diff -r b72c6db6890b -r 5dc02b23752f src/gui/egl/qegl_wince.cpp --- a/src/gui/egl/qegl_wince.cpp Wed Jun 23 19:07:03 2010 +0300 +++ b/src/gui/egl/qegl_wince.cpp Tue Jul 06 15:10:48 2010 +0300 @@ -42,55 +42,18 @@ #include #include #include + #include "qegl_p.h" +#include "qeglcontext_p.h" #include QT_BEGIN_NAMESPACE -EGLSurface QEglContext::createSurface(QPaintDevice *device, const QEglProperties *properties) -{ - // Create the native drawable for the paint device. - int devType = device->devType(); - EGLNativePixmapType pixmapDrawable = 0; - EGLNativeWindowType windowDrawable = 0; - bool ok; - if (devType == QInternal::Pixmap) { - pixmapDrawable = 0; - ok = (pixmapDrawable != 0); - } else if (devType == QInternal::Widget) { - windowDrawable = (EGLNativeWindowType)(static_cast(device))->winId(); - ok = (windowDrawable != 0); - } else { - ok = false; - } - if (!ok) { - qWarning("QEglContext::createSurface(): Cannot create the native EGL drawable"); - return EGL_NO_SURFACE; - } - - // Create the EGL surface to draw into, based on the native drawable. - const int *props; - if (properties) - props = properties->properties(); - else - props = 0; - EGLSurface surf; - if (devType == QInternal::Widget) - surf = eglCreateWindowSurface(dpy, cfg, windowDrawable, props); - else - surf = eglCreatePixmapSurface(dpy, cfg, pixmapDrawable, props); - if (surf == EGL_NO_SURFACE) { - qWarning("QEglContext::createSurface(): Unable to create EGL surface, error = 0x%x", eglGetError()); - } - return surf; -} - -EGLNativeDisplayType QEglContext::nativeDisplay() +EGLNativeDisplayType QEgl::nativeDisplay() { HDC myDc = GetDC(0); - if (!myDc) { qWarning("QEglContext::nativeDisplay(): WinCE display is not open"); return EGL_DEFAULT_DISPLAY; @@ -98,6 +61,17 @@ return EGLNativeDisplayType(myDc); } +EGLNativeWindowType QEgl::nativeWindow(QWidget* widget) +{ + return (EGLNativeWindowType)(widget->winId()); +} + +EGLNativePixmapType QEgl::nativePixmap(QPixmap*) +{ + qWarning("QEgl: EGL pixmap surfaces not supported on WinCE"); + return (EGLNativePixmapType)0; +} + // Set pixel format and other properties based on a paint device. void QEglProperties::setPaintDeviceFormat(QPaintDevice *dev) {