diff -r b72c6db6890b -r 5dc02b23752f src/gui/painting/qpathclipper.cpp --- a/src/gui/painting/qpathclipper.cpp Wed Jun 23 19:07:03 2010 +0300 +++ b/src/gui/painting/qpathclipper.cpp Tue Jul 06 15:10:48 2010 +0300 @@ -43,6 +43,7 @@ #include #include +#include #include /** @@ -105,22 +106,9 @@ bool hasIntersections(const QPathSegments &a, const QPathSegments &b) const; private: - void intersectBeziers(const QBezier &one, const QBezier &two, QVector > &t, QDataBuffer &intersections); - void intersectLines(const QLineF &a, const QLineF &b, QDataBuffer &intersections); - - bool beziersIntersect(const QBezier &one, const QBezier &two) const; bool linesIntersect(const QLineF &a, const QLineF &b) const; }; -bool QIntersectionFinder::beziersIntersect(const QBezier &one, const QBezier &two) const -{ - return (comparePoints(one.pt1(), two.pt1()) && comparePoints(one.pt2(), two.pt2()) - && comparePoints(one.pt3(), two.pt3()) && comparePoints(one.pt4(), two.pt4())) - || (comparePoints(one.pt1(), two.pt4()) && comparePoints(one.pt2(), two.pt3()) - && comparePoints(one.pt3(), two.pt2()) && comparePoints(one.pt4(), two.pt1())) - || QBezier::findIntersections(one, two, 0); -} - bool QIntersectionFinder::linesIntersect(const QLineF &a, const QLineF &b) const { const QPointF p1 = a.p1(); @@ -174,11 +162,6 @@ return false; } - // if the lines are not parallel and share a common end point, then they - // don't intersect - if (p1_equals_q1 || p1_equals_q2 || p2_equals_q1 || p2_equals_q2) - return false; - const qreal invPar = 1 / par; const qreal tp = (qDelta.y() * (q1.x() - p1.x()) - @@ -193,49 +176,224 @@ return tq >= 0 && tq <= 1; } -void QIntersectionFinder::intersectBeziers(const QBezier &one, const QBezier &two, QVector > &t, QDataBuffer &intersections) +bool QIntersectionFinder::hasIntersections(const QPathSegments &a, const QPathSegments &b) const { - if ((comparePoints(one.pt1(), two.pt1()) && comparePoints(one.pt2(), two.pt2()) - && comparePoints(one.pt3(), two.pt3()) && comparePoints(one.pt4(), two.pt4())) - || (comparePoints(one.pt1(), two.pt4()) && comparePoints(one.pt2(), two.pt3()) - && comparePoints(one.pt3(), two.pt2()) && comparePoints(one.pt4(), two.pt1()))) { - - return; + if (a.segments() == 0 || b.segments() == 0) + return false; + + const QRectF &rb0 = b.elementBounds(0); + + qreal minX = rb0.left(); + qreal minY = rb0.top(); + qreal maxX = rb0.right(); + qreal maxY = rb0.bottom(); + + for (int i = 1; i < b.segments(); ++i) { + const QRectF &r = b.elementBounds(i); + minX = qMin(minX, r.left()); + minY = qMin(minY, r.top()); + maxX = qMax(maxX, r.right()); + maxY = qMax(maxY, r.bottom()); + } + + QRectF rb(minX, minY, maxX - minX, maxY - minY); + + for (int i = 0; i < a.segments(); ++i) { + const QRectF &r1 = a.elementBounds(i); + + if (r1.left() > rb.right() || rb.left() > r1.right()) + continue; + if (r1.top() > rb.bottom() || rb.top() > r1.bottom()) + continue; + + for (int j = 0; j < b.segments(); ++j) { + const QRectF &r2 = b.elementBounds(j); + + if (r1.left() > r2.right() || r2.left() > r1.right()) + continue; + if (r1.top() > r2.bottom() || r2.top() > r1.bottom()) + continue; + + if (linesIntersect(a.lineAt(i), b.lineAt(j))) + return true; + } } - t.clear(); - - if (!QBezier::findIntersections(one, two, &t)) - return; - - int count = t.size(); - - for (int i = 0; i < count; ++i) { - qreal alpha_p = t.at(i).first; - qreal alpha_q = t.at(i).second; - - QPointF pt; - if (qFuzzyIsNull(alpha_p)) { - pt = one.pt1(); - } else if (qFuzzyIsNull(alpha_p - 1)) { - pt = one.pt4(); - } else if (qFuzzyIsNull(alpha_q)) { - pt = two.pt1(); - } else if (qFuzzyIsNull(alpha_q - 1)) { - pt = two.pt4(); + return false; +} + +namespace { +struct TreeNode +{ + qreal splitLeft; + qreal splitRight; + bool leaf; + + int lowestLeftIndex; + int lowestRightIndex; + + union { + struct { + int first; + int last; + } interval; + struct { + int left; + int right; + } children; + } index; +}; + +struct RectF +{ + qreal x1; + qreal y1; + qreal x2; + qreal y2; +}; + +class SegmentTree +{ +public: + SegmentTree(QPathSegments &segments); + + QRectF boundingRect() const; + + void produceIntersections(int segment); + +private: + TreeNode buildTree(int first, int last, int depth, const RectF &bounds); + + void produceIntersectionsLeaf(const TreeNode &node, int segment); + void produceIntersections(const TreeNode &node, int segment, const RectF &segmentBounds, const RectF &nodeBounds, int axis); + void intersectLines(const QLineF &a, const QLineF &b, QDataBuffer &intersections); + + QPathSegments &m_segments; + QVector m_index; + + RectF m_bounds; + + QVector m_tree; + QDataBuffer m_intersections; +}; + +SegmentTree::SegmentTree(QPathSegments &segments) + : m_segments(segments), + m_intersections(0) +{ + m_bounds.x1 = qt_inf(); + m_bounds.y1 = qt_inf(); + m_bounds.x2 = -qt_inf(); + m_bounds.y2 = -qt_inf(); + + m_index.resize(m_segments.segments()); + + for (int i = 0; i < m_index.size(); ++i) { + m_index[i] = i; + + const QRectF &segmentBounds = m_segments.elementBounds(i); + + if (segmentBounds.left() < m_bounds.x1) + m_bounds.x1 = segmentBounds.left(); + if (segmentBounds.top() < m_bounds.y1) + m_bounds.y1 = segmentBounds.top(); + if (segmentBounds.right() > m_bounds.x2) + m_bounds.x2 = segmentBounds.right(); + if (segmentBounds.bottom() > m_bounds.y2) + m_bounds.y2 = segmentBounds.bottom(); + } + + m_tree.resize(1); + + TreeNode root = buildTree(0, m_index.size(), 0, m_bounds); + m_tree[0] = root; +} + +QRectF SegmentTree::boundingRect() const +{ + return QRectF(QPointF(m_bounds.x1, m_bounds.y1), + QPointF(m_bounds.x2, m_bounds.y2)); +} + +static inline qreal coordinate(const QPointF &pos, int axis) +{ + return axis == 0 ? pos.x() : pos.y(); +} + +TreeNode SegmentTree::buildTree(int first, int last, int depth, const RectF &bounds) +{ + if (depth >= 24 || (last - first) <= 10) { + TreeNode node; + node.leaf = true; + node.index.interval.first = first; + node.index.interval.last = last; + + return node; + } + + int splitAxis = (depth & 1); + + TreeNode node; + node.leaf = false; + + qreal split = 0.5f * ((&bounds.x1)[splitAxis] + (&bounds.x2)[splitAxis]); + + node.splitLeft = (&bounds.x1)[splitAxis]; + node.splitRight = (&bounds.x2)[splitAxis]; + + node.lowestLeftIndex = INT_MAX; + node.lowestRightIndex = INT_MAX; + + const int treeSize = m_tree.size(); + + node.index.children.left = treeSize; + node.index.children.right = treeSize + 1; + + m_tree.resize(treeSize + 2); + + int l = first; + int r = last - 1; + + // partition into left and right sets + while (l <= r) { + const int index = m_index.at(l); + const QRectF &segmentBounds = m_segments.elementBounds(index); + + qreal lowCoordinate = coordinate(segmentBounds.topLeft(), splitAxis); + + if (coordinate(segmentBounds.center(), splitAxis) < split) { + qreal highCoordinate = coordinate(segmentBounds.bottomRight(), splitAxis); + if (highCoordinate > node.splitLeft) + node.splitLeft = highCoordinate; + if (index < node.lowestLeftIndex) + node.lowestLeftIndex = index; + ++l; } else { - pt = one.pointAt(alpha_p); + if (lowCoordinate < node.splitRight) + node.splitRight = lowCoordinate; + if (index < node.lowestRightIndex) + node.lowestRightIndex = index; + qSwap(m_index[l], m_index[r]); + --r; } - - QIntersection intersection; - intersection.alphaA = alpha_p; - intersection.alphaB = alpha_q; - intersection.pos = pt; - intersections.add(intersection); } + + RectF lbounds = bounds; + (&lbounds.x2)[splitAxis] = node.splitLeft; + + RectF rbounds = bounds; + (&rbounds.x1)[splitAxis] = node.splitRight; + + TreeNode left = buildTree(first, l, depth + 1, lbounds); + m_tree[node.index.children.left] = left; + + TreeNode right = buildTree(l, last, depth + 1, rbounds); + m_tree[node.index.children.right] = right; + + return node; } -void QIntersectionFinder::intersectLines(const QLineF &a, const QLineF &b, QDataBuffer &intersections) +void SegmentTree::intersectLines(const QLineF &a, const QLineF &b, QDataBuffer &intersections) { const QPointF p1 = a.p1(); const QPointF p2 = a.p2(); @@ -357,149 +515,86 @@ intersections.add(intersection); } -static const QBezier bezierFromLine(const QLineF &line) +void SegmentTree::produceIntersections(int segment) { - const QPointF p1 = line.p1(); - const QPointF p2 = line.p2(); - const QPointF delta = (p2 - p1) / 3; - return QBezier::fromPoints(p1, p1 + delta, p1 + 2 * delta, p2); + const QRectF &segmentBounds = m_segments.elementBounds(segment); + + RectF sbounds; + sbounds.x1 = segmentBounds.left(); + sbounds.y1 = segmentBounds.top(); + sbounds.x2 = segmentBounds.right(); + sbounds.y2 = segmentBounds.bottom(); + + produceIntersections(m_tree.at(0), segment, sbounds, m_bounds, 0); } -bool QIntersectionFinder::hasIntersections(const QPathSegments &a, const QPathSegments &b) const +void SegmentTree::produceIntersectionsLeaf(const TreeNode &node, int segment) { - QBezier tempA; - QBezier tempB; - - if (a.segments() == 0 || b.segments() == 0) - return false; - - const QRectF &rb0 = b.elementBounds(0); - - qreal minX = rb0.left(); - qreal minY = rb0.top(); - qreal maxX = rb0.right(); - qreal maxY = rb0.bottom(); - - for (int i = 1; i < b.segments(); ++i) { - const QRectF &r = b.elementBounds(i); - minX = qMin(minX, r.left()); - minY = qMin(minY, r.top()); - maxX = qMax(maxX, r.right()); - maxY = qMax(maxY, r.bottom()); - } - - QRectF rb(minX, minY, maxX - minX, maxY - minY); - - for (int i = 0; i < a.segments(); ++i) { - const QBezier *bezierA = a.bezierAt(i); - bool isBezierA = bezierA != 0; - - const QRectF &r1 = a.elementBounds(i); - - if (r1.left() > rb.right() || rb.left() > r1.right()) + const QRectF &r1 = m_segments.elementBounds(segment); + const QLineF lineA = m_segments.lineAt(segment); + + for (int i = node.index.interval.first; i < node.index.interval.last; ++i) { + const int other = m_index.at(i); + if (other >= segment) + continue; + + const QRectF &r2 = m_segments.elementBounds(other); + + if (r1.left() > r2.right() || r2.left() > r1.right()) + continue; + if (r1.top() > r2.bottom() || r2.top() > r1.bottom()) continue; - if (r1.top() > rb.bottom() || rb.top() > r1.bottom()) - continue; - - for (int j = 0; j < b.segments(); ++j) { - const QRectF &r2 = b.elementBounds(j); - - if (r1.left() > r2.right() || r2.left() > r1.right()) - continue; - if (r1.top() > r2.bottom() || r2.top() > r1.bottom()) - continue; - - bool isBezierB = b.bezierAt(j) != 0; - - if (isBezierA || isBezierB) { - const QBezier *bezierB; - if (isBezierB) { - bezierB = b.bezierAt(j); - } else { - tempB = bezierFromLine(b.lineAt(j)); - bezierB = &tempB; - } - - if (!bezierA) { - tempA = bezierFromLine(a.lineAt(i)); - bezierA = &tempA; - } - - if (beziersIntersect(*bezierA, *bezierB)) - return true; - } else { - if (linesIntersect(a.lineAt(i), b.lineAt(j))) - return true; - } + + m_intersections.reset(); + + const QLineF lineB = m_segments.lineAt(other); + + intersectLines(lineA, lineB, m_intersections); + + for (int k = 0; k < m_intersections.size(); ++k) { + QPathSegments::Intersection i_isect, j_isect; + i_isect.vertex = j_isect.vertex = m_segments.addPoint(m_intersections.at(k).pos); + + i_isect.t = m_intersections.at(k).alphaA; + j_isect.t = m_intersections.at(k).alphaB; + + i_isect.next = 0; + j_isect.next = 0; + + m_segments.addIntersection(segment, i_isect); + m_segments.addIntersection(other, j_isect); } } - - return false; +} + +void SegmentTree::produceIntersections(const TreeNode &node, int segment, const RectF &segmentBounds, const RectF &nodeBounds, int axis) +{ + if (node.leaf) { + produceIntersectionsLeaf(node, segment); + return; + } + + RectF lbounds = nodeBounds; + (&lbounds.x2)[axis] = node.splitLeft; + + RectF rbounds = nodeBounds; + (&rbounds.x1)[axis] = node.splitRight; + + if (segment > node.lowestLeftIndex && (&segmentBounds.x1)[axis] <= node.splitLeft) + produceIntersections(m_tree.at(node.index.children.left), segment, segmentBounds, lbounds, !axis); + + if (segment > node.lowestRightIndex && (&segmentBounds.x2)[axis] >= node.splitRight) + produceIntersections(m_tree.at(node.index.children.right), segment, segmentBounds, rbounds, !axis); +} + } void QIntersectionFinder::produceIntersections(QPathSegments &segments) { - QBezier tempA; - QBezier tempB; - - QVector > t; - QDataBuffer intersections; - - for (int i = 0; i < segments.segments(); ++i) { - const QBezier *bezierA = segments.bezierAt(i); - bool isBezierA = bezierA != 0; - - const QRectF &r1 = segments.elementBounds(i); - - for (int j = 0; j < i; ++j) { - const QRectF &r2 = segments.elementBounds(j); - - if (r1.left() > r2.right() || r2.left() > r1.right()) - continue; - if (r1.top() > r2.bottom() || r2.top() > r1.bottom()) - continue; - - intersections.reset(); - - bool isBezierB = segments.bezierAt(j) != 0; - - if (isBezierA || isBezierB) { - const QBezier *bezierB; - if (isBezierB) { - bezierB = segments.bezierAt(j); - } else { - tempB = bezierFromLine(segments.lineAt(j)); - bezierB = &tempB; - } - - if (!bezierA) { - tempA = bezierFromLine(segments.lineAt(i)); - bezierA = &tempA; - } - - intersectBeziers(*bezierA, *bezierB, t, intersections); - } else { - const QLineF lineA = segments.lineAt(i); - const QLineF lineB = segments.lineAt(j); - - intersectLines(lineA, lineB, intersections); - } - - for (int k = 0; k < intersections.size(); ++k) { - QPathSegments::Intersection i_isect, j_isect; - i_isect.vertex = j_isect.vertex = segments.addPoint(intersections.at(k).pos); - - i_isect.t = intersections.at(k).alphaA; - j_isect.t = intersections.at(k).alphaB; - - i_isect.next = 0; - j_isect.next = 0; - - segments.addIntersection(i, i_isect); - segments.addIntersection(j, j_isect); - } - } - } + SegmentTree tree(segments); + + for (int i = 0; i < segments.segments(); ++i) + tree.produceIntersections(i); } class QKdPointTree @@ -712,7 +807,7 @@ for (int i = 0; i < m_segments.points(); ++i) addVertex(m_segments.pointAt(i)); - QDataBuffer intersections; + QDataBuffer intersections(m_segments.segments()); for (int i = 0; i < m_segments.segments(); ++i) { intersections.reset(); @@ -731,62 +826,49 @@ qSort(intersections.data(), intersections.data() + intersections.size()); - const QBezier *bezier = m_segments.bezierAt(i); - if (bezier) { - int first = m_segments.segmentAt(i).va; - int second = m_segments.segmentAt(i).vb; - - qreal alpha = 0.0; - int last = first; - for (int j = 0; j < intersections.size(); ++j) { - const QPathSegments::Intersection &isect = intersections.at(j); - - addBezierEdge(bezier, last, isect.vertex, alpha, isect.t, pathId); - - alpha = isect.t; - last = isect.vertex; - } - - addBezierEdge(bezier, last, second, alpha, 1.0, pathId); - } else { - int first = m_segments.segmentAt(i).va; - int second = m_segments.segmentAt(i).vb; - - int last = first; - for (int j = 0; j < intersections.size(); ++j) { - const QPathSegments::Intersection &isect = intersections.at(j); - - QPathEdge *ep = edge(addEdge(last, isect.vertex)); - - if (ep) { - const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(isect.vertex).y() ? 1 : -1; - if (pathId == 0) - ep->windingA += dir; - else - ep->windingB += dir; - } - - last = isect.vertex; - } - - QPathEdge *ep = edge(addEdge(last, second)); + int first = m_segments.segmentAt(i).va; + int second = m_segments.segmentAt(i).vb; + + int last = first; + for (int j = 0; j < intersections.size(); ++j) { + const QPathSegments::Intersection &isect = intersections.at(j); + + QPathEdge *ep = edge(addEdge(last, isect.vertex)); if (ep) { - const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(second).y() ? 1 : -1; + const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(isect.vertex).y() ? 1 : -1; if (pathId == 0) ep->windingA += dir; else ep->windingB += dir; } + + last = isect.vertex; + } + + QPathEdge *ep = edge(addEdge(last, second)); + + if (ep) { + const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(second).y() ? 1 : -1; + if (pathId == 0) + ep->windingA += dir; + else + ep->windingB += dir; } } } -QWingedEdge::QWingedEdge() +QWingedEdge::QWingedEdge() : + m_edges(0), + m_vertices(0), + m_segments(0) { } -QWingedEdge::QWingedEdge(const QPainterPath &subject, const QPainterPath &clip) +QWingedEdge::QWingedEdge(const QPainterPath &subject, const QPainterPath &clip) : + m_edges(subject.length()), + m_vertices(subject.length()), + m_segments(subject.length()) { m_segments.setPath(subject); m_segments.addPath(clip); @@ -832,7 +914,6 @@ void QPathSegments::setPath(const QPainterPath &path) { m_points.reset(); - m_beziers.reset(); m_intersections.reset(); m_segments.reset(); @@ -879,8 +960,25 @@ if (isLine(bezier)) { m_segments << Segment(m_pathId, last, current); } else { - m_segments << Segment(m_pathId, last, current, m_beziers.size()); - m_beziers << bezier; + QRectF bounds = bezier.bounds(); + + // threshold based on similar algorithm as in qtriangulatingstroker.cpp + int threshold = qMin(64, qMax(bounds.width(), bounds.height()) * (2 * qreal(3.14) / 6)); + + if (threshold < 3) threshold = 3; + qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1); + + for (int t = 1; t < threshold - 1; ++t) { + currentPoint = bezier.pointAt(t * one_over_threshold_minus_1); + + int index = m_points.size(); + m_segments << Segment(m_pathId, last, index); + last = index; + + m_points << currentPoint; + } + + m_segments << Segment(m_pathId, last, current); } } last = current; @@ -896,24 +994,19 @@ m_segments << Segment(m_pathId, last, lastMoveTo); for (int i = firstSegment; i < m_segments.size(); ++i) { - const QBezier *bezier = bezierAt(i); - if (bezier) { - m_segments.at(i).bounds = bezier->bounds(); - } else { - const QLineF line = lineAt(i); - - qreal x1 = line.p1().x(); - qreal y1 = line.p1().y(); - qreal x2 = line.p2().x(); - qreal y2 = line.p2().y(); - - if (x2 < x1) - qSwap(x1, x2); - if (y2 < y1) - qSwap(y1, y2); - - m_segments.at(i).bounds = QRectF(x1, y1, x2 - x1, y2 - y1); - } + const QLineF line = lineAt(i); + + qreal x1 = line.p1().x(); + qreal y1 = line.p1().y(); + qreal x2 = line.p2().x(); + qreal y2 = line.p2().y(); + + if (x2 < x1) + qSwap(x1, x2); + if (y2 < y1) + qSwap(y1, y2); + + m_segments.at(i).bounds = QRectF(x1, y1, x2 - x1, y2 - y1); } ++m_pathId; @@ -935,10 +1028,9 @@ qreal result = b_angle - a_angle; - if (qFuzzyIsNull(result) || qFuzzyCompare(result, 128)) - return 0; - - if (result < 0) + if (result >= 128.) + return result - 128.; + else if (result < 0) return result + 128.; else return result; @@ -949,28 +1041,17 @@ const QPathEdge *ep = list.edge(ei); Q_ASSERT(ep); - qreal t; qreal sign; if (ep->first == vi) { - t = ep->t0; sign = 1; } else { - t = ep->t1; sign = -1; } - QPointF normal; - if (ep->bezier) { - normal = ep->bezier->derivedAt(t); - - if (qFuzzyIsNull(normal.x()) && qFuzzyIsNull(normal.y())) - normal = ep->bezier->secondDerivedAt(t); - } else { - const QPointF a = *list.vertex(ep->first); - const QPointF b = *list.vertex(ep->second); - normal = b - a; - } + const QPointF a = *list.vertex(ep->first); + const QPointF b = *list.vertex(ep->second); + QPointF normal = b - a; return normalize(sign * normal); } @@ -980,83 +1061,9 @@ const QPathEdge *ep = list.edge(ei); Q_ASSERT(ep); - if (ep->bezier) { - return ep->bezier->pointAt(0.5 * (ep->t0 + ep->t1)); - } else { - const QPointF a = *list.vertex(ep->first); - const QPointF b = *list.vertex(ep->second); - return a + 0.5 * (b - a); - } -} - -static QBezier transform(const QBezier &bezier, const QPointF &xAxis, const QPointF &yAxis, const QPointF &origin) -{ - QPointF points[4] = { - bezier.pt1(), - bezier.pt2(), - bezier.pt3(), - bezier.pt4() - }; - - for (int i = 0; i < 4; ++i) { - const QPointF p = points[i] - origin; - - points[i].rx() = dot(xAxis, p); - points[i].ry() = dot(yAxis, p); - } - - return QBezier::fromPoints(points[0], points[1], points[2], points[3]); -} - -static bool isLeftOf(const QWingedEdge &list, int vi, int ai, int bi) -{ - const QPathEdge *ap = list.edge(ai); - const QPathEdge *bp = list.edge(bi); - - Q_ASSERT(ap); - Q_ASSERT(bp); - - if (!(ap->bezier || bp->bezier)) - return false; - - const QPointF tangent = tangentAt(list, vi, ai); - const QPointF normal(tangent.y(), -tangent.x()); - - const QPointF origin = *list.vertex(vi); - - const QPointF dpA = midPoint(list, ai) - origin; - const QPointF dpB = midPoint(list, bi) - origin; - - qreal xA = dot(normal, dpA); - qreal xB = dot(normal, dpB); - - if (xA <= 0 && xB >= 0) - return true; - - if (xA >= 0 && xB <= 0) - return false; - - if (!ap->bezier) - return xB > 0; - - if (!bp->bezier) - return xA < 0; - - // both are beziers on the same side of the tangent - - // transform the beziers into the local coordinate system - // such that positive y is along the tangent, and positive x is along the normal - - QBezier bezierA = transform(*ap->bezier, normal, tangent, origin); - QBezier bezierB = transform(*bp->bezier, normal, tangent, origin); - - qreal y = qMin(bezierA.pointAt(0.5 * (ap->t0 + ap->t1)).y(), - bezierB.pointAt(0.5 * (bp->t0 + bp->t1)).y()); - - xA = bezierA.pointAt(bezierA.tForY(ap->t0, ap->t1, y)).x(); - xB = bezierB.pointAt(bezierB.tForY(bp->t0, bp->t1, y)).x(); - - return xA < xB; + const QPointF a = *list.vertex(ep->first); + const QPointF b = *list.vertex(ep->second); + return a + 0.5 * (b - a); } QWingedEdge::TraversalStatus QWingedEdge::findInsertStatus(int vi, int ei) const @@ -1085,7 +1092,6 @@ status.flip(); Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi); - qreal d2 = delta(vi, ei, status.edge); #ifdef QDEBUG_CLIPPER @@ -1093,8 +1099,7 @@ qDebug() << "Delta to edge" << status.edge << d2 << ", angles: " << op->angle << op->invAngle; #endif - if (!(qFuzzyIsNull(d2) && isLeftOf(*this, vi, status.edge, ei)) - && (d2 < d || (qFuzzyCompare(d2, d) && isLeftOf(*this, vi, status.edge, position)))) { + if (d2 < d) { position = status.edge; d = d2; } @@ -1211,15 +1216,15 @@ #endif } -int QWingedEdge::addEdge(const QPointF &a, const QPointF &b, const QBezier *bezier, qreal t0, qreal t1) +int QWingedEdge::addEdge(const QPointF &a, const QPointF &b) { int fi = insert(a); int si = insert(b); - return addEdge(fi, si, bezier, t0, t1); + return addEdge(fi, si); } -int QWingedEdge::addEdge(int fi, int si, const QBezier *bezier, qreal t0, qreal t1) +int QWingedEdge::addEdge(int fi, int si) { if (fi == si) return -1; @@ -1237,29 +1242,11 @@ QPathEdge *ep = edge(ei); - ep->bezier = bezier; - ep->t0 = t0; - ep->t1 = t1; - - if (bezier) { - QPointF aTangent = bezier->derivedAt(t0); - QPointF bTangent = -bezier->derivedAt(t1); - - if (qFuzzyIsNull(aTangent.x()) && qFuzzyIsNull(aTangent.y())) - aTangent = bezier->secondDerivedAt(t0); - - if (qFuzzyIsNull(bTangent.x()) && qFuzzyIsNull(bTangent.y())) - bTangent = bezier->secondDerivedAt(t1); - - ep->angle = computeAngle(aTangent); - ep->invAngle = computeAngle(bTangent); - } else { - const QPointF tangent = QPointF(*sp) - QPointF(*fp); - ep->angle = computeAngle(tangent); - ep->invAngle = ep->angle + 64; - if (ep->invAngle >= 128) - ep->invAngle -= 128; - } + const QPointF tangent = QPointF(*sp) - QPointF(*fp); + ep->angle = computeAngle(tangent); + ep->invAngle = ep->angle + 64; + if (ep->invAngle >= 128) + ep->invAngle -= 128; QPathVertex *vertices[2] = { fp, sp }; QPathEdge::Direction dirs[2] = { QPathEdge::Backward, QPathEdge::Forward }; @@ -1314,74 +1301,6 @@ return ei; } -void QWingedEdge::addBezierEdge(const QBezier *bezier, int vertexA, int vertexB, qreal alphaA, qreal alphaB, int path) -{ - if (qFuzzyCompare(alphaA, alphaB)) - return; - - qreal alphaMid = (alphaA + alphaB) * 0.5; - - qreal s0 = 0; - qreal s1 = 1; - int count = bezier->stationaryYPoints(s0, s1); - - m_splitPoints.clear(); - m_splitPoints << alphaA; - m_splitPoints << alphaMid; - m_splitPoints << alphaB; - - if (count > 0 && !qFuzzyCompare(s0, alphaA) && !qFuzzyCompare(s0, alphaMid) && !qFuzzyCompare(s0, alphaB) && s0 > alphaA && s0 < alphaB) - m_splitPoints << s0; - - if (count > 1 && !qFuzzyCompare(s1, alphaA) && !qFuzzyCompare(s1, alphaMid) && !qFuzzyCompare(s1, alphaB) && s1 > alphaA && s1 < alphaB) - m_splitPoints << s1; - - if (count > 0) - qSort(m_splitPoints.begin(), m_splitPoints.end()); - - int last = vertexA; - for (int i = 0; i < m_splitPoints.size() - 1; ++i) { - const qreal t0 = m_splitPoints[i]; - const qreal t1 = m_splitPoints[i+1]; - - int current; - if ((i + 1) == (m_splitPoints.size() - 1)) { - current = vertexB; - } else { - current = insert(bezier->pointAt(t1)); - } - - QPathEdge *ep = edge(addEdge(last, current, bezier, t0, t1)); - - if (ep) { - const int dir = m_vertices.at(last).y < m_vertices.at(current).y ? 1 : -1; - if (path == 0) - ep->windingA += dir; - else - ep->windingB += dir; - } - - last = current; - } -} - -void QWingedEdge::addBezierEdge(const QBezier *bezier, const QPointF &a, const QPointF &b, qreal alphaA, qreal alphaB, int path) -{ - if (qFuzzyCompare(alphaA, alphaB)) - return; - - if (comparePoints(a, b)) { - int v = insert(a); - - addBezierEdge(bezier, v, v, alphaA, alphaB, path); - } else { - int va = insert(a); - int vb = insert(b); - - addBezierEdge(bezier, va, vb, alphaA, alphaB, path); - } -} - int QWingedEdge::insert(const QPathVertex &vertex) { if (!m_vertices.isEmpty()) { @@ -1430,37 +1349,12 @@ status.traversal = traversal; status.direction = QPathEdge::Forward; - const QBezier *bezier = 0; - qreal t0 = 1; - qreal t1 = 0; - bool forward = true; - path.moveTo(*list.vertex(list.edge(edge)->first)); do { const QPathEdge *ep = list.edge(status.edge); - if (ep->bezier != bezier || (bezier && t0 != ep->t1 && t1 != ep->t0)) { - if (bezier) { - QBezier sub = bezier->bezierOnInterval(t0, t1); - - if (forward) - path.cubicTo(sub.pt2(), sub.pt3(), sub.pt4()); - else - path.cubicTo(sub.pt3(), sub.pt2(), sub.pt1()); - } - - bezier = ep->bezier; - t0 = 1; - t1 = 0; - forward = status.direction == QPathEdge::Forward; - } - - if (ep->bezier) { - t0 = qMin(t0, ep->t0); - t1 = qMax(t1, ep->t1); - } else - addLineTo(path, *list.vertex(ep->vertex(status.direction))); + addLineTo(path, *list.vertex(ep->vertex(status.direction))); if (status.traversal == QPathEdge::LeftTraversal) ep->flag &= ~16; @@ -1469,14 +1363,6 @@ status = list.next(status); } while (status.edge != edge); - - if (bezier) { - QBezier sub = bezier->bezierOnInterval(t0, t1); - if (forward) - path.cubicTo(sub.pt2(), sub.pt3(), sub.pt4()); - else - path.cubicTo(sub.pt3(), sub.pt2(), sub.pt1()); - } } void QWingedEdge::simplify() @@ -1535,9 +1421,9 @@ else if (clipIsRect) return subjectPath.intersects(r2); - QPathSegments a; + QPathSegments a(subjectPath.length()); a.setPath(subjectPath); - QPathSegments b; + QPathSegments b(clipPath.length()); b.setPath(clipPath); QIntersectionFinder finder; @@ -1580,9 +1466,9 @@ if (clipIsRect) return subjectPath.contains(r2); - QPathSegments a; + QPathSegments a(subjectPath.length()); a.setPath(subjectPath); - QPathSegments b; + QPathSegments b(clipPath.length()); b.setPath(clipPath); QIntersectionFinder finder; @@ -1705,6 +1591,9 @@ if (subjectPath == clipPath) return op == BoolSub ? QPainterPath() : subjectPath; + bool subjectIsRect = pathToRect(subjectPath, 0); + bool clipIsRect = pathToRect(clipPath, 0); + const QRectF clipBounds = clipPath.boundingRect(); const QRectF subjectBounds = subjectPath.boundingRect(); @@ -1732,8 +1621,7 @@ } if (clipBounds.contains(subjectBounds)) { - QRectF clipRect; - if (pathToRect(clipPath, &clipRect) && clipRect.contains(subjectBounds)) { + if (clipIsRect) { switch (op) { case BoolSub: return QPainterPath(); @@ -1746,17 +1634,16 @@ } } } else if (subjectBounds.contains(clipBounds)) { - QRectF subjectRect; - if (pathToRect(subjectPath, &subjectRect) && subjectRect.contains(clipBounds)) { + if (subjectIsRect) { switch (op) { case BoolSub: if (clipPath.fillRule() == Qt::OddEvenFill) { QPainterPath result = clipPath; - result.addRect(subjectRect); + result.addRect(subjectBounds); return result; } else { QPainterPath result = clipPath.simplified(); - result.addRect(subjectRect); + result.addRect(subjectBounds); return result; } break; @@ -1769,6 +1656,13 @@ } } } + + if (op == BoolAnd) { + if (subjectIsRect) + return intersect(clipPath, subjectBounds); + else if (clipIsRect) + return intersect(subjectPath, clipBounds); + } } QWingedEdge list(subjectPath, clipPath); @@ -1930,25 +1824,10 @@ QPointF b = *vertex(ep->second); if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) { - if (ep->bezier) { - qreal maxX = qMax(a.x(), qMax(b.x(), qMax(ep->bezier->x2, ep->bezier->x3))); - qreal minX = qMin(a.x(), qMin(b.x(), qMin(ep->bezier->x2, ep->bezier->x3))); - - if (minX > x) { - winding += w; - } else if (maxX > x) { - const qreal t = ep->bezier->tForY(ep->t0, ep->t1, y); - const qreal intersection = ep->bezier->pointAt(t).x(); - - if (intersection > x) - winding += w; - } - } else { - qreal intersectionX = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y()); - - if (intersectionX > x) - winding += w; - } + qreal intersectionX = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y()); + + if (intersectionX > x) + winding += w; } } @@ -1964,17 +1843,9 @@ QPointF b = *list.vertex(edge->second); if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) { - if (edge->bezier) { - const qreal t = edge->bezier->tForY(edge->t0, edge->t1, y); - const qreal intersection = edge->bezier->pointAt(t).x(); - - const QCrossingEdge edge = { i, intersection }; - crossings << edge; - } else { - const qreal intersection = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y()); - const QCrossingEdge edge = { i, intersection }; - crossings << edge; - } + const qreal intersection = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y()); + const QCrossingEdge edge = { i, intersection }; + crossings << edge; } } return crossings; @@ -2052,4 +1923,243 @@ return false; } +namespace { + +QList toSubpaths(const QPainterPath &path) +{ + + QList subpaths; + if (path.isEmpty()) + return subpaths; + + QPainterPath current; + for (int i = 0; i < path.elementCount(); ++i) { + const QPainterPath::Element &e = path.elementAt(i); + switch (e.type) { + case QPainterPath::MoveToElement: + if (current.elementCount() > 1) + subpaths += current; + current = QPainterPath(); + current.moveTo(e); + break; + case QPainterPath::LineToElement: + current.lineTo(e); + break; + case QPainterPath::CurveToElement: { + current.cubicTo(e, path.elementAt(i + 1), path.elementAt(i + 2)); + i+=2; + break; + } + case QPainterPath::CurveToDataElement: + Q_ASSERT(!"toSubpaths(), bad element type"); + break; + } + } + + if (current.elementCount() > 1) + subpaths << current; + + return subpaths; +} + +enum Edge +{ + Left, Top, Right, Bottom +}; + +static bool isVertical(Edge edge) +{ + return edge == Left || edge == Right; +} + +template +bool compare(const QPointF &p, qreal t) +{ + switch (edge) + { + case Left: + return p.x() < t; + case Right: + return p.x() > t; + case Top: + return p.y() < t; + default: + return p.y() > t; + } +} + +template +QPointF intersectLine(const QPointF &a, const QPointF &b, qreal t) +{ + QLineF line(a, b); + switch (edge) { + case Left: // fall-through + case Right: + return line.pointAt((t - a.x()) / (b.x() - a.x())); + default: + return line.pointAt((t - a.y()) / (b.y() - a.y())); + } +} + +void addLine(QPainterPath &path, const QLineF &line) +{ + if (path.elementCount() > 0) + path.lineTo(line.p1()); + else + path.moveTo(line.p1()); + + path.lineTo(line.p2()); +} + +template +void clipLine(const QPointF &a, const QPointF &b, qreal t, QPainterPath &result) +{ + bool outA = compare(a, t); + bool outB = compare(b, t); + if (outA && outB) + return; + + if (outA) + addLine(result, QLineF(intersectLine(a, b, t), b)); + else if(outB) + addLine(result, QLineF(a, intersectLine(a, b, t))); + else + addLine(result, QLineF(a, b)); +} + +void addBezier(QPainterPath &path, const QBezier &bezier) +{ + if (path.elementCount() > 0) + path.lineTo(bezier.pt1()); + else + path.moveTo(bezier.pt1()); + + path.cubicTo(bezier.pt2(), bezier.pt3(), bezier.pt4()); +} + +template +void clipBezier(const QPointF &a, const QPointF &b, const QPointF &c, const QPointF &d, qreal t, QPainterPath &result) +{ + QBezier bezier = QBezier::fromPoints(a, b, c, d); + + bool outA = compare(a, t); + bool outB = compare(b, t); + bool outC = compare(c, t); + bool outD = compare(d, t); + + int outCount = int(outA) + int(outB) + int(outC) + int(outD); + + if (outCount == 4) + return; + + if (outCount == 0) { + addBezier(result, bezier); + return; + } + + QTransform flip = isVertical(edge) ? QTransform(0, 1, 1, 0, 0, 0) : QTransform(); + QBezier unflipped = bezier; + QBezier flipped = bezier.mapBy(flip); + + qreal t0 = 0, t1 = 1; + int stationary = flipped.stationaryYPoints(t0, t1); + + qreal segments[4]; + QPointF points[4]; + points[0] = unflipped.pt1(); + segments[0] = 0; + + int segmentCount = 0; + if (stationary > 0) { + ++segmentCount; + segments[segmentCount] = t0; + points[segmentCount] = unflipped.pointAt(t0); + } + if (stationary > 1) { + ++segmentCount; + segments[segmentCount] = t1; + points[segmentCount] = unflipped.pointAt(t1); + } + ++segmentCount; + segments[segmentCount] = 1; + points[segmentCount] = unflipped.pt4(); + + qreal lastIntersection = 0; + for (int i = 0; i < segmentCount; ++i) { + outA = compare(points[i], t); + outB = compare(points[i+1], t); + + if (outA != outB) { + qreal intersection = flipped.tForY(segments[i], segments[i+1], t); + + if (outB) + addBezier(result, unflipped.getSubRange(lastIntersection, intersection)); + + lastIntersection = intersection; + } + } + + if (!outB) + addBezier(result, unflipped.getSubRange(lastIntersection, 1)); +} + +// clips a single subpath against a single edge +template +QPainterPath clip(const QPainterPath &path, qreal t) +{ + QPainterPath result; + for (int i = 1; i < path.elementCount(); ++i) { + const QPainterPath::Element &element = path.elementAt(i); + Q_ASSERT(!element.isMoveTo()); + if (element.isLineTo()) { + clipLine(path.elementAt(i-1), path.elementAt(i), t, result); + } else { + clipBezier(path.elementAt(i-1), path.elementAt(i), path.elementAt(i+1), path.elementAt(i+2), t, result); + i += 2; + } + } + + int last = path.elementCount() - 1; + if (QPointF(path.elementAt(last)) != QPointF(path.elementAt(0))) + clipLine(path.elementAt(last), path.elementAt(0), t, result); + + return result; +} + +QPainterPath intersectPath(const QPainterPath &path, const QRectF &rect) +{ + QList subpaths = toSubpaths(path); + + QPainterPath result; + result.setFillRule(path.fillRule()); + for (int i = 0; i < subpaths.size(); ++i) { + QPainterPath subPath = subpaths.at(i); + QRectF bounds = subPath.boundingRect(); + if (bounds.intersects(rect)) { + if (bounds.left() < rect.left()) + subPath = clip(subPath, rect.left()); + if (bounds.right() > rect.right()) + subPath = clip(subPath, rect.right()); + + bounds = subPath.boundingRect(); + + if (bounds.top() < rect.top()) + subPath = clip(subPath, rect.top()); + if (bounds.bottom() > rect.bottom()) + subPath = clip(subPath, rect.bottom()); + + if (subPath.elementCount() > 1) + result.addPath(subPath); + } + } + return result; +} + +} + +QPainterPath QPathClipper::intersect(const QPainterPath &path, const QRectF &rect) +{ + return intersectPath(path, rect); +} + QT_END_NAMESPACE