diff -r 93b982ccede2 -r 5daf16870df6 src/opengl/qwindowsurface_gl.cpp --- a/src/opengl/qwindowsurface_gl.cpp Mon Jun 21 22:38:13 2010 +0100 +++ b/src/opengl/qwindowsurface_gl.cpp Thu Jul 22 16:41:55 2010 +0100 @@ -82,12 +82,8 @@ #define GLX_SAMPLES_ARB 100001 #endif -#ifdef QT_OPENGL_ES_1_CL -#include "qgl_cl_p.h" -#endif - -#ifdef QT_OPENGL_ES -#include +#ifndef QT_NO_EGL +#include #endif QT_BEGIN_NAMESPACE @@ -98,8 +94,8 @@ #ifdef Q_WS_WIN extern Q_GUI_EXPORT bool qt_win_owndc_required; #endif -QGLGraphicsSystem::QGLGraphicsSystem() - : QGraphicsSystem() +QGLGraphicsSystem::QGLGraphicsSystem(bool useX11GL) + : QGraphicsSystem(), m_useX11GL(useX11GL) { #if defined(Q_WS_X11) && !defined(QT_OPENGL_ES) // only override the system defaults if the user hasn't already @@ -357,16 +353,9 @@ QGLContext *ctx = new QGLContext(surfaceFormat, widget); ctx->create(qt_gl_share_widget()->context()); -#if defined(Q_WS_X11) && defined(QT_OPENGL_ES) - // Create the EGL surface to draw into. QGLContext::chooseContext() - // does not do this for X11/EGL, but does do it for other platforms. - // This probably belongs in qgl_x11egl.cpp. - QGLContextPrivate *ctxpriv = ctx->d_func(); - ctxpriv->eglSurface = ctxpriv->eglContext->createSurface(widget); - if (ctxpriv->eglSurface == EGL_NO_SURFACE) { - qWarning() << "hijackWindow() could not create EGL surface"; - } - qDebug("QGLWindowSurface - using EGLConfig %d", reinterpret_cast(ctxpriv->eglContext->config())); +#ifndef QT_NO_EGL + if (ctx->d_func()->eglContext->configAttrib(EGL_SWAP_BEHAVIOR) != EGL_BUFFER_PRESERVED) + setPartialUpdateSupport(false); // Force full-screen updates #endif widgetPrivate->extraData()->glContext = ctx; @@ -838,22 +827,22 @@ src.setBottom(src.bottom() / height); } - const q_vertexType tx1 = f2vt(src.left()); - const q_vertexType tx2 = f2vt(src.right()); - const q_vertexType ty1 = f2vt(src.top()); - const q_vertexType ty2 = f2vt(src.bottom()); + const GLfloat tx1 = src.left(); + const GLfloat tx2 = src.right(); + const GLfloat ty1 = src.top(); + const GLfloat ty2 = src.bottom(); - q_vertexType texCoordArray[4*2] = { + GLfloat texCoordArray[4*2] = { tx1, ty2, tx2, ty2, tx2, ty1, tx1, ty1 }; - q_vertexType vertexArray[4*2]; - extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array); // qpaintengine_opengl.cpp + GLfloat vertexArray[4*2]; + extern void qt_add_rect_to_array(const QRectF &r, GLfloat *array); // qpaintengine_opengl.cpp qt_add_rect_to_array(rect, vertexArray); #if !defined(QT_OPENGL_ES_2) - glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray); - glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray); + glVertexPointer(2, GL_FLOAT, 0, vertexArray); + glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray); glBindTexture(target, tex_id); glEnable(target);