ok) { + // One last try for a pbuffer with no texture rendering. + configProps.removeValue(EGL_BIND_TO_TEXTURE_RGB); + textureFormat = EGL_NONE; + } + } +#else + textureFormat = EGL_NONE; +#endif + if (!ok) { + if (!ctx->chooseConfig(configProps, QEgl::BestPixelFormat)) { + delete ctx; + ctx = 0; + return false; + } + } + + // Retrieve the actual format properties. + qt_egl_update_format(*ctx, format); + + // Create the attributes needed for the pbuffer. + QEglProperties attribs; + attribs.setValue(EGL_WIDTH, size.width()); + attribs.setValue(EGL_HEIGHT, size.height()); +#if QGL_RENDER_TEXTURE + if (textureFormat != EGL_NONE) { + attribs.setValue(EGL_TEXTURE_FORMAT, textureFormat); + attribs.setValue(EGL_TEXTURE_TARGET, EGL_TEXTURE_2D); + } +#endif + + // Create the pbuffer surface. + pbuf = eglCreatePbufferSurface(ctx->display(), ctx->config(), attribs.properties()); +#if QGL_RENDER_TEXTURE + if (pbuf == EGL_NO_SURFACE && textureFormat != EGL_NONE) { + // Try again with texture rendering disabled. + textureFormat = EGL_NONE; + attribs.removeValue(EGL_TEXTURE_FORMAT); + attribs.removeValue(EGL_TEXTURE_TARGET); + pbuf = eglCreatePbufferSurface(ctx->display(), ctx->config(), attribs.properties()); + } +#endif + if (pbuf == EGL_NO_SURFACE) { + qWarning() << "QGLPixelBufferPrivate::init(): Unable to create EGL pbuffer surface:" << QEglContext::errorString(eglGetError()); + return false; + } + + // Create a new context for the configuration. + QEglContext *shareContext = 0; + if (shareWidget && shareWidget->d_func()->glcx) + shareContext = shareWidget->d_func()->glcx->d_func()->eglContext; + if (!ctx->createContext(shareContext)) { + delete ctx; + ctx = 0; + return false; + } + + return true; +} + +bool QGLPixelBufferPrivate::cleanup() +{ + // No need to destroy "pbuf" here - it is done in QGLContext::reset(). + return true; +} + +bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id) +{ +#if QGL_RENDER_TEXTURE + Q_D(QGLPixelBuffer); + if (d->invalid || d->textureFormat == EGL_NONE || !d->ctx) + return false; + glBindTexture(GL_TEXTURE_2D, texture_id); + return eglBindTexImage(d->ctx->display(), d->pbuf, EGL_BACK_BUFFER); +#else + Q_UNUSED(texture_id); + return false; +#endif +} + +void QGLPixelBuffer::releaseFromDynamicTexture() +{ +#if QGL_RENDER_TEXTURE + Q_D(QGLPixelBuffer); + if (d->invalid || d->textureFormat == EGL_NONE || !d->ctx) + return; + eglReleaseTexImage(d->ctx->display(), d->pbuf, EGL_BACK_BUFFER); +#endif +} + + +GLuint QGLPixelBuffer::generateDynamicTexture() const +{ +#if QGL_RENDER_TEXTURE + Q_D(const QGLPixelBuffer); + GLuint texture; + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + if (d->textureFormat == EGL_TEXTURE_RGB) + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, d->req_size.width(), d->req_size.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0); + else + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, d->req_size.width(), d->req_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + return texture; +#else + return 0; +#endif +} + +bool QGLPixelBuffer::hasOpenGLPbuffers() +{ + // See if we have at least 1 configuration that matches the default format. + EGLDisplay dpy = QEglContext::defaultDisplay(0); + if (dpy == EGL_NO_DISPLAY) + return false; + QEglProperties configProps; + qt_egl_set_format(configProps, QInternal::Pbuffer, QGLFormat::defaultFormat()); + configProps.setRenderableType(QEgl::OpenGL); + do { + EGLConfig cfg = 0; + EGLint matching = 0; + if (eglChooseConfig(dpy, configProps.properties(), + &cfg, 1, &matching) && matching > 0) + return true; + } while (configProps.reduceConfiguration()); + return false; +} + +QT_END_NAMESPACE