diff -r b72c6db6890b -r 5dc02b23752f examples/opengl/hellogl_es/glwidget.cpp --- a/examples/opengl/hellogl_es/glwidget.cpp Wed Jun 23 19:07:03 2010 +0300 +++ b/examples/opengl/hellogl_es/glwidget.cpp Tue Jul 06 15:10:48 2010 +0300 @@ -6,35 +6,34 @@ ** ** This file is part of the examples of the Qt Toolkit. ** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: ** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** If you have questions regarding the use of this file, please contact -** Nokia at qt-info@nokia.com. +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. ** -** -** -** -** -** -** -** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ @@ -44,7 +43,6 @@ #include #include "bubble.h" -#include "cl_helper.h" const int bubbleNum = 8; @@ -114,9 +112,9 @@ { glDisable(GL_TEXTURE_2D); glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3,q_vertexTypeEnum,0, createdVertices); + glVertexPointer(3,GL_FLOAT,0, createdVertices); glEnableClientState(GL_NORMAL_ARRAY); - glNormalPointer(q_vertexTypeEnum,0,createdNormals); + glNormalPointer(GL_FLOAT,0,createdNormals); glDrawArrays(GL_TRIANGLES, 0, m_vertexNumber / 3); } //! [2] @@ -125,83 +123,83 @@ { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, m_uiTexture); - q_vertexType afVertices[] = { - f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(-0.5),f2vt(0.5), - f2vt(0.5), f2vt(-0.5), f2vt(0.5), f2vt(-0.5),f2vt(0.5),f2vt(0.5),f2vt(0.5),f2vt(0.5),f2vt(0.5), - f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5),f2vt(-0.5),f2vt(-0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5), - f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(-0.5), + GLfloat afVertices[] = { + -0.5, 0.5, 0.5, 0.5,-0.5,0.5,-0.5,-0.5,0.5, + 0.5, -0.5, 0.5, -0.5,0.5,0.5,0.5,0.5,0.5, + -0.5, -0.5, -0.5, 0.5,-0.5,-0.5,-0.5,0.5,-0.5, + 0.5, 0.5, -0.5, -0.5,0.5,-0.5,0.5,-0.5,-0.5, - f2vt(0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5),f2vt(-0.5),f2vt(0.5),f2vt(0.5),f2vt(0.5),f2vt(-0.5), - f2vt(0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5),f2vt(0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(0.5), - f2vt(-0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5),f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(-0.5),f2vt(-0.5), - f2vt(-0.5), f2vt(-0.5), f2vt(0.5), f2vt(-0.5),f2vt(0.5),f2vt(-0.5),f2vt(-0.5),f2vt(0.5),f2vt(0.5), + 0.5, -0.5, -0.5, 0.5,-0.5,0.5,0.5,0.5,-0.5, + 0.5, 0.5, 0.5, 0.5,0.5,-0.5,0.5,-0.5,0.5, + -0.5, 0.5, -0.5, -0.5,-0.5,0.5,-0.5,-0.5,-0.5, + -0.5, -0.5, 0.5, -0.5,0.5,-0.5,-0.5,0.5,0.5, - f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(0.5), f2vt(-0.5), - f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(0.5), - f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5), - f2vt(0.5), f2vt(-0.5), f2vt(0.5), f2vt(0.5), f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(-0.5), f2vt(0.5) + 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, + -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, + -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, + 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5 }; glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3,q_vertexTypeEnum,0,afVertices); + glVertexPointer(3,GL_FLOAT,0,afVertices); - q_vertexType afTexCoord[] = { - f2vt(0.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), - f2vt(1.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), - f2vt(1.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), - f2vt(0.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), + GLfloat afTexCoord[] = { + 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f, + 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f, + 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f, + 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f, - f2vt(1.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), - f2vt(0.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), - f2vt(0.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), - f2vt(1.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), + 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f, + 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f, + 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f, + 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f, - f2vt(0.0f),f2vt(1.0f), f2vt(1.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f), - f2vt(1.0f),f2vt(0.0f), f2vt(0.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), - f2vt(1.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), - f2vt(0.0f),f2vt(1.0f), f2vt(0.0f),f2vt(0.0f), f2vt(1.0f),f2vt(1.0f) + 0.0f,1.0f, 1.0f,0.0f, 1.0f,1.0f, + 1.0f,0.0f, 0.0f,1.0f, 0.0f,0.0f, + 1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f, + 0.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f }; glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(2,q_vertexTypeEnum,0,afTexCoord); + glTexCoordPointer(2,GL_FLOAT,0,afTexCoord); - q_vertexType afNormals[] = { + GLfloat afNormals[] = { - f2vt(0),f2vt(0),f2vt(-1), f2vt(0),f2vt(0),f2vt(-1), f2vt(0),f2vt(0),f2vt(-1), - f2vt(0),f2vt(0),f2vt(-1), f2vt(0),f2vt(0),f2vt(-1), f2vt(0),f2vt(0),f2vt(-1), - f2vt(0),f2vt(0),f2vt(1), f2vt(0),f2vt(0),f2vt(1), f2vt(0),f2vt(0),f2vt(1), - f2vt(0),f2vt(0),f2vt(1), f2vt(0),f2vt(0),f2vt(1), f2vt(0),f2vt(0),f2vt(1), + 0,0,-1, 0,0,-1, 0,0,-1, + 0,0,-1, 0,0,-1, 0,0,-1, + 0,0,1, 0,0,1, 0,0,1, + 0,0,1, 0,0,1, 0,0,1, - f2vt(-1),f2vt(0),f2vt(0), f2vt(-1),f2vt(0),f2vt(0), f2vt(-1),f2vt(0),f2vt(0), - f2vt(-1),f2vt(0),f2vt(0), f2vt(-1),f2vt(0),f2vt(0), f2vt(-1),f2vt(0),f2vt(0), - f2vt(1),f2vt(0),f2vt(0), f2vt(1),f2vt(0),f2vt(0), f2vt(1),f2vt(0),f2vt(0), - f2vt(1),f2vt(0),f2vt(0), f2vt(1),f2vt(0),f2vt(0), f2vt(1),f2vt(0),f2vt(0), + -1,0,0, -1,0,0, -1,0,0, + -1,0,0, -1,0,0, -1,0,0, + 1,0,0, 1,0,0, 1,0,0, + 1,0,0, 1,0,0, 1,0,0, - f2vt(0),f2vt(-1),f2vt(0), f2vt(0),f2vt(-1),f2vt(0), f2vt(0),f2vt(-1),f2vt(0), - f2vt(0),f2vt(-1),f2vt(0), f2vt(0),f2vt(-1),f2vt(0), f2vt(0),f2vt(-1),f2vt(0), - f2vt(0),f2vt(1),f2vt(0), f2vt(0),f2vt(1),f2vt(0), f2vt(0),f2vt(1),f2vt(0), - f2vt(0),f2vt(1),f2vt(0), f2vt(0),f2vt(1),f2vt(0), f2vt(0),f2vt(1),f2vt(0) + 0,-1,0, 0,-1,0, 0,-1,0, + 0,-1,0, 0,-1,0, 0,-1,0, + 0,1,0, 0,1,0, 0,1,0, + 0,1,0, 0,1,0, 0,1,0 }; glEnableClientState(GL_NORMAL_ARRAY); - glNormalPointer(q_vertexTypeEnum,0,afNormals); + glNormalPointer(GL_FLOAT,0,afNormals); glDrawArrays(GL_TRIANGLES, 0, 36); } void GLWidget::initializeGL () { - q_glClearColor(f2vt(0.1f), f2vt(0.1f), f2vt(0.2f), f2vt(1.0f)); + glClearColor(0.1f, 0.1f, 0.2f, 1.0f); glEnable(GL_TEXTURE_2D); glGenTextures(1, &m_uiTexture); m_uiTexture = bindTexture(QImage(":/qt.png")); - q_glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - q_glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); - q_vertexType aLightPosition[] = {f2vt(0.0f),f2vt(0.3f),f2vt(1.0f),f2vt(0.0f)}; + GLfloat aLightPosition[] = {0.0f,0.3f,1.0f,0.0f}; - q_glLightv(GL_LIGHT0, GL_SPOT_DIRECTION, aLightPosition); + glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, aLightPosition); m_fAngle = 0; m_fScale = 1; createGeometry(); @@ -230,12 +228,12 @@ //Since OpenGL ES does not support glPush/PopAttrib(GL_ALL_ATTRIB_BITS) //we have to take care of the states ourselves - q_glClearColor(f2vt(0.1f), f2vt(0.1f), f2vt(0.2f), f2vt(1.0f)); + glClearColor(0.1f, 0.1f, 0.2f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_TEXTURE_2D); - q_glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - q_glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); @@ -248,14 +246,14 @@ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - q_glRotate(f2vt(m_fAngle), f2vt(0.0), f2vt(1.0), f2vt(0.0)); - q_glRotate(f2vt(m_fAngle), f2vt(1.0), f2vt(0.0), f2vt(0.0)); - q_glRotate(f2vt(m_fAngle), f2vt(0.0), f2vt(0.0), f2vt(1.0)); - q_glScale(f2vt(m_fScale), f2vt(m_fScale),f2vt(m_fScale)); - q_glTranslate(f2vt(0),f2vt(-0.2),f2vt(0)); + glRotatef(m_fAngle, 0.0f, 1.0f, 0.0f); + glRotatef(m_fAngle, 1.0f, 0.0f, 0.0f); + glRotatef(m_fAngle, 0.0f, 0.0f, 1.0f); + glScalef(m_fScale, m_fScale,m_fScale); + glTranslatef(0.0f,-0.2f,0.0f); - q_vertexType matDiff[] = {f2vt(0.40), f2vt(1.0), f2vt(0.0), f2vt(1.0)}; - q_glMaterialv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiff); + GLfloat matDiff[] = {0.40f, 1.0f, 0.0f, 1.0f}; + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiff); if (qtLogo) paintQtLogo(); @@ -376,11 +374,11 @@ //! [1] m_vertexNumber = vertices.size(); - createdVertices = new q_vertexType[m_vertexNumber]; - createdNormals = new q_vertexType[m_vertexNumber]; + createdVertices = new GLfloat[m_vertexNumber]; + createdNormals = new GLfloat[m_vertexNumber]; for (int i = 0;i < m_vertexNumber;i++) { - createdVertices[i] = f2vt(vertices.at(i) * 2); - createdNormals[i] = f2vt(normals.at(i)); + createdVertices[i] = vertices.at(i) * 2; + createdNormals[i] = normals.at(i); } vertices.clear(); normals.clear();