diff -r 93b982ccede2 -r 5daf16870df6 src/opengl/qglpixelbuffer_egl.cpp --- a/src/opengl/qglpixelbuffer_egl.cpp Mon Jun 21 22:38:13 2010 +0100 +++ b/src/opengl/qglpixelbuffer_egl.cpp Thu Jul 22 16:41:55 2010 +0100 @@ -47,10 +47,6 @@ #include #include -#ifdef QT_OPENGL_ES_1_CL -#include "qgl_cl_p.h" -#endif - QT_BEGIN_NAMESPACE #ifdef EGL_BIND_TO_TEXTURE_RGBA @@ -79,14 +75,15 @@ ctx->setConfig(shareContext->config()); #if QGL_RENDER_TEXTURE EGLint value = EGL_FALSE; - if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGBA, &value) && value) + if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGBA) == EGL_TRUE) textureFormat = EGL_TEXTURE_RGBA; - else if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGB, &value) && value) + else if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGB) == EGL_TRUE) textureFormat = EGL_TEXTURE_RGB; #endif } else { QEglProperties configProps; - qt_egl_set_format(configProps, QInternal::Pbuffer, f); + qt_eglproperties_set_glformat(configProps, f); + configProps.setDeviceType(QInternal::Pbuffer); configProps.setRenderableType(ctx->api()); bool ok = false; #if QGL_RENDER_TEXTURE @@ -116,7 +113,7 @@ } // Retrieve the actual format properties. - qt_egl_update_format(*ctx, format); + qt_glformat_from_eglconfig(format, ctx->config()); // Create the attributes needed for the pbuffer. QEglProperties attribs; @@ -141,7 +138,7 @@ } #endif if (pbuf == EGL_NO_SURFACE) { - qWarning() << "QGLPixelBufferPrivate::init(): Unable to create EGL pbuffer surface:" << QEglContext::errorString(eglGetError()); + qWarning() << "QGLPixelBufferPrivate::init(): Unable to create EGL pbuffer surface:" << QEgl::errorString(); return false; } @@ -208,11 +205,12 @@ bool QGLPixelBuffer::hasOpenGLPbuffers() { // See if we have at least 1 configuration that matches the default format. - EGLDisplay dpy = QEglContext::display(); + EGLDisplay dpy = QEgl::display(); if (dpy == EGL_NO_DISPLAY) return false; QEglProperties configProps; - qt_egl_set_format(configProps, QInternal::Pbuffer, QGLFormat::defaultFormat()); + qt_eglproperties_set_glformat(configProps, QGLFormat::defaultFormat()); + configProps.setDeviceType(QInternal::Pbuffer); configProps.setRenderableType(QEgl::OpenGL); do { EGLConfig cfg = 0;