diff -r 56cd8111b7f7 -r 41300fa6a67c src/gui/graphicsview/qgraphicsview.cpp --- a/src/gui/graphicsview/qgraphicsview.cpp Tue Jan 26 12:42:25 2010 +0200 +++ b/src/gui/graphicsview/qgraphicsview.cpp Tue Feb 02 00:43:10 2010 +0200 @@ -281,6 +281,7 @@ #include #include #ifdef Q_WS_X11 +#include #include #endif @@ -544,6 +545,32 @@ /*! \internal + + Maps the given rectangle to the scene using QTransform::mapRect() +*/ +QRectF QGraphicsViewPrivate::mapRectToScene(const QRect &rect) const +{ + if (dirtyScroll) + const_cast(this)->updateScroll(); + QRectF scrolled = QRectF(rect.translated(scrollX, scrollY)); + return identityMatrix ? scrolled : matrix.inverted().mapRect(scrolled); +} + + +/*! + \internal + + Maps the given rectangle from the scene using QTransform::mapRect() +*/ +QRectF QGraphicsViewPrivate::mapRectFromScene(const QRectF &rect) const +{ + if (dirtyScroll) + const_cast(this)->updateScroll(); + return (identityMatrix ? rect : matrix.mapRect(rect)).translated(-scrollX, -scrollY); +} + +/*! + \internal */ void QGraphicsViewPrivate::updateScroll() { @@ -977,7 +1004,7 @@ // Step 2) If the expose region is a simple rect and the view is only // translated or scaled, search for items using // QGraphicsScene::items(QRectF). - bool simpleRectLookup = exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale; + bool simpleRectLookup = exposedRegion.rectCount() == 1 && matrix.type() <= QTransform::TxScale; if (simpleRectLookup) { return scene->items(exposedRegionSceneBounds, Qt::IntersectsItemBoundingRect, @@ -1181,6 +1208,11 @@ { Q_D(QGraphicsView); d->transformationAnchor = anchor; + + // Ensure mouse tracking is enabled in the case we are using AnchorUnderMouse + // in order to have up-to-date information for centering the view. + if (d->transformationAnchor == AnchorUnderMouse) + d->viewport->setMouseTracking(true); } /*! @@ -1208,6 +1240,11 @@ { Q_D(QGraphicsView); d->resizeAnchor = anchor; + + // Ensure mouse tracking is enabled in the case we are using AnchorUnderMouse + // in order to have up-to-date information for centering the view. + if (d->resizeAnchor == AnchorUnderMouse) + d->viewport->setMouseTracking(true); } /*! @@ -1511,6 +1548,13 @@ this, SLOT(updateSceneRect(QRectF))); d->scene->d_func()->removeView(this); d->connectedToScene = false; + + if (isActiveWindow() && isVisible()) { + QEvent windowDeactivate(QEvent::WindowDeactivate); + QApplication::sendEvent(d->scene, &windowDeactivate); + } + if(hasFocus()) + d->scene->clearFocus(); } // Assign the new scene and update the contents (scrollbars, etc.)). @@ -1532,6 +1576,11 @@ // enable touch events if any items is interested in them if (!d->scene->d_func()->allItemsIgnoreTouchEvents) d->viewport->setAttribute(Qt::WA_AcceptTouchEvents); + + if (isActiveWindow() && isVisible()) { + QEvent windowActivate(QEvent::WindowActivate); + QApplication::sendEvent(d->scene, &windowActivate); + } } else { d->recalculateContentSize(); } @@ -2558,9 +2607,12 @@ } // We are only interested in mouse tracking if items - // accept hover events or use non-default cursors. - if (d->scene && (!d->scene->d_func()->allItemsIgnoreHoverEvents - || !d->scene->d_func()->allItemsUseDefaultCursor)) { + // accept hover events or use non-default cursors or if + // AnchorUnderMouse is used as transformation or resize anchor. + if ((d->scene && (!d->scene->d_func()->allItemsIgnoreHoverEvents + || !d->scene->d_func()->allItemsUseDefaultCursor)) + || d->transformationAnchor == AnchorUnderMouse + || d->resizeAnchor == AnchorUnderMouse) { widget->setMouseTracking(true); } @@ -2637,6 +2689,19 @@ d->scene->d_func()->removePopup(d->scene->d_func()->popupWidgets.first()); QApplication::sendEvent(d->scene, event); break; + case QEvent::Show: + if (d->scene && isActiveWindow()) { + QEvent windowActivate(QEvent::WindowActivate); + QApplication::sendEvent(d->scene, &windowActivate); + } + break; + case QEvent::Hide: + // spontaneous event will generate a WindowDeactivate. + if (!event->spontaneous() && d->scene && isActiveWindow()) { + QEvent windowDeactivate(QEvent::WindowDeactivate); + QApplication::sendEvent(d->scene, &windowDeactivate); + } + break; case QEvent::Leave: // ### This is a temporary fix for until we get proper mouse grab // events. activeMouseGrabberItem should be set to 0 if we lose the @@ -3294,7 +3359,12 @@ backgroundPainter.setClipRegion(d->backgroundPixmapExposed, Qt::ReplaceClip); if (viewTransformed) backgroundPainter.setTransform(viewTransform); - backgroundPainter.setCompositionMode(QPainter::CompositionMode_Source); +#ifdef Q_WS_X11 +#undef X11 + if (backgroundPainter.paintEngine()->type() != QPaintEngine::X11) +#define X11 qt_x11Data +#endif + backgroundPainter.setCompositionMode(QPainter::CompositionMode_Source); drawBackground(&backgroundPainter, exposedSceneRect); d->backgroundPixmapExposed = QRegion(); } @@ -3319,6 +3389,14 @@ if (!(d->optimizationFlags & IndirectPainting)) { d->scene->d_func()->drawItems(&painter, viewTransformed ? &viewTransform : 0, &d->exposedRegion, viewport()); + // Make sure the painter's world transform is restored correctly when + // drawing without painter state protection (DontSavePainterState). + // We only change the worldTransform() so there's no need to do a full-blown + // save() and restore(). Also note that we don't have to do this in case of + // IndirectPainting (the else branch), because in that case we always save() + // and restore() in QGraphicsScene::drawItems(). + if (!d->scene->d_func()->painterStateProtection) + painter.setWorldTransform(viewTransform); } else { // Find all exposed items bool allItems = false;