diff -r b72c6db6890b -r 5dc02b23752f demos/declarative/minehunt/minehunt.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/declarative/minehunt/minehunt.cpp Tue Jul 06 15:10:48 2010 +0300 @@ -0,0 +1,334 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the demonstration applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include +#include +#include +#include +#include + +#include +#include + +class TileData : public QObject +{ + Q_OBJECT +public: + TileData() : _hasFlag(false), _hasMine(false), _hint(-1), _flipped(false) {} + + Q_PROPERTY(bool hasFlag READ hasFlag WRITE setHasFlag NOTIFY hasFlagChanged) + bool hasFlag() const { return _hasFlag; } + + Q_PROPERTY(bool hasMine READ hasMine NOTIFY hasMineChanged) + bool hasMine() const { return _hasMine; } + + Q_PROPERTY(int hint READ hint NOTIFY hintChanged) + int hint() const { return _hint; } + + Q_PROPERTY(bool flipped READ flipped NOTIFY flippedChanged()) + bool flipped() const { return _flipped; } + + void setHasFlag(bool flag) {if(flag==_hasFlag) return; _hasFlag = flag; emit hasFlagChanged();} + void setHasMine(bool mine) {if(mine==_hasMine) return; _hasMine = mine; emit hasMineChanged();} + void setHint(int hint) { if(hint == _hint) return; _hint = hint; emit hintChanged(); } + void flip() { if (_flipped) return; _flipped = true; emit flippedChanged(); } + void unflip() { if(!_flipped) return; _flipped = false; emit flippedChanged(); } + +signals: + void flippedChanged(); + void hasFlagChanged(); + void hintChanged(); + void hasMineChanged(); + +private: + bool _hasFlag; + bool _hasMine; + int _hint; + bool _flipped; +}; + +class MinehuntGame : public QObject +{ + Q_OBJECT +public: + MinehuntGame(); + + Q_PROPERTY(QDeclarativeListProperty tiles READ tiles CONSTANT) + QDeclarativeListProperty tiles(); + + Q_PROPERTY(bool isPlaying READ isPlaying NOTIFY isPlayingChanged) + bool isPlaying() {return playing;} + + Q_PROPERTY(bool hasWon READ hasWon NOTIFY hasWonChanged) + bool hasWon() {return won;} + + Q_PROPERTY(int numMines READ numMines NOTIFY numMinesChanged) + int numMines() const{return nMines;} + + Q_PROPERTY(int numFlags READ numFlags NOTIFY numFlagsChanged) + int numFlags() const{return nFlags;} + +public slots: + Q_INVOKABLE bool flip(int row, int col); + Q_INVOKABLE bool flag(int row, int col); + void setBoard(); + void reset(); + +signals: + void isPlayingChanged(); + void hasWonChanged(); + void numMinesChanged(); + void numFlagsChanged(); + +private: + bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; } + TileData *tile( int row, int col ) { return onBoard(row, col) ? _tiles[col+numRows*row] : 0; } + int getHint(int row, int col); + void setPlaying(bool b){if(b==playing) return; playing=b; emit isPlayingChanged();} + + QList _tiles; + int numCols; + int numRows; + bool playing; + bool won; + int remaining; + int nMines; + int nFlags; +}; + +void tilesPropAppend(QDeclarativeListProperty* prop, TileData* value) +{ + Q_UNUSED(prop); + Q_UNUSED(value); + return; //Append not supported +} + +int tilesPropCount(QDeclarativeListProperty* prop) +{ + return static_cast*>(prop->data)->count(); +} + +TileData* tilesPropAt(QDeclarativeListProperty* prop, int index) +{ + return static_cast*>(prop->data)->at(index); +} + +QDeclarativeListProperty MinehuntGame::tiles(){ + return QDeclarativeListProperty(this, &_tiles, &tilesPropAppend, + &tilesPropCount, &tilesPropAt, 0); +} + +MinehuntGame::MinehuntGame() +: numCols(9), numRows(9), playing(true), won(false) +{ + setObjectName("mainObject"); + srand(QTime(0,0,0).secsTo(QTime::currentTime())); + + //initialize array + for(int ii = 0; ii < numRows * numCols; ++ii) { + _tiles << new TileData; + } + reset(); + +} + +void MinehuntGame::setBoard() +{ + foreach(TileData* t, _tiles){ + t->setHasMine(false); + t->setHint(-1); + } + //place mines + int mines = nMines; + remaining = numRows*numCols-mines; + while ( mines ) { + int col = int((double(rand()) / double(RAND_MAX)) * numCols); + int row = int((double(rand()) / double(RAND_MAX)) * numRows); + + TileData* t = tile( row, col ); + + if (t && !t->hasMine()) { + t->setHasMine( true ); + mines--; + } + } + + //set hints + for (int r = 0; r < numRows; r++) + for (int c = 0; c < numCols; c++) { + TileData* t = tile(r, c); + if (t && !t->hasMine()) { + int hint = getHint(r,c); + t->setHint(hint); + } + } + + setPlaying(true); +} + +void MinehuntGame::reset() +{ + foreach(TileData* t, _tiles){ + t->unflip(); + t->setHasFlag(false); + } + nMines = 12; + nFlags = 0; + emit numMinesChanged(); + emit numFlagsChanged(); + setPlaying(false); + QTimer::singleShot(600,this, SLOT(setBoard())); +} + +int MinehuntGame::getHint(int row, int col) +{ + int hint = 0; + for (int c = col-1; c <= col+1; c++) + for (int r = row-1; r <= row+1; r++) { + TileData* t = tile(r, c); + if (t && t->hasMine()) + hint++; + } + return hint; +} + +bool MinehuntGame::flip(int row, int col) +{ + if(!playing) + return false; + + TileData *t = tile(row, col); + if (!t || t->hasFlag()) + return false; + + if(t->flipped()){ + int flags = 0; + for (int c = col-1; c <= col+1; c++) + for (int r = row-1; r <= row+1; r++) { + TileData *nearT = tile(r, c); + if(!nearT || nearT == t) + continue; + if(nearT->hasFlag()) + flags++; + } + if(!t->hint() || t->hint() != flags) + return false; + for (int c = col-1; c <= col+1; c++) + for (int r = row-1; r <= row+1; r++) { + TileData *nearT = tile(r, c); + if (nearT && !nearT->flipped() && !nearT->hasFlag()) { + flip( r, c ); + } + } + return true; + } + + t->flip(); + + if (t->hint() == 0) { + for (int c = col-1; c <= col+1; c++) + for (int r = row-1; r <= row+1; r++) { + TileData* t = tile(r, c); + if (t && !t->flipped()) { + flip( r, c ); + } + } + } + + if(t->hasMine()){ + for (int r = 0; r < numRows; r++)//Flip all other mines + for (int c = 0; c < numCols; c++) { + TileData* t = tile(r, c); + if (t && t->hasMine()) { + flip(r, c); + } + } + won = false; + hasWonChanged(); + setPlaying(false); + } + + remaining--; + if(!remaining){ + won = true; + hasWonChanged(); + setPlaying(false); + } + return true; +} + +bool MinehuntGame::flag(int row, int col) +{ + TileData *t = tile(row, col); + if(!t) + return false; + + t->setHasFlag(!t->hasFlag()); + nFlags += (t->hasFlag()?1:-1); + emit numFlagsChanged(); + return true; +} + +class MinehuntExtensionPlugin : public QDeclarativeExtensionPlugin +{ + Q_OBJECT + + public: + void registerTypes(const char *uri) { + Q_UNUSED(uri); + qmlRegisterType(); + } + + void initializeEngine(QDeclarativeEngine *engine, const char *uri) { + Q_UNUSED(uri); + + srand(QTime(0,0,0).secsTo(QTime::currentTime())); + + MinehuntGame* game = new MinehuntGame(); + + engine->rootContext()->setContextObject(game); + } +}; + +#include "minehunt.moc" + +Q_EXPORT_PLUGIN(MinehuntExtensionPlugin); +