diff -r dee5afe5301f -r 3f74d0d4af4c doc/src/examples/basicdrawing.qdoc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/doc/src/examples/basicdrawing.qdoc Thu Apr 08 14:19:33 2010 +0300 @@ -0,0 +1,468 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \example painting/basicdrawing + \title Basic Drawing Example + + The Basic Drawing example shows how to display basic graphics + primitives in a variety of styles using the QPainter class. + + QPainter performs low-level painting on widgets and other paint + devices. The class can draw everything from simple lines to + complex shapes like pies and chords. It can also draw aligned text + and pixmaps. Normally, it draws in a "natural" coordinate system, + but it can in addition do view and world transformation. + + \image basicdrawing-example.png + + The example provides a render area, displaying the currently + active shape, and lets the user manipulate the rendered shape and + its appearance using the QPainter parameters: The user can change + the active shape (\gui Shape), and modify the QPainter's pen (\gui + {Pen Width}, \gui {Pen Style}, \gui {Pen Cap}, \gui {Pen Join}), + brush (\gui {Brush Style}) and render hints (\gui + Antialiasing). In addition the user can rotate a shape (\gui + Transformations); behind the scenes we use QPainter's ability to + manipulate the coordinate system to perform the rotation. + + The Basic Drawing example consists of two classes: + + \list + \o \c RenderArea is a custom widget that renders multiple + copies of the currently active shape. + \o \c Window is the application's main window displaying a + \c RenderArea widget in addition to several parameter widgets. + \endlist + + First we will review the \c Window class, then we will take a + look at the \c RenderArea class. + + \section1 Window Class Definition + + The Window class inherits QWidget, and is the application's main + window displaying a \c RenderArea widget in addition to several + parameter widgets. + + \snippet examples/painting/basicdrawing/window.h 0 + + We declare the various widgets, and three private slots updating + the \c RenderArea widget: The \c shapeChanged() slot updates the + \c RenderArea widget when the user changes the currently active + shape. We call the \c penChanged() slot when either of the + QPainter's pen parameters changes. And the \c brushChanged() slot + updates the \c RenderArea widget when the user changes the + painter's brush style. + + \section1 Window Class Implementation + + In the constructor we create and initialize the various widgets + appearing in the main application window. + + \snippet examples/painting/basicdrawing/window.cpp 1 + + First we create the \c RenderArea widget that will render the + currently active shape. Then we create the \gui Shape combobox, + and add the associated items (i.e. the different shapes a QPainter + can draw). + + \snippet examples/painting/basicdrawing/window.cpp 2 + + QPainter's pen is a QPen object; the QPen class defines how a + painter should draw lines and outlines of shapes. A pen has + several properties: Width, style, cap and join. + + A pen's width can be \e zero or greater, but the most common width + is zero. Note that this doesn't mean 0 pixels, but implies that + the shape is drawn as smoothly as possible although perhaps not + mathematically correct. + + We create a QSpinBox for the \gui {Pen Width} parameter. + + \snippet examples/painting/basicdrawing/window.cpp 3 + + The pen style defines the line type. The default style is solid + (Qt::SolidLine). Setting the style to none (Qt::NoPen) tells the + painter to not draw lines or outlines. The pen cap defines how + the end points of lines are drawn. And the pen join defines how + two lines join when multiple connected lines are drawn. The cap + and join only apply to lines with a width of 1 pixel or greater. + + We create \l {QComboBox}es for each of the \gui {Pen Style}, \gui + {Pen Cap} and \gui {Pen Join} parameters, and adds the associated + items (i.e the values of the Qt::PenStyle, Qt::PenCapStyle and + Qt::PenJoinStyle enums respectively). + + \snippet examples/painting/basicdrawing/window.cpp 4 + + The QBrush class defines the fill pattern of shapes drawn by a + QPainter. The default brush style is Qt::NoBrush. This style tells + the painter to not fill shapes. The standard style for filling is + Qt::SolidPattern. + + We create a QComboBox for the \gui {Brush Style} parameter, and add + the associated items (i.e. the values of the Qt::BrushStyle enum). + + \snippet examples/painting/basicdrawing/window.cpp 5 + \snippet examples/painting/basicdrawing/window.cpp 6 + + Antialiasing is a feature that "smoothes" the pixels to create + more even and less jagged lines, and can be applied using + QPainter's render hints. QPainter::RenderHints are used to specify + flags to QPainter that may or may not be respected by any given + engine. + + We simply create a QCheckBox for the \gui Antialiasing option. + + \snippet examples/painting/basicdrawing/window.cpp 7 + + The \gui Transformations option implies a manipulation of the + coordinate system that will appear as if the rendered shape is + rotated in three dimensions. + + We use the QPainter::translate(), QPainter::rotate() and + QPainter::scale() functions to implement this feature represented + in the main application window by a simple QCheckBox. + + \snippet examples/painting/basicdrawing/window.cpp 8 + + Then we connect the parameter widgets with their associated slots + using the static QObject::connect() function, ensuring that the \c + RenderArea widget is updated whenever the user changes the shape, + or any of the other parameters. + + \snippet examples/painting/basicdrawing/window.cpp 9 + \snippet examples/painting/basicdrawing/window.cpp 10 + + Finally, we add the various widgets to a layout, and call the \c + shapeChanged(), \c penChanged(), and \c brushChanged() slots to + initialize the application. We also turn on antialiasing. + + \snippet examples/painting/basicdrawing/window.cpp 11 + + The \c shapeChanged() slot is called whenever the user changes the + currently active shape. + + First we retrieve the shape the user has chosen using the + QComboBox::itemData() function. This function returns the data for + the given role in the given index in the combobox. We use + QComboBox::currentIndex() to retrieve the index of the shape, and + the role is defined by the Qt::ItemDataRole enum; \c IdRole is an + alias for Qt::UserRole. + + Note that Qt::UserRole is only the first role that can be used for + application-specific purposes. If you need to store different data + in the same index, you can use different roles by simply + incrementing the value of Qt::UserRole, for example: 'Qt::UserRole + + 1' and 'Qt::UserRole + 2'. However, it is a good programming + practice to give each role their own name: 'myFirstRole = + Qt::UserRole + 1' and 'mySecondRole = Qt::UserRole + 2'. Even + though we only need a single role in this particular example, we + add the following line of code to the beginning of the \c + window.cpp file. + + \snippet examples/painting/basicdrawing/window.cpp 0 + + The QComboBox::itemData() function returns the data as a QVariant, + so we need to cast the data to \c RenderArea::Shape. If there is + no data for the given role, the function returns + QVariant::Invalid. + + In the end we call the \c RenderArea::setShape() slot to update + the \c RenderArea widget. + + \snippet examples/painting/basicdrawing/window.cpp 12 + + We call the \c penChanged() slot whenever the user changes any of + the pen parameters. Again we use the QComboBox::itemData() + function to retrieve the parameters, and then we call the \c + RenderArea::setPen() slot to update the \c RenderArea widget. + + \snippet examples/painting/basicdrawing/window.cpp 13 + + The brushChanged() slot is called whenever the user changes the + brush parameter which we retrieve using the QComboBox::itemData() + function as before. + + \snippet examples/painting/basicdrawing/window.cpp 14 + + If the brush parameter is a gradient fill, special actions are + required. + + The QGradient class is used in combination with QBrush to specify + gradient fills. Qt currently supports three types of gradient + fills: linear, radial and conical. Each of these is represented by + a subclass of QGradient: QLinearGradient, QRadialGradient and + QConicalGradient. + + So if the brush style is Qt::LinearGradientPattern, we first + create a QLinearGradient object with interpolation area between + the coordinates passed as arguments to the constructor. The + positions are specified using logical coordinates. Then we set the + gradient's colors using the QGradient::setColorAt() function. The + colors is defined using stop points which are composed by a + position (between 0 and 1) and a QColor. The set of stop points + describes how the gradient area should be filled. A gradient can + have an arbitrary number of stop points. + + In the end we call \c RenderArea::setBrush() slot to update the \c + RenderArea widget's brush with the QLinearGradient object. + + \snippet examples/painting/basicdrawing/window.cpp 15 + + A similar pattern of actions, as the one used for QLinearGradient, + is used in the cases of Qt::RadialGradientPattern and + Qt::ConicalGradientPattern. + + The only difference is the arguments passed to the constructor: + Regarding the QRadialGradient constructor the first argument is + the center, and the second the radial gradient's radius. The third + argument is optional, but can be used to define the focal point of + the gradient inside the circle (the default focal point is the + circle center). Regarding the QConicalGradient constructor, the + first argument specifies the center of the conical, and the second + specifies the start angle of the interpolation. + + \snippet examples/painting/basicdrawing/window.cpp 16 + + If the brush style is Qt::TexturePattern we create a QBrush from a + QPixmap. Then we call \c RenderArea::setBrush() slot to update the + \c RenderArea widget with the newly created brush. + + \snippet examples/painting/basicdrawing/window.cpp 17 + + Otherwise we simply create a brush with the given style and a + green color, and then call \c RenderArea::setBrush() slot to + update the \c RenderArea widget with the newly created brush. + + \section1 RenderArea Class Definition + + The \c RenderArea class inherits QWidget, and renders multiple + copies of the currently active shape using a QPainter. + + \snippet examples/painting/basicdrawing/renderarea.h 0 + + First we define a public \c Shape enum to hold the different + shapes that can be rendered by the widget (i.e the shapes that can + be rendered by a QPainter). Then we reimplement the constructor as + well as two of QWidget's public functions: \l + {QWidget::minimumSizeHint()}{minimumSizeHint()} and \l + {QWidget::sizeHint()}{sizeHint()}. + + We also reimplement the QWidget::paintEvent() function to be able + to draw the currently active shape according to the specified + parameters. + + We declare several private slots: The \c setShape() slot changes + the \c RenderArea's shape, the \c setPen() and \c setBrush() slots + modify the widget's pen and brush, and the \c setAntialiased() and + \c setTransformed() slots modify the widget's respective + properties. + + \section1 RenderArea Class Implementation + + In the constructor we initialize some of the widget's variables. + + \snippet examples/painting/basicdrawing/renderarea.cpp 0 + + We set its shape to be a \gui Polygon, its antialiased property to + be false and we load an image into the widget's pixmap + variable. In the end we set the widget's background role, defining + the brush from the widget's \l {QWidget::palette}{palette} that + will be used to render the background. QPalette::Base is typically + white. + + \snippet examples/painting/basicdrawing/renderarea.cpp 2 + + The \c RenderArea inherits QWidget's \l + {QWidget::sizeHint()}{sizeHint} property holding the recommended + size for the widget. If the value of this property is an invalid + size, no size is recommended. + + The default implementation of the QWidget::sizeHint() function + returns an invalid size if there is no layout for the widget, and + returns the layout's preferred size otherwise. + + Our reimplementation of the function returns a QSize with a 400 + pixels width and a 200 pixels height. + + \snippet examples/painting/basicdrawing/renderarea.cpp 1 + + \c RenderArea also inherits QWidget's + \l{QWidget::minimumSizeHint()}{minimumSizeHint} property holding + the recommended minimum size for the widget. Again, if the value + of this property is an invalid size, no size is recommended. + + The default implementation of QWidget::minimumSizeHint() returns + an invalid size if there is no layout for the widget, and returns + the layout's minimum size otherwise. + + Our reimplementation of the function returns a QSize with a 100 + pixels width and a 100 pixels height. + + \snippet examples/painting/basicdrawing/renderarea.cpp 3 + \codeline + \snippet examples/painting/basicdrawing/renderarea.cpp 4 + \codeline + \snippet examples/painting/basicdrawing/renderarea.cpp 5 + + The public \c setShape(), \c setPen() and \c setBrush() slots are + called whenever we want to modify a \c RenderArea widget's shape, + pen or brush. We set the shape, pen or brush according to the + slot parameter, and call QWidget::update() to make the changes + visible in the \c RenderArea widget. + + The QWidget::update() slot does not cause an immediate + repaint; instead it schedules a paint event for processing when Qt + returns to the main event loop. + + \snippet examples/painting/basicdrawing/renderarea.cpp 6 + \codeline + \snippet examples/painting/basicdrawing/renderarea.cpp 7 + + With the \c setAntialiased() and \c setTransformed() slots we + change the state of the properties according to the slot + parameter, and call the QWidget::update() slot to make the changes + visible in the \c RenderArea widget. + + \snippet examples/painting/basicdrawing/renderarea.cpp 8 + + Then we reimplement the QWidget::paintEvent() function. The first + thing we do is to create the graphical objects we will need to + draw the various shapes. + + We create a vector of four \l {QPoint}s. We use this vector to + render the \gui Points, \gui Polyline and \gui Polygon + shapes. Then we create a QRect, defining a rectangle in the plane, + which we use as the bounding rectangle for all the shapes excluding + the \gui Path and the \gui Pixmap. + + We also create a QPainterPath. The QPainterPath class provides a + container for painting operations, enabling graphical shapes to be + constructed and reused. A painter path is an object composed of a + number of graphical building blocks, such as rectangles, ellipses, + lines, and curves. For more information about the QPainterPath + class, see the \l {painting/painterpaths}{Painter Paths} + example. In this example, we create a painter path composed of one + straight line and a Bezier curve. + + In addition we define a start angle and an arc length that we will + use when drawing the \gui Arc, \gui Chord and \gui Pie shapes. + + \snippet examples/painting/basicdrawing/renderarea.cpp 9 + + We create a QPainter for the \c RenderArea widget, and set the + painters pen and brush according to the \c RenderArea's pen and + brush. If the \gui Antialiasing parameter option is checked, we + also set the painter's render hints. QPainter::Antialiasing + indicates that the engine should antialias edges of primitives if + possible. + + \snippet examples/painting/basicdrawing/renderarea.cpp 10 + + Finally, we render the multiple copies of the \c RenderArea's + shape. The number of copies is depending on the size of the \c + RenderArea widget, and we calculate their positions using two \c + for loops and the widgets height and width. + + For each copy we first save the current painter state (pushes the + state onto a stack). Then we translate the coordinate system, + using the QPainter::translate() function, to the position + determined by the variables of the \c for loops. If we omit this + translation of the coordinate system all the copies of the shape + will be rendered on top of each other in the top left cormer of + the \c RenderArea widget. + + \snippet examples/painting/basicdrawing/renderarea.cpp 11 + + If the \gui Transformations parameter option is checked, we do an + additional translation of the coordinate system before we rotate + the coordinate system 60 degrees clockwise using the + QPainter::rotate() function and scale it down in size using the + QPainter::scale() function. In the end we translate the coordinate + system back to where it was before we rotated and scaled it. + + Now, when rendering the shape, it will appear as if it was rotated + in three dimensions. + + \snippet examples/painting/basicdrawing/renderarea.cpp 12 + + Next, we identify the \c RenderArea's shape, and render it using + the associated QPainter drawing function: + + \list + \o QPainter::drawLine(), + \o QPainter::drawPoints(), + \o QPainter::drawPolyline(), + \o QPainter::drawPolygon(), + \o QPainter::drawRect(), + \o QPainter::drawRoundedRect(), + \o QPainter::drawEllipse(), + \o QPainter::drawArc(), + \o QPainter::drawChord(), + \o QPainter::drawPie(), + \o QPainter::drawPath(), + \o QPainter::drawText() or + \o QPainter::drawPixmap() + \endlist + + Before we started rendering, we saved the current painter state + (pushes the state onto a stack). The rationale for this is that we + calculate each shape copy's position relative to the same point in + the coordinate system. When translating the coordinate system, we + lose the knowledge of this point unless we save the current + painter state \e before we start the translating process. + + \snippet examples/painting/basicdrawing/renderarea.cpp 13 + + Then, when we are finished rendering a copy of the shape we can + restore the original painter state, with its associated coordinate + system, using the QPainter::restore() function. In this way we + ensure that the next shape copy will be rendered in the correct + position. + + We could translate the coordinate system back using + QPainter::translate() instead of saving the painter state. But + since we in addition to translating the coordinate system (when + the \gui Transformation parameter option is checked) both rotate + and scale the coordinate system, the easiest solution is to save + the current painter state. +*/