diff -r ef0373b55136 -r 758a864f9613 src/opengl/qglshaderprogram.cpp --- a/src/opengl/qglshaderprogram.cpp Fri Sep 17 08:34:18 2010 +0300 +++ b/src/opengl/qglshaderprogram.cpp Mon Oct 04 01:19:32 2010 +0300 @@ -97,6 +97,10 @@ to just features that are present in GLSL/ES, and avoid standard variable names that only work on the desktop. + If the \c{GL_ARB_ES2_compatibility} extension is present, + then the above prefix is not added because the desktop OpenGL + implementation supports precision qualifiers. + \section1 Simple shader example \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 1 @@ -394,8 +398,10 @@ srclen.append(GLint(headerLen)); } #ifdef QGL_DEFINE_QUALIFIERS - src.append(qualifierDefines); - srclen.append(GLint(sizeof(qualifierDefines) - 1)); + if (!(QGLExtensions::glExtensions() & QGLExtensions::ES2Compatibility)) { + src.append(qualifierDefines); + srclen.append(GLint(sizeof(qualifierDefines) - 1)); + } #endif #ifdef QGL_REDEFINE_HIGHP if (d->shaderType == Fragment) { @@ -2121,7 +2127,7 @@ Q_D(QGLShaderProgram); Q_UNUSED(d); if (location != -1) { - GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.width())}; + GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())}; glUniform2fv(location, 1, values); } }